Junwu Xiong

LG
h-index6
8papers
94citations
Novelty58%
AI Score38

8 Papers

16.3CLJun 17, 2025
Ring-lite: Scalable Reasoning via C3PO-Stabilized Reinforcement Learning for LLMs

Ling Team, Bin Hu, Cai Chen et al.

We present Ring-lite, a Mixture-of-Experts (MoE)-based large language model optimized via reinforcement learning (RL) to achieve efficient and robust reasoning capabilities. Built upon the publicly available Ling-lite model, a 16.8 billion parameter model with 2.75 billion activated parameters, our approach matches the performance of state-of-the-art (SOTA) small-scale reasoning models on challenging benchmarks (e.g., AIME, LiveCodeBench, GPQA-Diamond) while activating only one-third of the parameters required by comparable models. To accomplish this, we introduce a joint training pipeline integrating distillation with RL, revealing undocumented challenges in MoE RL training. First, we identify optimization instability during RL training, and we propose Constrained Contextual Computation Policy Optimization(C3PO), a novel approach that enhances training stability and improves computational throughput via algorithm-system co-design methodology. Second, we empirically demonstrate that selecting distillation checkpoints based on entropy loss for RL training, rather than validation metrics, yields superior performance-efficiency trade-offs in subsequent RL training. Finally, we develop a two-stage training paradigm to harmonize multi-domain data integration, addressing domain conflicts that arise in training with mixed dataset. We will release the model, dataset, and code.

3.1LGMay 9, 2021Code
Unit Ball Model for Embedding Hierarchical Structures in the Complex Hyperbolic Space

Huiru Xiao, Caigao Jiang, Yangqiu Song et al.

Learning the representation of data with hierarchical structures in the hyperbolic space attracts increasing attention in recent years. Due to the constant negative curvature, the hyperbolic space resembles tree metrics and captures the tree-like properties naturally, which enables the hyperbolic embeddings to improve over traditional Euclidean models. However, many real-world hierarchically structured data such as taxonomies and multitree networks have varying local structures and they are not trees, thus they do not ubiquitously match the constant curvature property of the hyperbolic space. To address this limitation of hyperbolic embeddings, we explore the complex hyperbolic space, which has the variable negative curvature, for representation learning. Specifically, we propose to learn the embeddings of hierarchically structured data in the unit ball model of the complex hyperbolic space. The unit ball model based embeddings have a more powerful representation capacity to capture a variety of hierarchical structures. Through experiments on synthetic and real-world data, we show that our approach improves over the hyperbolic embedding models significantly. We also explore the competence of complex hyperbolic geometry on the multitree structure and $1$-$N$ structure.

4.2LGJun 16, 2020
Model Embedding Model-Based Reinforcement Learning

Xiaoyu Tan, Chao Qu, Junwu Xiong et al.

Model-based reinforcement learning (MBRL) has shown its advantages in sample-efficiency over model-free reinforcement learning (MFRL). Despite the impressive results it achieves, it still faces a trade-off between the ease of data generation and model bias. In this paper, we propose a simple and elegant model-embedding model-based reinforcement learning (MEMB) algorithm in the framework of the probabilistic reinforcement learning. To balance the sample-efficiency and model bias, we exploit both real and imaginary data in the training. In particular, we embed the model in the policy update and learn $Q$ and $V$ functions from the real data set. We provide the theoretical analysis of MEMB with the Lipschitz continuity assumption on the model and policy. At last, we evaluate MEMB on several benchmarks and demonstrate our algorithm can achieve state-of-the-art performance.

4.2LGApr 19, 2020
Variational Policy Propagation for Multi-agent Reinforcement Learning

Chao Qu, Hui Li, Chang Liu et al.

We propose a \emph{collaborative} multi-agent reinforcement learning algorithm named variational policy propagation (VPP) to learn a \emph{joint} policy through the interactions over agents. We prove that the joint policy is a Markov Random Field under some mild conditions, which in turn reduces the policy space effectively. We integrate the variational inference as special differentiable layers in policy such that the actions can be efficiently sampled from the Markov Random Field and the overall policy is differentiable. We evaluate our algorithm on several large scale challenging tasks and demonstrate that it outperforms previous state-of-the-arts.

10.9MLFeb 7, 2019
Cost-Effective Incentive Allocation via Structured Counterfactual Inference

Romain Lopez, Chenchen Li, Xiang Yan et al.

We address a practical problem ubiquitous in modern marketing campaigns, in which a central agent tries to learn a policy for allocating strategic financial incentives to customers and observes only bandit feedback. In contrast to traditional policy optimization frameworks, we take into account the additional reward structure and budget constraints common in this setting, and develop a new two-step method for solving this constrained counterfactual policy optimization problem. Our method first casts the reward estimation problem as a domain adaptation problem with supplementary structure, and then subsequently uses the estimators for optimizing the policy with constraints. We also establish theoretical error bounds for our estimation procedure and we empirically show that the approach leads to significant improvement on both synthetic and real datasets.

15.3LGJan 27, 2019
Value Propagation for Decentralized Networked Deep Multi-agent Reinforcement Learning

Chao Qu, Shie Mannor, Huan Xu et al.

We consider the networked multi-agent reinforcement learning (MARL) problem in a fully decentralized setting, where agents learn to coordinate to achieve the joint success. This problem is widely encountered in many areas including traffic control, distributed control, and smart grids. We assume that the reward function for each agent can be different and observed only locally by the agent itself. Furthermore, each agent is located at a node of a communication network and can exchanges information only with its neighbors. Using softmax temporal consistency and a decentralized optimization method, we obtain a principled and data-efficient iterative algorithm. In the first step of each iteration, an agent computes its local policy and value gradients and then updates only policy parameters. In the second step, the agent propagates to its neighbors the messages based on its value function and then updates its own value function. Hence we name the algorithm value propagation. We prove a non-asymptotic convergence rate 1/T with the nonlinear function approximation. To the best of our knowledge, it is the first MARL algorithm with convergence guarantee in the control, off-policy and non-linear function approximation setting. We empirically demonstrate the effectiveness of our approach in experiments.

4.1LGNov 26, 2018
Reinforcement Learning for Uplift Modeling

Chenchen Li, Xiang Yan, Xiaotie Deng et al.

Uplift modeling aims to directly model the incremental impact of a treatment on an individual response. In this work, we address the problem from a new angle and reformulate it as a Markov Decision Process (MDP). We conducted extensive experiments on both a synthetic dataset and real-world scenarios, and showed that our method can achieve significant improvement over previous methods.

4.4AIAug 23, 2018
Latent Dirichlet Allocation for Internet Price War

Chenchen Li, Xiang Yan, Xiaotie Deng et al.

Internet market makers are always facing intense competitive environment, where personalized price reductions or discounted coupons are provided for attracting more customers. Participants in such a price war scenario have to invest a lot to catch up with other competitors. However, such a huge cost of money may not always lead to an improvement of market share. This is mainly due to a lack of information about others' strategies or customers' willingness when participants develop their strategies. In order to obtain this hidden information through observable data, we study the relationship between companies and customers in the Internet price war. Theoretically, we provide a formalization of the problem as a stochastic game with imperfect and incomplete information. Then we develop a variant of Latent Dirichlet Allocation (LDA) to infer latent variables under the current market environment, which represents the preferences of customers and strategies of competitors. To our best knowledge, it is the first time that LDA is applied to game scenario. We conduct simulated experiments where our LDA model exhibits a significant improvement on finding strategies in the Internet price war by including all available market information of the market maker's competitors. And the model is applied to an open dataset for real business. Through comparisons on the likelihood of prediction for users' behavior and distribution distance between inferred opponent's strategy and the real one, our model is shown to be able to provide a better understanding for the market environment. Our work marks a successful learning method to infer latent information in the environment of price war by the LDA modeling, and sets an example for related competitive applications to follow.