ROJan 20, 2023
MAVERIC: A Data-Driven Approach to Personalized Autonomous DrivingMariah L. Schrum, Emily Sumner, Matthew C. Gombolay et al.
Personalization of autonomous vehicles (AV) may significantly increase trust, use, and acceptance. In particular, we hypothesize that the similarity of an AV's driving style compared to the end-user's driving style will have a major impact on end-user's willingness to use the AV. To investigate the impact of driving style on user acceptance, we 1) develop a data-driven approach to personalize driving style and 2) demonstrate that personalization significantly impacts attitudes towards AVs. Our approach learns a high-level model that tunes low-level controllers to ensure safe and personalized control of the AV. The key to our approach is learning an informative, personalized embedding that represents a user's driving style. Our framework is capable of calibrating the level of aggression so as to optimize driving style based upon driver preference. Across two human subject studies (n = 54), we first demonstrate our approach mimics the driving styles of end-users and can tune attributes of style (e.g., aggressiveness). Second, we investigate the factors (e.g., trust, personality etc.) that impact homophily, i.e. an individual's preference for a driving style similar to their own. We find that our approach generates driving styles consistent with end-user styles (p<.001) and participants rate our approach as more similar to their level of aggressiveness (p=.002). We find that personality (p<.001), perceived similarity (p<.001), and high-velocity driving style (p=.0031) significantly modulate the effect of homophily.
LGJun 19, 2023
Learning Models of Adversarial Agent Behavior under Partial ObservabilitySean Ye, Manisha Natarajan, Zixuan Wu et al.
The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present Graph based Adversarial Modeling with Mutal Information (GrAMMI) for modeling the behavior of an adversarial opponent agent. GrAMMI is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate GrAMMI, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, GrAMMI outperforms all baselines in both domains and achieves 31.68% higher log-likelihood on average for future adversarial state predictions across both domains.
LGJun 20, 2023
Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable EnvironmentZixuan Wu, Sean Ye, Manisha Natarajan et al.
We study a search and tracking (S&T) problem where a team of dynamic search agents must collaborate to track an adversarial, evasive agent. The heterogeneous search team may only have access to a limited number of past adversary trajectories within a large search space. This problem is challenging for both model-based searching and reinforcement learning (RL) methods since the adversary exhibits reactionary and deceptive evasive behaviors in a large space leading to sparse detections for the search agents. To address this challenge, we propose a novel Multi-Agent RL (MARL) framework that leverages the estimated adversary location from our learnable filtering model. We show that our MARL architecture can outperform all baselines and achieves a 46% increase in detection rate.
ROMar 16, 2024
Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial GamesZixuan Wu, Sean Ye, Manisha Natarajan et al.
Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target in a partially observable multi-agent adversarial pursuit-evasion game (PEG). Pursuit-evasion problems are relevant to various applications, such as search and rescue operations and surveillance robots, where robots must effectively plan their actions to gather intelligence or accomplish mission tasks while avoiding detection or capture. We propose a hierarchical architecture that integrates a high-level diffusion model to plan global paths responsive to environment data, while a low-level RL policy reasons about evasive versus global path-following behavior. The benchmark results across different domains and different observability show that our approach outperforms baselines by 77.18% and 47.38% on detection and goal reaching rate, which leads to 51.4% increasing of the performance score on average. Additionally, our method improves interpretability, flexibility and efficiency of the learned policy.
ROOct 7, 2021
Improving Robot-Centric Learning from Demonstration via Personalized EmbeddingsMariah L. Schrum, Erin Hedlund, Matthew C. Gombolay
Learning from demonstration (LfD) techniques seek to enable novice users to teach robots novel tasks in the real world. However, prior work has shown that robot-centric LfD approaches, such as Dataset Aggregation (DAgger), do not perform well with human teachers. DAgger requires a human demonstrator to provide corrective feedback to the learner either in real-time, which can result in degraded performance due to suboptimal human labels, or in a post hoc manner which is time intensive and often not feasible. To address this problem, we present Mutual Information-driven Meta-learning from Demonstration (MIND MELD), which meta-learns a mapping from poor quality human labels to predicted ground truth labels, thereby improving upon the performance of prior LfD approaches for DAgger-based training. The key to our approach for improving upon suboptimal feedback is mutual information maximization via variational inference. Our approach learns a meaningful, personalized embedding via variational inference which informs the mapping from human provided labels to predicted ground truth labels. We demonstrate our framework in a synthetic domain and in a human-subjects experiment, illustrating that our approach improves upon the corrective labels provided by a human demonstrator by 63%.
LGJul 7, 2020
Meta-active Learning in Probabilistically-Safe OptimizationMariah L. Schrum, Mark Connolly, Eric Cole et al.
Learning to control a safety-critical system with latent dynamics (e.g. for deep brain stimulation) requires taking calculated risks to gain information as efficiently as possible. To address this problem, we present a probabilistically-safe, meta-active learning approach to efficiently learn system dynamics and optimal configurations. We cast this problem as meta-learning an acquisition function, which is represented by a Long-Short Term Memory Network (LSTM) encoding sampling history. This acquisition function is meta-learned offline to learn high quality sampling strategies. We employ a mixed-integer linear program as our policy with the final, linearized layers of our LSTM acquisition function directly encoded into the objective to trade off expected information gain (e.g., improvement in the accuracy of the model of system dynamics) with the likelihood of safe control. We set a new state-of-the-art in active learning for control of a high-dimensional system with altered dynamics (i.e., a damaged aircraft), achieving a 46% increase in information gain and a 20% speedup in computation time over baselines. Furthermore, we demonstrate our system's ability to learn the optimal parameter settings for deep brain stimulation in a rat's brain while avoiding unwanted side effects (i.e., triggering seizures), outperforming prior state-of-the-art approaches with a 58% increase in information gain. Additionally, our algorithm achieves a 97% likelihood of terminating in a safe state while losing only 15% of information gain.
HCJan 9, 2020
Four Years in Review: Statistical Practices of Likert Scales in Human-Robot Interaction StudiesMariah L. Schrum, Michael Johnson, Muyleng Ghuy et al.
As robots become more prevalent, the importance of the field of human-robot interaction (HRI) grows accordingly. As such, we should endeavor to employ the best statistical practices. Likert scales are commonly used metrics in HRI to measure perceptions and attitudes. Due to misinformation or honest mistakes, most HRI researchers do not adopt best practices when analyzing Likert data. We conduct a review of psychometric literature to determine the current standard for Likert scale design and analysis. Next, we conduct a survey of four years of the International Conference on Human-Robot Interaction (2016 through 2019) and report on incorrect statistical practices and design of Likert scales. During these years, only 3 of the 110 papers applied proper statistical testing to correctly-designed Likert scales. Our analysis suggests there are areas for meaningful improvement in the design and testing of Likert scales. Lastly, we provide recommendations to improve the accuracy of conclusions drawn from Likert data.