Gaël Richard

CV
h-index10
4papers
91citations
Novelty54%
AI Score34

4 Papers

15.6SDSep 17, 2024
Learning Source Disentanglement in Neural Audio Codec

Xiaoyu Bie, Xubo Liu, Gaël Richard

Neural audio codecs have significantly advanced audio compression by efficiently converting continuous audio signals into discrete tokens. These codecs preserve high-quality sound and enable sophisticated sound generation through generative models trained on these tokens. However, existing neural codec models are typically trained on large, undifferentiated audio datasets, neglecting the essential discrepancies between sound domains like speech, music, and environmental sound effects. This oversight complicates data modeling and poses additional challenges to the controllability of sound generation. To tackle these issues, we introduce the Source-Disentangled Neural Audio Codec (SD-Codec), a novel approach that combines audio coding and source separation. By jointly learning audio resynthesis and separation, SD-Codec explicitly assigns audio signals from different domains to distinct codebooks, sets of discrete representations. Experimental results indicate that SD-Codec not only maintains competitive resynthesis quality but also, supported by the separation results, demonstrates successful disentanglement of different sources in the latent space, thereby enhancing interpretability in audio codec and providing potential finer control over the audio generation process.

1.6LGJul 7, 2021Code
Probabilistic semi-nonnegative matrix factorization: a Skellam-based framework

Benoit Fuentes, Gaël Richard

We present a new probabilistic model to address semi-nonnegative matrix factorization (SNMF), called Skellam-SNMF. It is a hierarchical generative model consisting of prior components, Skellam-distributed hidden variables and observed data. Two inference algorithms are derived: Expectation-Maximization (EM) algorithm for maximum \emph{a posteriori} estimation and Variational Bayes EM (VBEM) for full Bayesian inference, including the estimation of parameters prior distribution. From this Skellam-based model, we also introduce a new divergence $\mathcal{D}$ between a real-valued target data $x$ and two nonnegative parameters $λ_{0}$ and $λ_{1}$ such that $\mathcal{D}\left(x\midλ_{0},λ_{1}\right)=0\Leftrightarrow x=λ_{0}-λ_{1}$, which is a generalization of the Kullback-Leibler (KL) divergence. Finally, we conduct experimental studies on those new algorithms in order to understand their behavior and prove that they can outperform the classic SNMF approach on real data in a task of automatic clustering.

17.6ASAug 27, 2020Code
DrumGAN: Synthesis of Drum Sounds With Timbral Feature Conditioning Using Generative Adversarial Networks

J. Nistal, S. Lattner, G. Richard

Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level features of the sound and often have no musical meaning or perceptual correspondence. With the rise of Deep Learning, data-driven processing of audio emerges as an alternative to traditional signal processing. This new paradigm allows controlling the synthesis process through learned high-level features or by conditioning a model on musically relevant information. In this paper, we apply a Generative Adversarial Network to the task of audio synthesis of drum sounds. By conditioning the model on perceptual features computed with a publicly available feature-extractor, intuitive control is gained over the generation process. The experiments are carried out on a large collection of kick, snare, and cymbal sounds. We show that, compared to a specific prior work based on a U-Net architecture, our approach considerably improves the quality of the generated drum samples, and that the conditional input indeed shapes the perceptual characteristics of the sounds. Also, we provide audio examples and release the code used in our experiments.

5.2CVApr 19, 2018
Weakly Supervised Representation Learning for Unsynchronized Audio-Visual Events

Sanjeel Parekh, Slim Essid, Alexey Ozerov et al.

Audio-visual representation learning is an important task from the perspective of designing machines with the ability to understand complex events. To this end, we propose a novel multimodal framework that instantiates multiple instance learning. We show that the learnt representations are useful for classifying events and localizing their characteristic audio-visual elements. The system is trained using only video-level event labels without any timing information. An important feature of our method is its capacity to learn from unsynchronized audio-visual events. We achieve state-of-the-art results on a large-scale dataset of weakly-labeled audio event videos. Visualizations of localized visual regions and audio segments substantiate our system's efficacy, especially when dealing with noisy situations where modality-specific cues appear asynchronously.