Self-Correcting Decoding with Generative Feedback for Mitigating Hallucinations in Large Vision-Language ModelsCe Zhang, Zifu Wan, Zhehan Kan et al. · cmu
While recent Large Vision-Language Models (LVLMs) have shown remarkable performance in multi-modal tasks, they are prone to generating hallucinatory text responses that do not align with the given visual input, which restricts their practical applicability in real-world scenarios. In this work, inspired by the observation that the text-to-image generation process is the inverse of image-conditioned response generation in LVLMs, we explore the potential of leveraging text-to-image generative models to assist in mitigating hallucinations in LVLMs. We discover that generative models can offer valuable self-feedback for mitigating hallucinations at both the response and token levels. Building on this insight, we introduce self-correcting Decoding with Generative Feedback (DeGF), a novel training-free algorithm that incorporates feedback from text-to-image generative models into the decoding process to effectively mitigate hallucinations in LVLMs. Specifically, DeGF generates an image from the initial response produced by LVLMs, which acts as an auxiliary visual reference and provides self-feedback to verify and correct the initial response through complementary or contrastive decoding. Extensive experimental results validate the effectiveness of our approach in mitigating diverse types of hallucinations, consistently surpassing state-of-the-art methods across six benchmarks. Code is available at https://github.com/zhangce01/DeGF.
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language ModelsZifu Wan, Ce Zhang, Silong Yong et al.
Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our proposed ONLY consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.
13.1CVJun 3, 2025Code
OpenFace 3.0: A Lightweight Multitask System for Comprehensive Facial Behavior AnalysisJiewen Hu, Leena Mathur, Paul Pu Liang et al.
In recent years, there has been increasing interest in automatic facial behavior analysis systems from computing communities such as vision, multimodal interaction, robotics, and affective computing. Building upon the widespread utility of prior open-source facial analysis systems, we introduce OpenFace 3.0, an open-source toolkit capable of facial landmark detection, facial action unit detection, eye-gaze estimation, and facial emotion recognition. OpenFace 3.0 contributes a lightweight unified model for facial analysis, trained with a multi-task architecture across diverse populations, head poses, lighting conditions, video resolutions, and facial analysis tasks. By leveraging the benefits of parameter sharing through a unified model and training paradigm, OpenFace 3.0 exhibits improvements in prediction performance, inference speed, and memory efficiency over similar toolkits and rivals state-of-the-art models. OpenFace 3.0 can be installed and run with a single line of code and operate in real-time without specialized hardware. OpenFace 3.0 code for training models and running the system is freely available for research purposes and supports contributions from the community.
4.9CLMay 21, 2025
Aligning Dialogue Agents with Global Feedback via Large Language Model Reward DecompositionDong Won Lee, Hae Won Park, Cynthia Breazeal et al.
We propose a large language model based reward decomposition framework for aligning dialogue agents using only a single session-level feedback signal. We leverage the reasoning capabilities of a frozen, pretrained large language model (LLM) to infer fine-grained local implicit rewards by decomposing global, session-level feedback. Our first text-only variant prompts the LLM to perform reward decomposition using only the dialogue transcript. The second multimodal variant incorporates additional behavioral cues, such as pitch, gaze, and facial affect, expressed as natural language descriptions. These inferred turn-level rewards are distilled into a lightweight reward model, which we utilize for RL-based fine-tuning for dialogue generation. We evaluate both text-only and multimodal variants against state-of-the-art reward decomposition methods and demonstrate notable improvements in human evaluations of conversation quality, suggesting that LLMs are strong reward decomposers that obviate the need for manual reward shaping and granular human feedback.