Towards Efficient Graph Convolutional Networks for Point Cloud HandlingYawei Li, He Chen, Zhaopeng Cui et al.
In this paper, we aim at improving the computational efficiency of graph convolutional networks (GCNs) for learning on point clouds. The basic graph convolution that is typically composed of a $K$-nearest neighbor (KNN) search and a multilayer perceptron (MLP) is examined. By mathematically analyzing the operations there, two findings to improve the efficiency of GCNs are obtained. (1) The local geometric structure information of 3D representations propagates smoothly across the GCN that relies on KNN search to gather neighborhood features. This motivates the simplification of multiple KNN searches in GCNs. (2) Shuffling the order of graph feature gathering and an MLP leads to equivalent or similar composite operations. Based on those findings, we optimize the computational procedure in GCNs. A series of experiments show that the optimized networks have reduced computational complexity, decreased memory consumption, and accelerated inference speed while maintaining comparable accuracy for learning on point clouds. Code will be available at \url{https://github.com/ofsoundof/EfficientGCN.git}.
Multi-person 3D Pose Estimation in Crowded Scenes Based on Multi-View GeometryHe Chen, Pengfei Guo, Pengfei Li et al.
Epipolar constraints are at the core of feature matching and depth estimation in current multi-person multi-camera 3D human pose estimation methods. Despite the satisfactory performance of this formulation in sparser crowd scenes, its effectiveness is frequently challenged under denser crowd circumstances mainly due to two sources of ambiguity. The first is the mismatch of human joints resulting from the simple cues provided by the Euclidean distances between joints and epipolar lines. The second is the lack of robustness from the naive formulation of the problem as a least squares minimization. In this paper, we depart from the multi-person 3D pose estimation formulation, and instead reformulate it as crowd pose estimation. Our method consists of two key components: a graph model for fast cross-view matching, and a maximum a posteriori (MAP) estimator for the reconstruction of the 3D human poses. We demonstrate the effectiveness and superiority of our proposed method on four benchmark datasets.