Tegg Tae Kyong Sung

AI
h-index2
3papers
53citations
Novelty52%
AI Score27

3 Papers

4.5AIApr 27, 2021
A Scalable and Reproducible System-on-Chip Simulation for Reinforcement Learning

Tegg Taekyong Sung, Bo Ryu

Deep Reinforcement Learning (DRL) underlies in a simulated environment and optimizes objective goals. By extending the conventional interaction scheme, this paper proffers gym-ds3, a scalable and reproducible open environment tailored for a high-fidelity Domain-Specific System-on-Chip (DSSoC) application. The simulation corroborates to schedule hierarchical jobs onto heterogeneous System-on-Chip (SoC) processors and bridges the system to reinforcement learning research. We systematically analyze the representative SoC simulator and discuss the primary challenging aspects that the system (1) continuously generates indefinite jobs at a rapid injection rate, (2) optimizes complex objectives, and (3) operates in steady-state scheduling. We provide exemplary snippets and experimentally demonstrate the run-time performances on different schedulers that successfully mimic results achieved from the standard DS3 framework and real-world embedded systems.

1.8LGJun 9, 2019
Neural Heterogeneous Scheduler

Tegg Taekyong Sung, Valliappa Chockalingam, Alex Yahja et al.

Access to parallel and distributed computation has enabled researchers and developers to improve algorithms and performance in many applications. Recent research has focused on next generation special purpose systems with multiple kinds of coprocessors, known as heterogeneous system-on-chips (SoC). In this paper, we introduce a method to intelligently schedule--and learn to schedule--a stream of tasks to available processing elements in such a system. We use deep reinforcement learning enabling complex sequential decision making and empirically show that our reinforcement learning system provides for a viable, better alternative to conventional scheduling heuristics with respect to minimizing execution time.

15.8MANov 30, 2018Code
Deep Multi-Agent Reinforcement Learning with Relevance Graphs

Aleksandra Malysheva, Tegg Taekyong Sung, Chae-Bong Sohn et al.

Over recent years, deep reinforcement learning has shown strong successes in complex single-agent tasks, and more recently this approach has also been applied to multi-agent domains. In this paper, we propose a novel approach, called MAGnet, to multi-agent reinforcement learning (MARL) that utilizes a relevance graph representation of the environment obtained by a self-attention mechanism, and a message-generation technique inspired by the NerveNet architecture. We applied our MAGnet approach to the Pommerman game and the results show that it significantly outperforms state-of-the-art MARL solutions, including DQN, MADDPG, and MCTS.