26.3AINov 15, 2019
Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body TasksJosh Merel, Saran Tunyasuvunakool, Arun Ahuja et al.
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .
24.9LGNov 28, 2018
Neural probabilistic motor primitives for humanoid controlJosh Merel, Leonard Hasenclever, Alexandre Galashov et al.
We focus on the problem of learning a single motor module that can flexibly express a range of behaviors for the control of high-dimensional physically simulated humanoids. To do this, we propose a motor architecture that has the general structure of an inverse model with a latent-variable bottleneck. We show that it is possible to train this model entirely offline to compress thousands of expert policies and learn a motor primitive embedding space. The trained neural probabilistic motor primitive system can perform one-shot imitation of whole-body humanoid behaviors, robustly mimicking unseen trajectories. Additionally, we demonstrate that it is also straightforward to train controllers to reuse the learned motor primitive space to solve tasks, and the resulting movements are relatively naturalistic. To support the training of our model, we compare two approaches for offline policy cloning, including an experience efficient method which we call linear feedback policy cloning. We encourage readers to view a supplementary video ( https://youtu.be/CaDEf-QcKwA ) summarizing our results.
29.0AINov 23, 2018
Hierarchical visuomotor control of humanoidsJosh Merel, Arun Ahuja, Vu Pham et al.
We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from proprioception and high-level coordination of the low-level skills informed by vision. We develop an architecture capable of surprisingly flexible, task-directed motor control of a relatively high-DoF humanoid body by combining pre-training of low-level motor controllers with a high-level, task-focused controller that switches among low-level sub-policies. The resulting system is able to control a physically-simulated humanoid body to solve tasks that require coupling visual perception from an unstabilized egocentric RGB camera during locomotion in the environment. For a supplementary video link, see https://youtu.be/7GISvfbykLE .
39.1CVNov 5, 2013
Dropout improves Recurrent Neural Networks for Handwriting RecognitionVu Pham, Théodore Bluche, Christopher Kermorvant et al.
Recurrent neural networks (RNNs) with Long Short-Term memory cells currently hold the best known results in unconstrained handwriting recognition. We show that their performance can be greatly improved using dropout - a recently proposed regularization method for deep architectures. While previous works showed that dropout gave superior performance in the context of convolutional networks, it had never been applied to RNNs. In our approach, dropout is carefully used in the network so that it does not affect the recurrent connections, hence the power of RNNs in modeling sequence is preserved. Extensive experiments on a broad range of handwritten databases confirm the effectiveness of dropout on deep architectures even when the network mainly consists of recurrent and shared connections.