Fuchun Sun

AI
h-index7
4papers
28citations
Novelty59%
AI Score42

4 Papers

8.7CVJul 5, 2024Code
A Physical Model-Guided Framework for Underwater Image Enhancement and Depth Estimation

Dazhao Du, Lingyu Si, Fanjiang Xu et al.

Due to the selective absorption and scattering of light by diverse aquatic media, underwater images usually suffer from various visual degradations. Existing underwater image enhancement (UIE) approaches that combine underwater physical imaging models with neural networks often fail to accurately estimate imaging model parameters such as depth and veiling light, resulting in poor performance in certain scenarios. To address this issue, we propose a physical model-guided framework for jointly training a Deep Degradation Model (DDM) with any advanced UIE model. DDM includes three well-designed sub-networks to accurately estimate various imaging parameters: a veiling light estimation sub-network, a factors estimation sub-network, and a depth estimation sub-network. Based on the estimated parameters and the underwater physical imaging model, we impose physical constraints on the enhancement process by modeling the relationship between underwater images and desired clean images, i.e., outputs of the UIE model. Moreover, while our framework is compatible with any UIE model, we design a simple yet effective fully convolutional UIE model, termed UIEConv. UIEConv utilizes both global and local features for image enhancement through a dual-branch structure. UIEConv trained within our framework achieves remarkable enhancement results across diverse underwater scenes. Furthermore, as a byproduct of UIE, the trained depth estimation sub-network enables accurate underwater scene depth estimation. Extensive experiments conducted in various real underwater imaging scenarios, including deep-sea environments with artificial light sources, validate the effectiveness of our framework and the UIEConv model.

4.3GRApr 5, 2025Code
Video4DGen: Enhancing Video and 4D Generation through Mutual Optimization

Yikai Wang, Guangce Liu, Xinzhou Wang et al.

The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint. Meanwhile, video generative models are receiving particular attention given their ability to produce realistic and imaginative frames. These models are also observed to exhibit strong 3D consistency, indicating the potential to act as world simulators. In this work, we present Video4DGen, a novel framework that excels in generating 4D representations from single or multiple generated videos as well as generating 4D-guided videos. This framework is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. The 4D outputs generated by Video4DGen are represented using our proposed Dynamic Gaussian Surfels (DGS), which optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. We design warped-state geometric regularization and refinements on Gaussian surfels, to preserve the structural integrity and fine-grained appearance details. To perform 4D generation from multiple videos and capture representation across spatial, temporal, and pose dimensions, we design multi-video alignment, root pose optimization, and pose-guided frame sampling strategies. The leveraging of continuous warping fields also enables a precise depiction of pose, motion, and deformation over per-video frames. Further, to improve the overall fidelity from the observation of all camera poses, Video4DGen performs novel-view video generation guided by the 4D content, with the proposed confidence-filtered DGS to enhance the quality of generated sequences. With the ability of 4D and video generation, Video4DGen offers a powerful tool for applications in virtual reality, animation, and beyond.

5.7RODec 7, 2024Code
Video2Reward: Generating Reward Function from Videos for Legged Robot Behavior Learning

Runhao Zeng, Dingjie Zhou, Qiwei Liang et al.

Learning behavior in legged robots presents a significant challenge due to its inherent instability and complex constraints. Recent research has proposed the use of a large language model (LLM) to generate reward functions in reinforcement learning, thereby replacing the need for manually designed rewards by experts. However, this approach, which relies on textual descriptions to define learning objectives, fails to achieve controllable and precise behavior learning with clear directionality. In this paper, we introduce a new video2reward method, which directly generates reward functions from videos depicting the behaviors to be mimicked and learned. Specifically, we first process videos containing the target behaviors, converting the motion information of individuals in the videos into keypoint trajectories represented as coordinates through a video2text transforming module. These trajectories are then fed into an LLM to generate the reward function, which in turn is used to train the policy. To enhance the quality of the reward function, we develop a video-assisted iterative reward refinement scheme that visually assesses the learned behaviors and provides textual feedback to the LLM. This feedback guides the LLM to continually refine the reward function, ultimately facilitating more efficient behavior learning. Experimental results on tasks involving bipedal and quadrupedal robot motion control demonstrate that our method surpasses the performance of state-of-the-art LLM-based reward generation methods by over 37.6% in terms of human normalized score. More importantly, by switching video inputs, we find our method can rapidly learn diverse motion behaviors such as walking and running.

5.8AINov 30, 2024Code
Rethinking Generalizability and Discriminability of Self-Supervised Learning from Evolutionary Game Theory Perspective

Jiangmeng Li, Zehua Zang, Qirui Ji et al.

Representations learned by self-supervised approaches are generally considered to possess sufficient generalizability and discriminability. However, we disclose a nontrivial mutual-exclusion relationship between these critical representation properties through an exploratory demonstration on self-supervised learning. State-of-the-art self-supervised methods tend to enhance either generalizability or discriminability but not both simultaneously. Thus, learning representations jointly possessing strong generalizability and discriminability presents a specific challenge for self-supervised learning. To this end, we revisit the learning paradigm of self-supervised learning from the perspective of evolutionary game theory (EGT) and outline the theoretical roadmap to achieve a desired trade-off between these representation properties. EGT performs well in analyzing the trade-off point in a two-player game by utilizing dynamic system modeling. However, the EGT analysis requires sufficient annotated data, which contradicts the principle of self-supervised learning, i.e., the EGT analysis cannot be conducted without the annotations of the specific target domain for self-supervised learning. Thus, to enhance the methodological generalization, we propose a novel self-supervised learning method that leverages advancements in reinforcement learning to jointly benefit from the general guidance of EGT and sequentially optimize the model to chase the consistent improvement of generalizability and discriminability for specific target domains during pre-training. Theoretically, we establish that the proposed method tightens the generalization error upper bound of self-supervised learning. Empirically, our method achieves state-of-the-art performance on various benchmarks.