5.5IRDec 15, 2024
Modeling the Heterogeneous Duration of User Interest in Time-Dependent Recommendation: A Hidden Semi-Markov ApproachHaidong Zhang, Wancheng Ni, Xin Li et al.
Recommender systems are widely used for suggesting books, education materials, and products to users by exploring their behaviors. In reality, users' preferences often change over time, leading to studies on time-dependent recommender systems. However, most existing approaches that deal with time information remain primitive. In this paper, we extend existing methods and propose a hidden semi-Markov model to track the change of users' interests. Particularly, this model allows for capturing the different durations of user stays in a (latent) interest state, which can better model the heterogeneity of user interests and focuses. We derive an expectation maximization algorithm to estimate the parameters of the framework and predict users' actions. Experiments on three real-world datasets show that our model significantly outperforms the state-of-the-art time-dependent and static benchmark methods. Further analyses of the experiment results indicate that the performance improvement is related to the heterogeneity of state durations and the drift of user interests in the dataset.
4.5AINov 15, 2021
AI in Human-computer Gaming: Techniques, Challenges and OpportunitiesQiyue Yin, Jun Yang, Kaiqi Huang et al.
With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer gaming AI systems (AIs) have been developed such as the Libratus, OpenAI Five and AlphaStar, beating professional human players. The rapid development of human-computer gaming AIs indicate a big step of decision making intelligence, and it seems that current techniques can handle very complex human-computer games. So, one natural question raises: what are the possible challenges of current techniques in human-computer gaming, and what are the future trends? To answer the above question, in this paper, we survey recent successful game AIs, covering board game AIs, card game AIs, first-person shooting game AIs and real time strategy game AIs. Through this survey, we 1) compare the main difficulties among different kinds of games and the corresponding techniques utilized for achieving professional human level AIs; 2) summarize the mainstream frameworks and techniques that can be properly relied on for developing AIs for complex human-computer gaming; 3) raise the challenges or drawbacks of current techniques in the successful AIs; and 4) try to point out future trends in human-computer gaming AIs. Finally, we hope this brief review can provide an introduction for beginners, and inspire insights for researchers in the field of AI in human-computer gaming.