9.5HCNov 12, 2025
TaskSense: Cognitive Chain Modeling and Difficulty Estimation for GUI TasksYiwen Yin, Zhian Hu, Xiaoxi Xu et al.
Measuring GUI task difficulty is crucial for user behavior analysis and agent capability evaluation. Yet, existing benchmarks typically quantify difficulty based on motor actions (e.g., step counts), overlooking the cognitive demands underlying task completion. In this work, we propose Cognitive Chain, a novel framework that models task difficulty from a cognitive perspective. A cognitive chain decomposes the cognitive processes preceding a motor action into a sequence of cognitive steps (e.g., finding, deciding, computing), each with a difficulty index grounded in information theories. We develop an LLM-based method to automatically extract cognitive chains from task execution traces. Validation with linear regression shows that our estimated cognitive difficulty correlates well with user completion time (step-level R-square=0.46 after annotation). Assessment of state-of-the-art GUI agents shows reduced success on cognitively demanding tasks, revealing capability gaps and Human-AI consistency patterns. We conclude by discussing potential applications in agent training, capability assessment, and human-agent delegation optimization.
19.3HCJun 18
MobileForge: Annotation-Free Adaptation for Mobile GUI Agents with Hierarchical Feedback-Guided Policy OptimizationGuangyi Liu, Pengxiang Zhao, Gao Wu et al.
MLLM-based mobile GUI agents have made substantial progress in UI understanding and action execution, but adapting them to real target apps remains costly because mobile apps are numerous, frequently updated, and hard to cover with human-written tasks, demonstrations, or reward labels. Existing annotation-free GUI learning reduces manual supervision, yet lacks a unified substrate connecting target-app exploration, curriculum mining, rollout execution, and feedback, while policy optimization often relies on isolated rollouts and coarse rewards that are hard to convert into reliable improvement signals. We present MobileForge, an annotation-free adaptation system for mobile GUI agents. MobileForge consists of MobileGym, which grounds task generation and rollout evaluation in real mobile app interaction, and Hierarchical Feedback-Guided Policy Optimization (HiFPO), which turns trajectory outcomes, step-level process feedback, and corrective hints into hint-contextualized step-level GRPO updates. Using only automatically generated annotation-free adaptation data, MobileForge adapts Qwen3-VL-8B to 67.2% Pass@3 on AndroidWorld, close to the closed-data GUI-specialized GUI-Owl-1.5-8B base model at 69.0%. The MobileForge-adapted ForgeOwl-8B further reaches 77.6% Pass@3 on AndroidWorld and 41.0% success on the out-of-domain MobileWorld GUI-only split, establishing the strongest open-data mobile GUI agent in our evaluation. Code, data, and trained models will be released at https://mobile-forge.github.io/.