Kai O. Arras

RO
h-index37
11papers
238citations
Novelty47%
AI Score42

11 Papers

2.2ROMar 7, 2020Code
Experimental Comparison of Global Motion Planning Algorithms for Wheeled Mobile Robots

Eric Heiden, Luigi Palmieri, Kai O. Arras et al.

Planning smooth and energy-efficient motions for wheeled mobile robots is a central task for applications ranging from autonomous driving to service and intralogistic robotics. Over the past decades, a wide variety of motion planners, steer functions and path-improvement techniques have been proposed for such non-holonomic systems. With the objective of comparing this large assortment of state-of-the-art motion-planning techniques, we introduce a novel open-source motion-planning benchmark for wheeled mobile robots, whose scenarios resemble real-world applications (such as navigating warehouses, moving in cluttered cities or parking), and propose metrics for planning efficiency and path quality. Our benchmark is easy to use and extend, and thus allows practitioners and researchers to evaluate new motion-planning algorithms, scenarios and metrics easily. We use our benchmark to highlight the strengths and weaknesses of several common state-of-the-art motion planners and provide recommendations on when they should be used.

9.4ROMar 2, 2020Code
Plug-and-Play SLAM: A Unified SLAM Architecture for Modularity and Ease of Use

Mirco Colosi, Irvin Aloise, Tiziano Guadagnino et al.

Nowadays, SLAM (Simultaneous Localization and Mapping) is considered by the Robotics community to be a mature field. Currently, there are many open-source systems that are able to deliver fast and accurate estimation in typical real-world scenarios. Still, all these systems often provide an ad-hoc implementation that entailed to predefined sensor configurations. In this work, we tackle this issue, proposing a novel SLAM architecture specifically designed to address heterogeneous sensors' configuration and to standardize SLAM solutions. Thanks to its modularity and to specific design patterns, the presented architecture is easy to extend, enhancing code reuse and efficiency. Finally, adopting our solution, we conducted comparative experiments for a variety of sensor configurations, showing competitive results that confirm state-of-the-art performance.

19.0CVMar 10, 2025
FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interaction

Dennis Rotondi, Fabio Scaparro, Hermann Blum et al.

The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to develop a representation that enables robots to directly interact with their environment by identifying both the location of functional interactive elements and how these can be used. To achieve this, we focus on detecting and storing objects at a finer resolution, focusing on affordance-relevant parts. The primary challenge lies in the scarcity of data that extends beyond instance-level detection and the inherent difficulty of capturing detailed object features using robotic sensors. We leverage currently available 3D resources to generate 2D data and train a detector, which is then used to augment the standard 3D scene graph generation pipeline. Through our experiments, we demonstrate that our approach achieves functional element segmentation comparable to state-of-the-art 3D models and that our augmentation enables task-driven affordance grounding with higher accuracy than the current solutions. See our project page at https://fungraph.github.io.

6.2CVOct 1, 2025
KeySG: Hierarchical Keyframe-Based 3D Scene Graphs

Abdelrhman Werby, Dennis Rotondi, Fabio Scaparro et al.

In recent years, 3D scene graphs have emerged as a powerful world representation, offering both geometric accuracy and semantic richness. Combining 3D scene graphs with large language models enables robots to reason, plan, and navigate in complex human-centered environments. However, current approaches for constructing 3D scene graphs are semantically limited to a predefined set of relationships, and their serialization in large environments can easily exceed an LLM's context window. We introduce KeySG, a framework that represents 3D scenes as a hierarchical graph consisting of floors, rooms, objects, and functional elements, where nodes are augmented with multi-modal information extracted from keyframes selected to optimize geometric and visual coverage. The keyframes allow us to efficiently leverage VLM to extract scene information, alleviating the need to explicitly model relationship edges between objects, enabling more general, task-agnostic reasoning and planning. Our approach can process complex and ambiguous queries while mitigating the scalability issues associated with large scene graphs by utilizing a hierarchical retrieval-augmented generation (RAG) pipeline to extract relevant context from the graph. Evaluated across four distinct benchmarks -- including 3D object segmentation and complex query retrieval -- KeySG outperforms prior approaches on most metrics, demonstrating its superior semantic richness and efficiency.

3.6CVSep 29, 2025
Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots

Ermanno Bartoli, Dennis Rotondi, Buwei He et al.

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.

3.2ROMar 12, 2025
Long-Term Planning Around Humans in Domestic Environments with 3D Scene Graphs

Ermanno Bartoli, Dennis Rotondi, Kai O. Arras et al.

Long-term planning for robots operating in domestic environments poses unique challenges due to the interactions between humans, objects, and spaces. Recent advancements in trajectory planning have leveraged vision-language models (VLMs) to extract contextual information for robots operating in real-world environments. While these methods achieve satisfying performance, they do not explicitly model human activities. Such activities influence surrounding objects and reshape spatial constraints. This paper presents a novel approach to trajectory planning that integrates human preferences, activities, and spatial context through an enriched 3D scene graph (3DSG) representation. By incorporating activity-based relationships, our method captures the spatial impact of human actions, leading to more context-sensitive trajectory adaptation. Preliminary results demonstrate that our approach effectively assigns costs to spaces influenced by human activities, ensuring that the robot trajectory remains contextually appropriate and sensitive to the ongoing environment. This balance between task efficiency and social appropriateness enhances context-aware human-robot interactions in domestic settings. Future work includes implementing a full planning pipeline and conducting user studies to evaluate trajectory acceptability.

7.3ROAug 3, 2021
Cross-Modal Analysis of Human Detection for Robotics: An Industrial Case Study

Timm Linder, Narunas Vaskevicius, Robert Schirmer et al.

Advances in sensing and learning algorithms have led to increasingly mature solutions for human detection by robots, particularly in selected use-cases such as pedestrian detection for self-driving cars or close-range person detection in consumer settings. Despite this progress, the simple question "which sensor-algorithm combination is best suited for a person detection task at hand?" remains hard to answer. In this paper, we tackle this issue by conducting a systematic cross-modal analysis of sensor-algorithm combinations typically used in robotics. We compare the performance of state-of-the-art person detectors for 2D range data, 3D lidar, and RGB-D data as well as selected combinations thereof in a challenging industrial use-case. We further address the related problems of data scarcity in the industrial target domain, and that recent research on human detection in 3D point clouds has mostly focused on autonomous driving scenarios. To leverage these methodological advances for robotics applications, we utilize a simple, yet effective multi-sensor transfer learning strategy by extending a strong image-based RGB-D detector to provide cross-modal supervision for lidar detectors in the form of weak 3D bounding box labels. Our results show a large variance among the different approaches in terms of detection performance, generalization, frame rates and computational requirements. As our use-case contains difficulties representative for a wide range of service robot applications, we believe that these results point to relevant open challenges for further research and provide valuable support to practitioners for the design of their robot system.

5.3ROFeb 17, 2021
Learning Occupancy Priors of Human Motion from Semantic Maps of Urban Environments

Andrey Rudenko, Luigi Palmieri, Johannes Doellinger et al.

Understanding and anticipating human activity is an important capability for intelligent systems in mobile robotics, autonomous driving, and video surveillance. While learning from demonstrations with on-site collected trajectory data is a powerful approach to discover recurrent motion patterns, generalization to new environments, where sufficient motion data are not readily available, remains a challenge. In many cases, however, semantic information about the environment is a highly informative cue for the prediction of pedestrian motion or the estimation of collision risks. In this work, we infer occupancy priors of human motion using only semantic environment information as input. To this end we apply and discuss a traditional Inverse Optimal Control approach, and propose a novel one based on Convolutional Neural Networks (CNN) to predict future occupancy maps. Our CNN method produces flexible context-aware occupancy estimations for semantically uniform map regions and generalizes well already with small amounts of training data. Evaluated on synthetic and real-world data, it shows superior results compared to several baselines, marking a qualitative step-up in semantic environment assessment.

9.4ROJan 15, 2020
CIAO$^\star$: MPC-based Safe Motion Planning in Predictable Dynamic Environments

Tobias Schoels, Per Rutquist, Luigi Palmieri et al.

Robots have been operating in dynamic environments and shared workspaces for decades. Most optimization based motion planning methods, however, do not consider the movement of other agents, e.g. humans or other robots, and therefore do not guarantee collision avoidance in such scenarios. This paper builds upon the Convex Inner ApprOximation (CIAO) method and proposes a motion planning algorithm that guarantees collision avoidance in predictable dynamic environments. Furthermore, it generalizes CIAO's free region concept to arbitrary norms and proposes a cost function to approximate time optimal motion planning. The proposed method, CIAO$^\star$, finds kinodynamically feasible and collision free trajectories for constrained single body robots using model predictive control (MPC). It optimizes the motion of one agent and accounts for the predicted movement of surrounding agents and obstacles. The experimental evaluation shows that CIAO$^\star$ reaches close to time optimal behavior.

10.1ROSep 18, 2019
An NMPC Approach using Convex Inner Approximations for Online Motion Planning with Guaranteed Collision Avoidance

Tobias Schoels, Luigi Palmieri, Kai O. Arras et al.

Even though mobile robots have been around for decades, trajectory optimization and continuous time collision avoidance remain subject of active research. Existing methods trade off between path quality, computational complexity, and kinodynamic feasibility. This work approaches the problem using a nonlinear model predictive control (NMPC) framework, that is based on a novel convex inner approximation of the collision avoidance constraint. The proposed Convex Inner ApprOximation (CIAO) method finds kinodynamically feasible and continuous time collision free trajectories, in few iterations, typically one. For a feasible initialization, the approach is guaranteed to find a feasible solution, i.e. it preserves feasibility. Our experimental evaluation shows that CIAO outperforms state of the art baselines in terms of planning efficiency and path quality. Experiments on a robot with 12 states show that it also scales to high-dimensional systems. Furthermore real-world experiments demonstrate its capability of unifying trajectory optimization and tracking for safe motion planning in dynamic environments.

19.9CVAug 1, 2019Code
Multi-path Learning for Object Pose Estimation Across Domains

Martin Sundermeyer, Maximilian Durner, En Yen Puang et al.

We introduce a scalable approach for object pose estimation trained on simulated RGB views of multiple 3D models together. We learn an encoding of object views that does not only describe an implicit orientation of all objects seen during training, but can also relate views of untrained objects. Our single-encoder-multi-decoder network is trained using a technique we denote "multi-path learning": While the encoder is shared by all objects, each decoder only reconstructs views of a single object. Consequently, views of different instances do not have to be separated in the latent space and can share common features. The resulting encoder generalizes well from synthetic to real data and across various instances, categories, model types and datasets. We systematically investigate the learned encodings, their generalization, and iterative refinement strategies on the ModelNet40 and T-LESS dataset. Despite training jointly on multiple objects, our 6D Object Detection pipeline achieves state-of-the-art results on T-LESS at much lower runtimes than competing approaches.