Boosting Few-shot 3D Point Cloud Segmentation via Query-Guided EnhancementZhenhua Ning, Zhuotao Tian, Guangming Lu et al.
Although extensive research has been conducted on 3D point cloud segmentation, effectively adapting generic models to novel categories remains a formidable challenge. This paper proposes a novel approach to improve point cloud few-shot segmentation (PC-FSS) models. Unlike existing PC-FSS methods that directly utilize categorical information from support prototypes to recognize novel classes in query samples, our method identifies two critical aspects that substantially enhance model performance by reducing contextual gaps between support prototypes and query features. Specifically, we (1) adapt support background prototypes to match query context while removing extraneous cues that may obscure foreground and background in query samples, and (2) holistically rectify support prototypes under the guidance of query features to emulate the latter having no semantic gap to the query targets. Our proposed designs are agnostic to the feature extractor, rendering them readily applicable to any prototype-based methods. The experimental results on S3DIS and ScanNet demonstrate notable practical benefits, as our approach achieves significant improvements while still maintaining high efficiency. The code for our approach is available at https://github.com/AaronNZH/Boosting-Few-shot-3D-Point-Cloud-Segmentation-via-Query-Guided-Enhancement
UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene RepresentationShuang Wu, Songlin Tang, Guangming Lu et al.
Typical inverse rendering methods focus on learning implicit neural scene representations by modeling the geometry, materials and illumination separately, which entails significant computations for optimization. In this work we design a Unified Voxelization framework for explicit learning of scene representations, dubbed UniVoxel, which allows for efficient modeling of the geometry, materials and illumination jointly, thereby accelerating the inverse rendering significantly. To be specific, we propose to encode a scene into a latent volumetric representation, based on which the geometry, materials and illumination can be readily learned via lightweight neural networks in a unified manner. Particularly, an essential design of UniVoxel is that we leverage local Spherical Gaussians to represent the incident light radiance, which enables the seamless integration of modeling illumination into the unified voxelization framework. Such novel design enables our UniVoxel to model the joint effects of direct lighting, indirect lighting and light visibility efficiently without expensive multi-bounce ray tracing. Extensive experiments on multiple benchmarks covering diverse scenes demonstrate that UniVoxel boosts the optimization efficiency significantly compared to other methods, reducing the per-scene training time from hours to 18 minutes, while achieving favorable reconstruction quality. Code is available at https://github.com/freemantom/UniVoxel.
10.4CVAug 9, 2023
Scene-Generalizable Interactive Segmentation of Radiance FieldsSonglin Tang, Wenjie Pei, Xin Tao et al.
Existing methods for interactive segmentation in radiance fields entail scene-specific optimization and thus cannot generalize across different scenes, which greatly limits their applicability. In this work we make the first attempt at Scene-Generalizable Interactive Segmentation in Radiance Fields (SGISRF) and propose a novel SGISRF method, which can perform 3D object segmentation for novel (unseen) scenes represented by radiance fields, guided by only a few interactive user clicks in a given set of multi-view 2D images. In particular, the proposed SGISRF focuses on addressing three crucial challenges with three specially designed techniques. First, we devise the Cross-Dimension Guidance Propagation to encode the scarce 2D user clicks into informative 3D guidance representations. Second, the Uncertainty-Eliminated 3D Segmentation module is designed to achieve efficient yet effective 3D segmentation. Third, Concealment-Revealed Supervised Learning scheme is proposed to reveal and correct the concealed 3D segmentation errors resulted from the supervision in 2D space with only 2D mask annotations. Extensive experiments on two real-world challenging benchmarks covering diverse scenes demonstrate 1) effectiveness and scene-generalizability of the proposed method, 2) favorable performance compared to classical method requiring scene-specific optimization.
13.1CVJun 29, 2025
Enhancing Spatial Reasoning in Multimodal Large Language Models through Reasoning-based SegmentationZhenhua Ning, Zhuotao Tian, Shaoshuai Shi et al.
Recent advances in point cloud perception have demonstrated remarkable progress in scene understanding through vision-language alignment leveraging large language models (LLMs). However, existing methods may still encounter challenges in handling complex instructions that require accurate spatial reasoning, even if the 3D point cloud data provides detailed spatial cues such as size and position for identifying the targets. To tackle this issue, we propose Relevant Reasoning Segmentation (R$^2$S), a reasoning-based segmentation framework. The framework emulates human cognitive processes by decomposing spatial reasoning into two sequential stages: first identifying relevant elements, then processing instructions guided by their associated visual priors. Furthermore, acknowledging the inadequacy of existing datasets in complex reasoning tasks, we introduce 3D ReasonSeg, a reasoning-based segmentation dataset comprising 25,185 training samples and 3,966 validation samples with precise annotations. Both quantitative and qualitative experiments demonstrate that the R$^2$S and 3D ReasonSeg effectively endow 3D point cloud perception with stronger spatial reasoning capabilities, and we hope that they can serve as a new baseline and benchmark for future work.