Yidong Li

h-index3
2papers
16citations

2 Papers

1.5CVFeb 28Code
CoLC: Communication-Efficient Collaborative Perception with LiDAR Completion

Yushan Han, Hui Zhang, Qiming Xia et al.

Collaborative perception empowers autonomous agents to share complementary information and overcome perception limitations. While early fusion offers more perceptual complementarity and is inherently robust to model heterogeneity, its high communication cost has limited its practical deployment, prompting most existing works to favor intermediate or late fusion. To address this, we propose a communication-efficient early Collaborative perception framework that incorporates LiDAR Completion to restore scene completeness under sparse transmission, dubbed as CoLC. Specifically, the CoLC integrates three complementary designs. First, each neighbor agent applies Foreground-Aware Point Sampling (FAPS) to selectively transmit informative points that retain essential structural and contextual cues under bandwidth constraints. The ego agent then employs Completion-Enhanced Early Fusion (CEEF) to reconstruct dense pillars from the received sparse inputs and adaptively fuse them with its own observations, thereby restoring spatial completeness. Finally, the Dense-Guided Dual Alignment (DGDA) strategy enforces semantic and geometric consistency between the enhanced and dense pillars during training, ensuring consistent and robust feature learning. Experiments on both simulated and real-world datasets demonstrate that CoLC achieves superior perception-communication trade-offs and remains robust under heterogeneous model settings. The code is available at https://github.com/CatOneTwo/CoLC.

17.6HCMar 7
AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems

Lei Yin, Wentao Cheng, Zhida Qin et al.

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose a novel multi-agent system, AutoUE, which coordinates multiple agents to end-to-end generate 3D games, covering model retrieval, scene generation, gameplay and interaction code synthesis, and automated game testing for evaluation. In order to mitigate tool-use hallucinations in LLMs, we introduce a retrieval-augmented generation mechanism that grounds agents with relevant UE tool documentation. Additionally, we incorporate game design patterns and engine constraints into the code generation process to ensure the generation of correct and robust code. Furthermore, we design an automated play-testing pipeline that generates and executes runtime test commands, enabling systematic evaluation of dynamic behaviors. Finally, we construct a game generation dataset and conduct a series of experiments that demonstrate AutoUE's ability to generate 3D games end-to-end, and validate the effectiveness of these designs.