1.5CVJul 21, 2023
Photo2Relief: Let Human in the Photograph Stand OutZhongping Ji, Feifei Che, Hanshuo Liu et al.
In this paper, we propose a technique for making humans in photographs protrude like reliefs. Unlike previous methods which mostly focus on the face and head, our method aims to generate art works that describe the whole body activity of the character. One challenge is that there is no ground-truth for supervised deep learning. We introduce a sigmoid variant function to manipulate gradients tactfully and train our neural networks by equipping with a loss function defined in gradient domain. The second challenge is that actual photographs often across different light conditions. We used image-based rendering technique to address this challenge and acquire rendering images and depth data under different lighting conditions. To make a clear division of labor in network modules, a two-scale architecture is proposed to create high-quality relief from a single photograph. Extensive experimental results on a variety of scenes show that our method is a highly effective solution for generating digital 2.5D artwork from photographs.
2.7HCNov 13, 2024
DipMe: Haptic Recognition of Granular Media for Tangible Interactive ApplicationsXinkai Wang, Shuo Zhang, Ziyi Zhao et al.
While tangible user interface has shown its power in naturally interacting with rigid or soft objects, users cannot conveniently use different types of granular materials as the interaction media. We introduce DipMe as a smart device to recognize the types of granular media in real time, which can be used to connect the granular materials in the physical world with various virtual content. Other than vision-based solutions, we propose a dip operation of our device and exploit the haptic signals to recognize different types of granular materials. With modern machine learning tools, we find the haptic signals from different granular media are distinguishable by DipMe. With the online granular object recognition, we build several tangible interactive applications, demonstrating the effects of DipMe in perceiving granular materials and its potential in developing a tangible user interface with granular objects as the new media.