Daniel Duckworth

CV
h-index110
20papers
10,058citations
Novelty54%
AI Score34

20 Papers

CVMar 7, 2022Code
Kubric: A scalable dataset generator

Klaus Greff, Francois Belletti, Lucas Beyer et al. · deepmind, mila

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.

LGMar 6, 2023
PaLM-E: An Embodied Multimodal Language Model

Danny Driess, Fei Xia, Mehdi S. M. Sajjadi et al. · deepmind

Large language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e.g., for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multi-modal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model, PaLM-E-562B with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale.

CVFeb 2, 2023
RobustNeRF: Ignoring Distractors with Robust Losses

Sara Sabour, Suhani Vora, Daniel Duckworth et al. · deepmind

Neural radiance fields (NeRF) excel at synthesizing new views given multi-view, calibrated images of a static scene. When scenes include distractors, which are not persistent during image capture (moving objects, lighting variations, shadows), artifacts appear as view-dependent effects or 'floaters'. To cope with distractors, we advocate a form of robust estimation for NeRF training, modeling distractors in training data as outliers of an optimization problem. Our method successfully removes outliers from a scene and improves upon our baselines, on synthetic and real-world scenes. Our technique is simple to incorporate in modern NeRF frameworks, with few hyper-parameters. It does not assume a priori knowledge of the types of distractors, and is instead focused on the optimization problem rather than pre-processing or modeling transient objects. More results on our page https://robustnerf.github.io.

CVJun 14, 2022
Object Scene Representation Transformer

Mehdi S. M. Sajjadi, Daniel Duckworth, Aravindh Mahendran et al. · deepmind

A compositional understanding of the world in terms of objects and their geometry in 3D space is considered a cornerstone of human cognition. Facilitating the learning of such a representation in neural networks holds promise for substantially improving labeled data efficiency. As a key step in this direction, we make progress on the problem of learning 3D-consistent decompositions of complex scenes into individual objects in an unsupervised fashion. We introduce Object Scene Representation Transformer (OSRT), a 3D-centric model in which individual object representations naturally emerge through novel view synthesis. OSRT scales to significantly more complex scenes with larger diversity of objects and backgrounds than existing methods. At the same time, it is multiple orders of magnitude faster at compositional rendering thanks to its light field parametrization and the novel Slot Mixer decoder. We believe this work will not only accelerate future architecture exploration and scaling efforts, but it will also serve as a useful tool for both object-centric as well as neural scene representation learning communities.

CVNov 25, 2022
RUST: Latent Neural Scene Representations from Unposed Imagery

Mehdi S. M. Sajjadi, Aravindh Mahendran, Thomas Kipf et al. · deepmind

Inferring the structure of 3D scenes from 2D observations is a fundamental challenge in computer vision. Recently popularized approaches based on neural scene representations have achieved tremendous impact and have been applied across a variety of applications. One of the major remaining challenges in this space is training a single model which can provide latent representations which effectively generalize beyond a single scene. Scene Representation Transformer (SRT) has shown promise in this direction, but scaling it to a larger set of diverse scenes is challenging and necessitates accurately posed ground truth data. To address this problem, we propose RUST (Really Unposed Scene representation Transformer), a pose-free approach to novel view synthesis trained on RGB images alone. Our main insight is that one can train a Pose Encoder that peeks at the target image and learns a latent pose embedding which is used by the decoder for view synthesis. We perform an empirical investigation into the learned latent pose structure and show that it allows meaningful test-time camera transformations and accurate explicit pose readouts. Perhaps surprisingly, RUST achieves similar quality as methods which have access to perfect camera pose, thereby unlocking the potential for large-scale training of amortized neural scene representations.

CVApr 3, 2023
RePAST: Relative Pose Attention Scene Representation Transformer

Aleksandr Safin, Daniel Duckworth, Mehdi S. M. Sajjadi

The Scene Representation Transformer (SRT) is a recent method to render novel views at interactive rates. Since SRT uses camera poses with respect to an arbitrarily chosen reference camera, it is not invariant to the order of the input views. As a result, SRT is not directly applicable to large-scale scenes where the reference frame would need to be changed regularly. In this work, we propose Relative Pose Attention SRT (RePAST): Instead of fixing a reference frame at the input, we inject pairwise relative camera pose information directly into the attention mechanism of the Transformers. This leads to a model that is by definition invariant to the choice of any global reference frame, while still retaining the full capabilities of the original method. Empirical results show that adding this invariance to the model does not lead to a loss in quality. We believe that this is a step towards applying fully latent transformer-based rendering methods to large-scale scenes.

CVMar 20, 2024
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona et al.

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suffer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle optimization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.

CVDec 12, 2023
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

Daniel Duckworth, Peter Hedman, Christian Reiser et al.

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m$^2$ at a volumetric resolution of 3.5 mm$^3$. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.

CVJun 17, 2024
InterNeRF: Scaling Radiance Fields via Parameter Interpolation

Clinton Wang, Peter Hedman, Polina Golland et al.

Neural Radiance Fields (NeRFs) have unmatched fidelity on large, real-world scenes. A common approach for scaling NeRFs is to partition the scene into regions, each of which is assigned its own parameters. When implemented naively, such an approach is limited by poor test-time scaling and inconsistent appearance and geometry. We instead propose InterNeRF, a novel architecture for rendering a target view using a subset of the model's parameters. Our approach enables out-of-core training and rendering, increasing total model capacity with only a modest increase to training time. We demonstrate significant improvements in multi-room scenes while remaining competitive on standard benchmarks.

CVNov 25, 2021
NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes

Suhani Vora, Noha Radwan, Klaus Greff et al.

We present NeSF, a method for producing 3D semantic fields from posed RGB images alone. In place of classical 3D representations, our method builds on recent work in implicit neural scene representations wherein 3D structure is captured by point-wise functions. We leverage this methodology to recover 3D density fields upon which we then train a 3D semantic segmentation model supervised by posed 2D semantic maps. Despite being trained on 2D signals alone, our method is able to generate 3D-consistent semantic maps from novel camera poses and can be queried at arbitrary 3D points. Notably, NeSF is compatible with any method producing a density field, and its accuracy improves as the quality of the density field improves. Our empirical analysis demonstrates comparable quality to competitive 2D and 3D semantic segmentation baselines on complex, realistically rendered synthetic scenes. Our method is the first to offer truly dense 3D scene segmentations requiring only 2D supervision for training, and does not require any semantic input for inference on novel scenes. We encourage the readers to visit the project website.

CVNov 25, 2021
Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations

Mehdi S. M. Sajjadi, Henning Meyer, Etienne Pot et al.

A classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured meshes, or implicit representations, e.g. radiance fields, and often requires input images with precise camera poses and long processing times for each novel scene. In this work, we propose the Scene Representation Transformer (SRT), a method which processes posed or unposed RGB images of a new area, infers a "set-latent scene representation", and synthesises novel views, all in a single feed-forward pass. To calculate the scene representation, we propose a generalization of the Vision Transformer to sets of images, enabling global information integration, and hence 3D reasoning. An efficient decoder transformer parameterizes the light field by attending into the scene representation to render novel views. Learning is supervised end-to-end by minimizing a novel-view reconstruction error. We show that this method outperforms recent baselines in terms of PSNR and speed on synthetic datasets, including a new dataset created for the paper. Further, we demonstrate that SRT scales to support interactive visualization and semantic segmentation of real-world outdoor environments using Street View imagery.

LGAug 17, 2020
Whitening and second order optimization both make information in the dataset unusable during training, and can reduce or prevent generalization

Neha S. Wadia, Daniel Duckworth, Samuel S. Schoenholz et al.

Machine learning is predicated on the concept of generalization: a model achieving low error on a sufficiently large training set should also perform well on novel samples from the same distribution. We show that both data whitening and second order optimization can harm or entirely prevent generalization. In general, model training harnesses information contained in the sample-sample second moment matrix of a dataset. For a general class of models, namely models with a fully connected first layer, we prove that the information contained in this matrix is the only information which can be used to generalize. Models trained using whitened data, or with certain second order optimization schemes, have less access to this information, resulting in reduced or nonexistent generalization ability. We experimentally verify these predictions for several architectures, and further demonstrate that generalization continues to be harmed even when theoretical requirements are relaxed. However, we also show experimentally that regularized second order optimization can provide a practical tradeoff, where training is accelerated but less information is lost, and generalization can in some circumstances even improve.

CVAug 5, 2020
NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections

Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi et al.

We present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields (NeRF), which uses the weights of a multilayer perceptron to model the density and color of a scene as a function of 3D coordinates. While NeRF works well on images of static subjects captured under controlled settings, it is incapable of modeling many ubiquitous, real-world phenomena in uncontrolled images, such as variable illumination or transient occluders. We introduce a series of extensions to NeRF to address these issues, thereby enabling accurate reconstructions from unstructured image collections taken from the internet. We apply our system, dubbed NeRF-W, to internet photo collections of famous landmarks, and demonstrate temporally consistent novel view renderings that are significantly closer to photorealism than the prior state of the art.

CLApr 22, 2020
Trading Off Diversity and Quality in Natural Language Generation

Hugh Zhang, Daniel Duckworth, Daphne Ippolito et al.

For open-ended language generation tasks such as storytelling and dialogue, choosing the right decoding algorithm is critical to controlling the tradeoff between generation quality and diversity. However, there presently exists no consensus on which decoding procedure is best or even the criteria by which to compare them. We address these issues by casting decoding as a multi-objective optimization problem aiming to simultaneously maximize both response quality and diversity. Our framework enables us to perform the first large-scale evaluation of decoding methods along the entire quality-diversity spectrum. We find that when diversity is a priority, all methods perform similarly, but when quality is viewed as more important, the recently proposed nucleus sampling (Holtzman et al. 2019) outperforms all other evaluated decoding algorithms. Our experiments also confirm the existence of the `likelihood trap', the counter-intuitive observation that high likelihood sequences are often surprisingly low quality. We leverage our findings to create and evaluate an algorithm called \emph{selective sampling} which tractably approximates globally-normalized temperature sampling.

CLNov 2, 2019
Automatic Detection of Generated Text is Easiest when Humans are Fooled

Daphne Ippolito, Daniel Duckworth, Chris Callison-Burch et al.

Recent advancements in neural language modelling make it possible to rapidly generate vast amounts of human-sounding text. The capabilities of humans and automatic discriminators to detect machine-generated text have been a large source of research interest, but humans and machines rely on different cues to make their decisions. Here, we perform careful benchmarking and analysis of three popular sampling-based decoding strategies---top-$k$, nucleus sampling, and untruncated random sampling---and show that improvements in decoding methods have primarily optimized for fooling humans. This comes at the expense of introducing statistical abnormalities that make detection easy for automatic systems. We also show that though both human and automatic detector performance improve with longer excerpt length, even multi-sentence excerpts can fool expert human raters over 30% of the time. Our findings reveal the importance of using both human and automatic detectors to assess the humanness of text generation systems.

LGOct 31, 2019
Neural Assistant: Joint Action Prediction, Response Generation, and Latent Knowledge Reasoning

Arvind Neelakantan, Semih Yavuz, Sharan Narang et al.

Task-oriented dialog presents a difficult challenge encompassing multiple problems including multi-turn language understanding and generation, knowledge retrieval and reasoning, and action prediction. Modern dialog systems typically begin by converting conversation history to a symbolic object referred to as belief state by using supervised learning. The belief state is then used to reason on an external knowledge source whose result along with the conversation history is used in action prediction and response generation tasks independently. Such a pipeline of individually optimized components not only makes the development process cumbersome but also makes it non-trivial to leverage session-level user reinforcement signals. In this paper, we develop Neural Assistant: a single neural network model that takes conversation history and an external knowledge source as input and jointly produces both text response and action to be taken by the system as output. The model learns to reason on the provided knowledge source with weak supervision signal coming from the text generation and the action prediction tasks, hence removing the need for belief state annotations. In the MultiWOZ dataset, we study the effect of distant supervision, and the size of knowledge base on model performance. We find that the Neural Assistant without belief states is able to incorporate external knowledge information achieving higher factual accuracy scores compared to Transformer. In settings comparable to reported baseline systems, Neural Assistant when provided with oracle belief state significantly improves language generation performance.

CLSep 1, 2019
Taskmaster-1: Toward a Realistic and Diverse Dialog Dataset

Bill Byrne, Karthik Krishnamoorthi, Chinnadhurai Sankar et al.

A significant barrier to progress in data-driven approaches to building dialog systems is the lack of high quality, goal-oriented conversational data. To help satisfy this elementary requirement, we introduce the initial release of the Taskmaster-1 dataset which includes 13,215 task-based dialogs comprising six domains. Two procedures were used to create this collection, each with unique advantages. The first involves a two-person, spoken "Wizard of Oz" (WOz) approach in which trained agents and crowdsourced workers interact to complete the task while the second is "self-dialog" in which crowdsourced workers write the entire dialog themselves. We do not restrict the workers to detailed scripts or to a small knowledge base and hence we observe that our dataset contains more realistic and diverse conversations in comparison to existing datasets. We offer several baseline models including state of the art neural seq2seq architectures with benchmark performance as well as qualitative human evaluations. Dialogs are labeled with API calls and arguments, a simple and cost effective approach which avoids the requirement of complex annotation schema. The layer of abstraction between the dialog model and the service provider API allows for a given model to interact with multiple services that provide similar functionally. Finally, the dataset will evoke interest in written vs. spoken language, discourse patterns, error handling and other linguistic phenomena related to dialog system research, development and design.

CLJun 11, 2019
Parallel Scheduled Sampling

Daniel Duckworth, Arvind Neelakantan, Ben Goodrich et al.

Auto-regressive models are widely used in sequence generation problems. The output sequence is typically generated in a predetermined order, one discrete unit (pixel or word or character) at a time. The models are trained by teacher-forcing where ground-truth history is fed to the model as input, which at test time is replaced by the model prediction. Scheduled Sampling aims to mitigate this discrepancy between train and test time by randomly replacing some discrete units in the history with the model's prediction. While teacher-forced training works well with ML accelerators as the computation can be parallelized across time, Scheduled Sampling involves undesirable sequential processing. In this paper, we introduce a simple technique to parallelize Scheduled Sampling across time. Experimentally, we find the proposed technique leads to equivalent or better performance on image generation, summarization, dialog generation, and translation compared to teacher-forced training. In dialog response generation task, Parallel Scheduled Sampling achieves 1.6 BLEU score (11.5%) improvement over teacher-forcing while in image generation it achieves 20% and 13.8% improvement in Frechet Inception Distance (FID) and Inception Score (IS) respectively. Further, we discuss the effects of different hyper-parameters associated with Scheduled Sampling on the model performance.

LGAug 23, 2018
The Importance of Generation Order in Language Modeling

Nicolas Ford, Daniel Duckworth, Mohammad Norouzi et al.

Neural language models are a critical component of state-of-the-art systems for machine translation, summarization, audio transcription, and other tasks. These language models are almost universally autoregressive in nature, generating sentences one token at a time from left to right. This paper studies the influence of token generation order on model quality via a novel two-pass language model that produces partially-filled sentence "templates" and then fills in missing tokens. We compare various strategies for structuring these two passes and observe a surprisingly large variation in model quality. We find the most effective strategy generates function words in the first pass followed by content words in the second. We believe these experimental results justify a more extensive investigation of generation order for neural language models.

LGJun 25, 2018
Stochastic natural gradient descent draws posterior samples in function space

Samuel L. Smith, Daniel Duckworth, Semon Rezchikov et al.

Recent work has argued that stochastic gradient descent can approximate the Bayesian uncertainty in model parameters near local minima. In this work we develop a similar correspondence for minibatch natural gradient descent (NGD). We prove that for sufficiently small learning rates, if the model predictions on the training set approach the true conditional distribution of labels given inputs, the stationary distribution of minibatch NGD approaches a Bayesian posterior near local minima. The temperature $T = εN / (2B)$ is controlled by the learning rate $ε$, training set size $N$ and batch size $B$. However minibatch NGD is not parameterisation invariant and it does not sample a valid posterior away from local minima. We therefore propose a novel optimiser, "stochastic NGD", which introduces the additional correction terms required to preserve both properties.