A Comparative Study of Deep Reinforcement Learning Models: DQN vs PPO vs A2CNeil De La Fuente, Daniel A. Vidal Guerra
This study conducts a comparative analysis of three advanced Deep Reinforcement Learning models: Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Advantage Actor-Critic (A2C), within the BreakOut Atari game environment. Our research assesses the performance and effectiveness of these models in a controlled setting. Through rigorous experimentation, we examine each model's learning efficiency, strategy development, and adaptability under dynamic game conditions. The findings provide critical insights into the practical applications of these models in game-based learning environments and contribute to the broader understanding of their capabilities. The code is publicly available at github.com/Neilus03/DRL_comparative_study.
3.7CVSep 16, 2024
Enhancing Image Classification in Small and Unbalanced Datasets through Synthetic Data AugmentationNeil De La Fuente, Mireia Majó, Irina Luzko et al.
Accurate and robust medical image classification is a challenging task, especially in application domains where available annotated datasets are small and present high imbalance between target classes. Considering that data acquisition is not always feasible, especially for underrepresented classes, our approach introduces a novel synthetic augmentation strategy using class-specific Variational Autoencoders (VAEs) and latent space interpolation to improve discrimination capabilities. By generating realistic, varied synthetic data that fills feature space gaps, we address issues of data scarcity and class imbalance. The method presented in this paper relies on the interpolation of latent representations within each class, thus enriching the training set and improving the model's generalizability and diagnostic accuracy. The proposed strategy was tested in a small dataset of 321 images created to train and validate an automatic method for assessing the quality of cleanliness of esophagogastroduodenoscopy images. By combining real and synthetic data, an increase of over 18\% in the accuracy of the most challenging underrepresented class was observed. The proposed strategy not only benefited the underrepresented class but also led to a general improvement in other metrics, including a 6\% increase in global accuracy and precision.
3.3MADec 29, 2024
Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary DynamicsNeil De La Fuente, Miquel Noguer i Alonso, Guim Casadellà
This paper explores advanced topics in complex multi-agent systems building upon our previous work. We examine four fundamental challenges in Multi-Agent Reinforcement Learning (MARL): non-stationarity, partial observability, scalability with large agent populations, and decentralized learning. The paper provides mathematical formulations and analysis of recent algorithmic advancements designed to address these challenges, with a particular focus on their integration with game-theoretic concepts. We investigate how Nash equilibria, evolutionary game theory, correlated equilibrium, and adversarial dynamics can be effectively incorporated into MARL algorithms to improve learning outcomes. Through this comprehensive analysis, we demonstrate how the synthesis of game theory and MARL can enhance the robustness and effectiveness of multi-agent systems in complex, dynamic environments.
8.3CLMay 31, 2025
GuideX: Guided Synthetic Data Generation for Zero-Shot Information ExtractionNeil De La Fuente, Oscar Sainz, Iker García-Ferrero et al.
Information Extraction (IE) systems are traditionally domain-specific, requiring costly adaptation that involves expert schema design, data annotation, and model training. While Large Language Models have shown promise in zero-shot IE, performance degrades significantly in unseen domains where label definitions differ. This paper introduces GUIDEX, a novel method that automatically defines domain-specific schemas, infers guidelines, and generates synthetically labeled instances, allowing for better out-of-domain generalization. Fine-tuning Llama 3.1 with GUIDEX sets a new state-of-the-art across seven zeroshot Named Entity Recognition benchmarks. Models trained with GUIDEX gain up to 7 F1 points over previous methods without humanlabeled data, and nearly 2 F1 points higher when combined with it. Models trained on GUIDEX demonstrate enhanced comprehension of complex, domain-specific annotation schemas. Code, models, and synthetic datasets are available at neilus03.github.io/guidex.com