Yiming Gan

AI
h-index9
4papers
160citations
Novelty61%
AI Score46

4 Papers

22.7ROSep 23, 2024Code
KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems

Zixuan Wang, Bo Yu, Junzhe Zhao et al.

Embodied AI agents responsible for executing interconnected, long-sequence household tasks often face difficulties with in-context memory, leading to inefficiencies and errors in task execution. To address this issue, we introduce KARMA, an innovative memory system that integrates long-term and short-term memory modules, enhancing large language models (LLMs) for planning in embodied agents through memory-augmented prompting. KARMA distinguishes between long-term and short-term memory, with long-term memory capturing comprehensive 3D scene graphs as representations of the environment, while short-term memory dynamically records changes in objects' positions and states. This dual-memory structure allows agents to retrieve relevant past scene experiences, thereby improving the accuracy and efficiency of task planning. Short-term memory employs strategies for effective and adaptive memory replacement, ensuring the retention of critical information while discarding less pertinent data. Compared to state-of-the-art embodied agents enhanced with memory, our memory-augmented embodied AI agent improves success rates by 1.3x and 2.3x in Composite Tasks and Complex Tasks within the AI2-THOR simulator, respectively, and enhances task execution efficiency by 3.4x and 62.7x. Furthermore, we demonstrate that KARMA's plug-and-play capability allows for seamless deployment on real-world robotic systems, such as mobile manipulation platforms.Through this plug-and-play memory system, KARMA significantly enhances the ability of embodied agents to generate coherent and contextually appropriate plans, making the execution of complex household tasks more efficient. The experimental videos from the work can be found at https://youtu.be/4BT7fnw9ehs. Our code is available at https://github.com/WZX0Swarm0Robotics/KARMA/tree/master.

5.8AISep 3, 2025Code
ANNIE: Be Careful of Your Robots

Yiyang Huang, Zixuan Wang, Zishen Wan et al.

The integration of vision-language-action (VLA) models into embodied AI (EAI) robots is rapidly advancing their ability to perform complex, long-horizon tasks in humancentric environments. However, EAI systems introduce critical security risks: a compromised VLA model can directly translate adversarial perturbations on sensory input into unsafe physical actions. Traditional safety definitions and methodologies from the machine learning community are no longer sufficient. EAI systems raise new questions, such as what constitutes safety, how to measure it, and how to design effective attack and defense mechanisms in physically grounded, interactive settings. In this work, we present the first systematic study of adversarial safety attacks on embodied AI systems, grounded in ISO standards for human-robot interactions. We (1) formalize a principled taxonomy of safety violations (critical, dangerous, risky) based on physical constraints such as separation distance, velocity, and collision boundaries; (2) introduce ANNIEBench, a benchmark of nine safety-critical scenarios with 2,400 video-action sequences for evaluating embodied safety; and (3) ANNIE-Attack, a task-aware adversarial framework with an attack leader model that decomposes long-horizon goals into frame-level perturbations. Our evaluation across representative EAI models shows attack success rates exceeding 50% across all safety categories. We further demonstrate sparse and adaptive attack strategies and validate the real-world impact through physical robot experiments. These results expose a previously underexplored but highly consequential attack surface in embodied AI systems, highlighting the urgent need for security-driven defenses in the physical AI era. Code is available at https://github.com/RLCLab/Annie.

9.6AIMay 24, 2024
Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification

Yuxuan Guo, Shaohui Peng, Jiaming Guo et al.

Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they encounter difficulties on creative tasks with open goals and abstract criteria due to the inability to bridge the gap between them, thus lacking feedback for self-improvement in solving the task. In this work, we introduce autonomous embodied verification techniques for agents to fill the gap, laying the groundwork for creative tasks. Specifically, we propose the Luban agent target creative building tasks in Minecraft, which equips with two-level autonomous embodied verification inspired by human design practices: (1) visual verification of 3D structural speculates, which comes from agent synthesized CAD modeling programs; (2) pragmatic verification of the creation by generating and verifying environment-relevant functionality programs based on the abstract criteria. Extensive multi-dimensional human studies and Elo ratings show that the Luban completes diverse creative building tasks in our proposed benchmark and outperforms other baselines ($33\%$ to $100\%$) in both visualization and pragmatism. Additional demos on the real-world robotic arm show the creation potential of the Luban in the physical world.

21.0ASMay 20, 2020Code
TinyLSTMs: Efficient Neural Speech Enhancement for Hearing Aids

Igor Fedorov, Marko Stamenovic, Carl Jensen et al.

Modern speech enhancement algorithms achieve remarkable noise suppression by means of large recurrent neural networks (RNNs). However, large RNNs limit practical deployment in hearing aid hardware (HW) form-factors, which are battery powered and run on resource-constrained microcontroller units (MCUs) with limited memory capacity and compute capability. In this work, we use model compression techniques to bridge this gap. We define the constraints imposed on the RNN by the HW and describe a method to satisfy them. Although model compression techniques are an active area of research, we are the first to demonstrate their efficacy for RNN speech enhancement, using pruning and integer quantization of weights/activations. We also demonstrate state update skipping, which reduces the computational load. Finally, we conduct a perceptual evaluation of the compressed models to verify audio quality on human raters. Results show a reduction in model size and operations of 11.9$\times$ and 2.9$\times$, respectively, over the baseline for compressed models, without a statistical difference in listening preference and only exhibiting a loss of 0.55dB SDR. Our model achieves a computational latency of 2.39ms, well within the 10ms target and 351$\times$ better than previous work.