5.8LGJun 22, 2022
Beyond RMSE: Do machine-learned models of road user interaction produce human-like behavior?Aravinda Ramakrishnan Srinivasan, Yi-Shin Lin, Morris Antonello et al.
Autonomous vehicles use a variety of sensors and machine-learned models to predict the behavior of surrounding road users. Most of the machine-learned models in the literature focus on quantitative error metrics like the root mean square error (RMSE) to learn and report their models' capabilities. This focus on quantitative error metrics tends to ignore the more important behavioral aspect of the models, raising the question of whether these models really predict human-like behavior. Thus, we propose to analyze the output of machine-learned models much like we would analyze human data in conventional behavioral research. We introduce quantitative metrics to demonstrate presence of three different behavioral phenomena in a naturalistic highway driving dataset: 1) The kinematics-dependence of who passes a merging point first 2) Lane change by an on-highway vehicle to accommodate an on-ramp vehicle 3) Lane changes by vehicles on the highway to avoid lead vehicle conflicts. Then, we analyze the behavior of three machine-learned models using the same metrics. Even though the models' RMSE value differed, all the models captured the kinematic-dependent merging behavior but struggled at varying degrees to capture the more nuanced courtesy lane change and highway lane change behavior. Additionally, the collision aversion analysis during lane changes showed that the models struggled to capture the physical aspect of human driving: leaving adequate gap between the vehicles. Thus, our analysis highlighted the inadequacy of simple quantitative metrics and the need to take a broader behavioral perspective when analyzing machine-learned models of human driving predictions.
1.4CVDec 15, 2022
Multi-level and multi-modal feature fusion for accurate 3D object detection in Connected and Automated VehiclesYiming Hou, Mahdi Rezaei, Richard Romano
Aiming at highly accurate object detection for connected and automated vehicles (CAVs), this paper presents a Deep Neural Network based 3D object detection model that leverages a three-stage feature extractor by developing a novel LIDAR-Camera fusion scheme. The proposed feature extractor extracts high-level features from two input sensory modalities and recovers the important features discarded during the convolutional process. The novel fusion scheme effectively fuses features across sensory modalities and convolutional layers to find the best representative global features. The fused features are shared by a two-stage network: the region proposal network (RPN) and the detection head (DH). The RPN generates high-recall proposals, and the DH produces final detection results. The experimental results show the proposed model outperforms more recent research on the KITTI 2D and 3D detection benchmark, particularly for distant and highly occluded instances.
5.4HCDec 7, 2018
An Objective Assessment of the Utility of a Driving Simulator for Low Mu TestingRichard Romano, Gustav Markkula, Erwin Boer et al.
Driving simulators can be used to test vehicle designs earlier, prior to building physical prototypes. One area of particular interest is winter testing since testing is limited to specific times of year and specific regions in the world. To ensure that the simulator is fit for purpose, an objective assessment is required. In this study a simulator and real world comparison was performed with three simulator configurations (standard, no steering torque, no motion) to assess the ability of a utility triplet of analyses to be able to quantify the differences between the real world and the different simulator configurations. The results suggest that the utility triplet is effective in measuring the differences in simulator configurations and that the developed Virtual Sweden environment achieved rather good behavioural fidelity in the sense of preserving absolute levels of many measures of behaviour. The main limitation in the simulated environment seemed to be the poor match of the dynamic lateral friction limit on snow and ice when compared to the real world.