Efficient Backdoor Removal Through Natural Gradient Fine-tuningNazmul Karim, Abdullah Al Arafat, Umar Khalid et al.
The success of a deep neural network (DNN) heavily relies on the details of the training scheme; e.g., training data, architectures, hyper-parameters, etc. Recent backdoor attacks suggest that an adversary can take advantage of such training details and compromise the integrity of a DNN. Our studies show that a backdoor model is usually optimized to a bad local minima, i.e. sharper minima as compared to a benign model. Intuitively, a backdoor model can be purified by reoptimizing the model to a smoother minima through fine-tuning with a few clean validation data. However, fine-tuning all DNN parameters often requires huge computational costs and often results in sub-par clean test performance. To address this concern, we propose a novel backdoor purification technique, Natural Gradient Fine-tuning (NGF), which focuses on removing the backdoor by fine-tuning only one layer. Specifically, NGF utilizes a loss surface geometry-aware optimizer that can successfully overcome the challenge of reaching a smooth minima under a one-layer optimization scenario. To enhance the generalization performance of our proposed method, we introduce a clean data distribution-aware regularizer based on the knowledge of loss surface curvature matrix, i.e., Fisher Information Matrix. Extensive experiments show that the proposed method achieves state-of-the-art performance on a wide range of backdoor defense benchmarks: four different datasets- CIFAR10, GTSRB, Tiny-ImageNet, and ImageNet; 13 recent backdoor attacks, e.g. Blend, Dynamic, WaNet, ISSBA, etc.
Augmented Neural Fine-Tuning for Efficient Backdoor PurificationNazmul Karim, Abdullah Al Arafat, Umar Khalid et al.
Recent studies have revealed the vulnerability of deep neural networks (DNNs) to various backdoor attacks, where the behavior of DNNs can be compromised by utilizing certain types of triggers or poisoning mechanisms. State-of-the-art (SOTA) defenses employ too-sophisticated mechanisms that require either a computationally expensive adversarial search module for reverse-engineering the trigger distribution or an over-sensitive hyper-parameter selection module. Moreover, they offer sub-par performance in challenging scenarios, e.g., limited validation data and strong attacks. In this paper, we propose Neural mask Fine-Tuning (NFT) with an aim to optimally re-organize the neuron activities in a way that the effect of the backdoor is removed. Utilizing a simple data augmentation like MixUp, NFT relaxes the trigger synthesis process and eliminates the requirement of the adversarial search module. Our study further reveals that direct weight fine-tuning under limited validation data results in poor post-purification clean test accuracy, primarily due to overfitting issue. To overcome this, we propose to fine-tune neural masks instead of model weights. In addition, a mask regularizer has been devised to further mitigate the model drift during the purification process. The distinct characteristics of NFT render it highly efficient in both runtime and sample usage, as it can remove the backdoor even when a single sample is available from each class. We validate the effectiveness of NFT through extensive experiments covering the tasks of image classification, object detection, video action recognition, 3D point cloud, and natural language processing. We evaluate our method against 14 different attacks (LIRA, WaNet, etc.) on 11 benchmark data sets such as ImageNet, UCF101, Pascal VOC, ModelNet, OpenSubtitles2012, etc.
13.5CVJul 14, 2024
3DEgo: 3D Editing on the Go!Umar Khalid, Hasan Iqbal, Azib Farooq et al.
We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process, involving pose estimation using Structure-from-Motion (SfM) libraries like COLMAP, initializing the 3D model with unedited images, and iteratively updating the dataset with edited images to achieve a 3D scene with text fidelity. Our framework streamlines the conventional multi-stage 3D editing process into a single-stage workflow by overcoming the reliance on COLMAP and eliminating the cost of model initialization. We apply a diffusion model to edit video frames prior to 3D scene creation by incorporating our designed noise blender module for enhancing multi-view editing consistency, a step that does not require additional training or fine-tuning of T2I diffusion models. 3DEgo utilizes 3D Gaussian Splatting to create 3D scenes from the multi-view consistent edited frames, capitalizing on the inherent temporal continuity and explicit point cloud data. 3DEgo demonstrates remarkable editing precision, speed, and adaptability across a variety of video sources, as validated by extensive evaluations on six datasets, including our own prepared GS25 dataset. Project Page: https://3dego.github.io/
4.8CVApr 19, 2022
Detect-and-describe: Joint learning framework for detection and description of objectsAddel Zafar, Umar Khalid
Traditional object detection answers two questions; "what" (what the object is?) and "where" (where the object is?). "what" part of the object detection can be fine-grained further i.e. "what type", "what shape" and "what material" etc. This results in the shifting of the object detection tasks to the object description paradigm. Describing an object provides additional detail that enables us to understand the characteristics and attributes of the object ("plastic boat" not just boat, "glass bottle" not just bottle). This additional information can implicitly be used to gain insight into unseen objects (e.g. unknown object is "metallic", "has wheels"), which is not possible in traditional object detection. In this paper, we present a new approach to simultaneously detect objects and infer their attributes, we call it Detect and Describe (DaD) framework. DaD is a deep learning-based approach that extends object detection to object attribute prediction as well. We train our model on aPascal train set and evaluate our approach on aPascal test set. We achieve 97.0% in Area Under the Receiver Operating Characteristic Curve (AUC) for object attributes prediction on aPascal test set. We also show qualitative results for object attribute prediction on unseen objects, which demonstrate the effectiveness of our approach for describing unknown objects.
LatentEditor: Text Driven Local Editing of 3D ScenesUmar Khalid, Hasan Iqbal, Nazmul Karim et al.
While neural fields have made significant strides in view synthesis and scene reconstruction, editing them poses a formidable challenge due to their implicit encoding of geometry and texture information from multi-view inputs. In this paper, we introduce \textsc{LatentEditor}, an innovative framework designed to empower users with the ability to perform precise and locally controlled editing of neural fields using text prompts. Leveraging denoising diffusion models, we successfully embed real-world scenes into the latent space, resulting in a faster and more adaptable NeRF backbone for editing compared to traditional methods. To enhance editing precision, we introduce a delta score to calculate the 2D mask in the latent space that serves as a guide for local modifications while preserving irrelevant regions. Our novel pixel-level scoring approach harnesses the power of InstructPix2Pix (IP2P) to discern the disparity between IP2P conditional and unconditional noise predictions in the latent space. The edited latents conditioned on the 2D masks are then iteratively updated in the training set to achieve 3D local editing. Our approach achieves faster editing speeds and superior output quality compared to existing 3D editing models, bridging the gap between textual instructions and high-quality 3D scene editing in latent space. We show the superiority of our approach on four benchmark 3D datasets, LLFF, IN2N, NeRFStudio and NeRF-Art. Project Page: https://latenteditor.github.io/
Free-Editor: Zero-shot Text-driven 3D Scene EditingNazmul Karim, Hasan Iqbal, Umar Khalid et al.
Text-to-Image (T2I) diffusion models have recently gained traction for their versatility and user-friendliness in 2D content generation and editing. However, training a diffusion model specifically for 3D scene editing is challenging due to the scarcity of large-scale datasets. Currently, editing 3D scenes necessitates either retraining the model to accommodate various 3D edits or developing specific methods tailored to each unique editing type. Moreover, state-of-the-art (SOTA) techniques require multiple synchronized edited images from the same scene to enable effective scene editing. Given the current limitations of T2I models, achieving consistent editing effects across multiple images remains difficult, leading to multi-view inconsistency in editing. This inconsistency undermines the performance of 3D scene editing when these images are utilized. In this study, we introduce a novel, training-free 3D scene editing technique called \textsc{Free-Editor}, which enables users to edit 3D scenes without the need for model retraining during the testing phase. Our method effectively addresses the issue of multi-view style inconsistency found in state-of-the-art (SOTA) methods through the implementation of a single-view editing scheme. Specifically, we demonstrate that editing a particular 3D scene can be achieved by modifying only a single view. To facilitate this, we present an Edit Transformer that ensures intra-view consistency and inter-view style transfer using self-view and cross-view attention mechanisms, respectively. By eliminating the need for model retraining and multi-view editing, our approach significantly reduces editing time and memory resource requirements, achieving runtimes approximately 20 times faster than SOTA methods. We have performed extensive experiments on various benchmark datasets, showcasing the diverse editing capabilities of our proposed technique.
3.6CVMar 14, 2025
PSF-4D: A Progressive Sampling Framework for View Consistent 4D EditingHasan Iqbal, Nazmul Karim, Umar Khalid et al.
Instruction-guided generative models, especially those using text-to-image (T2I) and text-to-video (T2V) diffusion frameworks, have advanced the field of content editing in recent years. To extend these capabilities to 4D scene, we introduce a progressive sampling framework for 4D editing (PSF-4D) that ensures temporal and multi-view consistency by intuitively controlling the noise initialization during forward diffusion. For temporal coherence, we design a correlated Gaussian noise structure that links frames over time, allowing each frame to depend meaningfully on prior frames. Additionally, to ensure spatial consistency across views, we implement a cross-view noise model, which uses shared and independent noise components to balance commonalities and distinct details among different views. To further enhance spatial coherence, PSF-4D incorporates view-consistent iterative refinement, embedding view-aware information into the denoising process to ensure aligned edits across frames and views. Our approach enables high-quality 4D editing without relying on external models, addressing key challenges in previous methods. Through extensive evaluation on multiple benchmarks and multiple editing aspects (e.g., style transfer, multi-attribute editing, object removal, local editing, etc.), we show the effectiveness of our proposed method. Experimental results demonstrate that our proposed method outperforms state-of-the-art 4D editing methods in diverse benchmarks.