Xuan Liu

h-index14
2papers
935citations

2 Papers

15.7IVAug 31, 2023Code
Unsupervised CT Metal Artifact Reduction by Plugging Diffusion Priors in Dual Domains

Xuan Liu, Yaoqin Xie, Songhui Diao et al.

During the process of computed tomography (CT), metallic implants often cause disruptive artifacts in the reconstructed images, impeding accurate diagnosis. Several supervised deep learning-based approaches have been proposed for reducing metal artifacts (MAR). However, these methods heavily rely on training with simulated data, as obtaining paired metal artifact CT and clean CT data in clinical settings is challenging. This limitation can lead to decreased performance when applying these methods in clinical practice. Existing unsupervised MAR methods, whether based on learning or not, typically operate within a single domain, either in the image domain or the sinogram domain. In this paper, we propose an unsupervised MAR method based on the diffusion model, a generative model with a high capacity to represent data distributions. Specifically, we first train a diffusion model using CT images without metal artifacts. Subsequently, we iteratively utilize the priors embedded within the pre-trained diffusion model in both the sinogram and image domains to restore the degraded portions caused by metal artifacts. This dual-domain processing empowers our approach to outperform existing unsupervised MAR methods, including another MAR method based on the diffusion model, which we have qualitatively and quantitatively validated using synthetic datasets. Moreover, our method demonstrates superior visual results compared to both supervised and unsupervised methods on clinical datasets.

3.0ROMay 10, 2021
Learning Contact-aware CPG-based Locomotion in a Soft Snake Robot

Xuan Liu, Cagdas Onal, Jie Fu

In this paper, we present a model-free learning-based control scheme for the soft snake robot to improve its contact-aware locomotion performance in a cluttered environment. The control scheme includes two cooperative controllers: A bio-inspired controller (C1) that controls both the steering and velocity of the soft snake robot, and an event-triggered regulator (R2) that controls the steering of the snake in anticipation of obstacle contacts and during contact. The inputs from the two controllers are composed as the input to a Matsuoka CPG network to generate smooth and rhythmic actuation inputs to the soft snake. To enable stable and efficient learning with two controllers, we develop a game-theoretic process, fictitious play, to train C1 and R2 with a shared potential-field-based reward function for goal tracking tasks. The proposed approach is tested and evaluated in the simulator and shows significant improvement of locomotion performance in the obstacle-based environment comparing to two baseline controllers.