Shoichi Masui

CV
h-index8
6papers
218citations
Novelty36%
AI Score35

6 Papers

17.3CVOct 5, 2022Code
SoccerNet 2022 Challenges Results

Silvio Giancola, Anthony Cioppa, Adrien Deliège et al.

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

24.8CVNov 24, 2022
Hard to Track Objects with Irregular Motions and Similar Appearances? Make It Easier by Buffering the Matching Space

Fan Yang, Shigeyuki Odashima, Shoichi Masui et al.

We propose a Cascaded Buffered IoU (C-BIoU) tracker to track multiple objects that have irregular motions and indistinguishable appearances. When appearance features are unreliable and geometric features are confused by irregular motions, applying conventional Multiple Object Tracking (MOT) methods may generate unsatisfactory results. To address this issue, our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. Despite its simplicity, our C-BIoU tracker works surprisingly well and achieves state-of-the-art results on MOT datasets that focus on irregular motions and indistinguishable appearances. Moreover, the C-BIoU tracker is the dominant component for our 2-nd place solution in the CVPR'22 SoccerNet MOT and ECCV'22 MOTComplex DanceTrack challenges. Finally, we analyze the limitation of our C-BIoU tracker in ablation studies and discuss its application scope.

5.9CVFeb 8, 2023
A Unified Multi-view Multi-person Tracking Framework

Fan Yang, Shigeyuki Odashima, Sosuke Yamao et al.

Although there is a significant development in 3D Multi-view Multi-person Tracking (3D MM-Tracking), current 3D MM-Tracking frameworks are designed separately for footprint and pose tracking. Specifically, frameworks designed for footprint tracking cannot be utilized in 3D pose tracking, because they directly obtain 3D positions on the ground plane with a homography projection, which is inapplicable to 3D poses above the ground. In contrast, frameworks designed for pose tracking generally isolate multi-view and multi-frame associations and may not be robust to footprint tracking, since footprint tracking utilizes fewer key points than pose tracking, which weakens multi-view association cues in a single frame. This study presents a Unified Multi-view Multi-person Tracking framework to bridge the gap between footprint tracking and pose tracking. Without additional modifications, the framework can adopt monocular 2D bounding boxes and 2D poses as the input to produce robust 3D trajectories for multiple persons. Importantly, multi-frame and multi-view information are jointly employed to improve the performance of association and triangulation. The effectiveness of our framework is verified by accomplishing state-of-the-art performance on the Campus and Shelf datasets for 3D pose tracking, and by comparable results on the WILDTRACK and MMPTRACK datasets for 3D footprint tracking.

2.6CVNov 24, 2022
The Second-place Solution for ECCV 2022 Multiple People Tracking in Group Dance Challenge

Fan Yang, Shigeyuki Odashima, Shoichi Masui et al.

This is our 2nd-place solution for the ECCV 2022 Multiple People Tracking in Group Dance Challenge. Our method mainly includes two steps: online short-term tracking using our Cascaded Buffer-IoU (C-BIoU) Tracker, and, offline long-term tracking using appearance feature and hierarchical clustering. Our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. After using our C-BIoU for online tracking, we applied the offline refinement introduced by ReMOTS.

3.7CVNov 24, 2022
The Second-place Solution for CVPR 2022 SoccerNet Tracking Challenge

Fan Yang, Shigeyuki Odashima, Shoichi Masui et al.

This is our second-place solution for CVPR 2022 SoccerNet Tracking Challenge. Our method mainly includes two steps: online short-term tracking using our Cascaded Buffer-IoU (C-BIoU) Tracker, and, offline long-term tracking using appearance feature and hierarchical clustering. At each step, online tracking yielded HOTA scores near 90, and offline tracking further improved HOTA scores to around 93.2.

10.2CVNov 20, 2025
YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras

Fan Yang, Sosuke Yamao, Ikuo Kusajima et al.

Using ceiling-mounted cameras (CMCs) for indoor visual capturing opens up a wide range of applications. However, registering CMCs to the target scene layout presents a challenging task. While manual registration with specialized tools is inefficient and costly, automatic registration with visual localization may yield poor results when visual ambiguity exists. To alleviate these issues, we propose a novel solution for jointly mapping an indoor scene and registering CMCs to the scene layout. Our approach involves equipping a mobile agent with a head-mounted RGB-D camera to traverse the entire scene once and synchronize CMCs to capture this mobile agent. The egocentric videos generate world-coordinate agent trajectories and the scene layout, while the videos of CMCs provide pseudo-scale agent trajectories and CMC relative poses. By correlating all the trajectories with their corresponding timestamps, the CMC relative poses can be aligned to the world-coordinate scene layout. Based on this initialization, a factor graph is customized to enable the joint optimization of ego-camera poses, scene layout, and CMC poses. We also develop a new dataset, setting the first benchmark for collaborative scene mapping and CMC registration (https://sites.google.com/view/yowo/home). Experimental results indicate that our method not only effectively accomplishes two tasks within a unified framework, but also jointly enhances their performance. We thus provide a reliable tool to facilitate downstream position-aware applications.