Stereo Plane SLAM Based on Intersecting LinesXiaoyu Zhang, Wei Wang, Xianyu Qi et al.
Plane feature is a kind of stable landmark to reduce drift error in SLAM system. It is easy and fast to extract planes from dense point cloud, which is commonly acquired from RGB-D camera or lidar. But for stereo camera, it is hard to compute dense point cloud accurately and efficiently. In this paper, we propose a novel method to compute plane parameters using intersecting lines which are extracted from the stereo image. The plane features commonly exist on the surface of man-made objects and structure, which have regular shape and straight edge lines. In 3D space, two intersecting lines can determine such a plane. Thus we extract line segments from both stereo left and right image. By stereo matching, we compute the endpoints and line directions in 3D space, and then the planes from two intersecting lines. We discard those inaccurate plane features in the frame tracking. Adding such plane features in stereo SLAM system reduces the drift error and refines the performance. We test our proposed system on public datasets and demonstrate its robust and accurate estimation results, compared with state-of-the-art SLAM systems. To benefit the research of plane-based SLAM, we release our codes at https://github.com/fishmarch/Stereo-Plane-SLAM.
3.0ROMar 5, 2021
LoRa Backscatter Assisted State Estimator for Micro Aerial Vehicles with Online InitializationShengkai Zhang, Wei Wang, Ning Zhang et al.
The advances in agile micro aerial vehicles (MAVs) have shown great potential in replacing humans for labor-intensive or dangerous indoor investigation, such as warehouse management and fire rescue. However, the design of a state estimation system that enables autonomous flight poses fundamental challenges in such dim or smoky environments. Current dominated computer-vision based solutions only work in well-lighted texture-rich environments. This paper addresses the challenge by proposing Marvel, an RF backscatter-based state estimation system with online initialization and calibration. Marvel is nonintrusive to commercial MAVs by attaching backscatter tags to their landing gears without internal hardware modifications, and works in a plug-and-play fashion with an automatic initialization module. Marvel is enabled by three new designs, a backscatter-based pose sensing module, an online initialization and calibration module, and a backscatter-inertial super-accuracy state estimation algorithm. We demonstrate our design by programming a commercial MAV to autonomously fly in different trajectories. The results show that Marvel supports navigation within a range of 50 m or through three concrete walls, with an accuracy of 34 cm for localization and 4.99 degrees for orientation estimation. We further demonstrate our online initialization and calibration by comparing to the perfect initial parameter measurements from burdensome manual operations.
5.0CVMar 10, 2020
DymSLAM:4D Dynamic Scene Reconstruction Based on Geometrical Motion SegmentationChenjie Wang, Bin Luo, Yun Zhang et al.
Most SLAM algorithms are based on the assumption that the scene is static. However, in practice, most scenes are dynamic which usually contains moving objects, these methods are not suitable. In this paper, we introduce DymSLAM, a dynamic stereo visual SLAM system being capable of reconstructing a 4D (3D + time) dynamic scene with rigid moving objects. The only input of DymSLAM is stereo video, and its output includes a dense map of the static environment, 3D model of the moving objects and the trajectories of the camera and the moving objects. We at first detect and match the interesting points between successive frames by using traditional SLAM methods. Then the interesting points belonging to different motion models (including ego-motion and motion models of rigid moving objects) are segmented by a multi-model fitting approach. Based on the interesting points belonging to the ego-motion, we are able to estimate the trajectory of the camera and reconstruct the static background. The interesting points belonging to the motion models of rigid moving objects are then used to estimate their relative motion models to the camera and reconstruct the 3D models of the objects. We then transform the relative motion to the trajectories of the moving objects in the global reference frame. Finally, we then fuse the 3D models of the moving objects into the 3D map of the environment by considering their motion trajectories to obtain a 4D (3D+time) sequence. DymSLAM obtains information about the dynamic objects instead of ignoring them and is suitable for unknown rigid objects. Hence, the proposed system allows the robot to be employed for high-level tasks, such as obstacle avoidance for dynamic objects. We conducted experiments in a real-world environment where both the camera and the objects were moving in a wide range.