6.2ROMar 24Code
PHANTOM HandTeng Yan, Jiongxu Chen, Qixiang Hua et al.
Tendon-driven underactuated hands excel in adaptive grasping but often suffer from kinematic unpredictability and highly non-linear force transmission. This ambiguity limits their ability to perform precise free-motion shaping and deliver reliable payloads for complex manipulation tasks. To address this, we introduce the PHANTOM Hand (Hybrid Precision-Augmented Compliance): a modular, 1:1 human-scale system featuring 6 actuators and 15 degrees of freedom (DoFs). We propose a unified framework that bridges the gap between precise analytic shaping and robust compliant grasping. By deriving a sparse mapping from physical geometry and integrating a mechanics-based compensation model, we effectively suppress kinematic drift caused by spring counter-tension and tendon elasticity. This approach achieves sub-degree kinematic reproducibility for free-motion planning while retaining the inherent mechanical compliance required for stable physical interaction. Experimental validation confirms the system's capabilities through (1) kinematic analysis verifying sub-degree global accuracy across the workspace; (2) static expressibility tests demonstrating complex hand gestures; (3) diverse grasping experiments covering power, precision, and tool-use categories; and (4) quantitative fingertip force characterization. The results demonstrate that the PHANTOM hand successfully combines analytic kinematic precision with continuous, predictable force output, significantly expanding the payload and dexterity of underactuated hands. To drive the development of the underactuated manipulation ecosystem, all hardware designs and control scripts are fully open-sourced for community engagement.
7.1ROMar 24
Agile-VLA: Few-Shot Industrial Pose Rectification via Implicit Affordance AnchoringTeng Yan, Zhengyang Pei, Chengyu Shi et al.
Deploying Vision-Language-Action (VLA) models on resource-constrained edge platforms encounters a fundamental conflict between high-latency semantic inference and the high-frequency control required for dynamic manipulation. To address the challenge, this paper presents Agile-VLA, a hierarchical framework designed for industrial pose reorientation tasks on edge devices such as the NVIDIA Jetson Orin Nano. The core innovation is an Implicit Affordance Anchoring mechanism that directly maps geometric visual cues, specifically centroid and rim keypoint anchors, into structured parametric action primitives, thereby substantially reducing reliance on high-latency semantic inference during closed-loop control. By decoupling perception (10 Hz) from control (50 Hz) via an asynchronous dual-stream architecture, the system effectively mitigates the frequency mismatch inherent in edge-based robot learning. Experimental results on a standard 6-DoF manipulator demonstrate that Agile-VLA achieves robust rectification of complex, irregular workpieces using only 5-shot demonstrations through extrinsic dexterity.
7.9LGSep 12, 2024
Q-value Regularized Decision ConvFormer for Offline Reinforcement LearningTeng Yan, Zhendong Ruan, Yaobang Cai et al.
As a data-driven paradigm, offline reinforcement learning (Offline RL) has been formulated as sequence modeling, where the Decision Transformer (DT) has demonstrated exceptional capabilities. Unlike previous reinforcement learning methods that fit value functions or compute policy gradients, DT adjusts the autoregressive model based on the expected returns, past states, and actions, using a causally masked Transformer to output the optimal action. However, due to the inconsistency between the sampled returns within a single trajectory and the optimal returns across multiple trajectories, it is challenging to set an expected return to output the optimal action and stitch together suboptimal trajectories. Decision ConvFormer (DC) is easier to understand in the context of modeling RL trajectories within a Markov Decision Process compared to DT. We propose the Q-value Regularized Decision ConvFormer (QDC), which combines the understanding of RL trajectories by DC and incorporates a term that maximizes action values using dynamic programming methods during training. This ensures that the expected returns of the sampled actions are consistent with the optimal returns. QDC achieves excellent performance on the D4RL benchmark, outperforming or approaching the optimal level in all tested environments. It particularly demonstrates outstanding competitiveness in trajectory stitching capability.