Hao-Tien Lewis Chiang

RO
h-index16
12papers
1,526citations
Novelty52%
AI Score41

12 Papers

ROJun 29, 2023
Principles and Guidelines for Evaluating Social Robot Navigation Algorithms

Anthony Francis, Claudia Pérez-D'Arpino, Chengshu Li et al. · cmu, mit

A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.

ROJul 10, 2024
Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs

Hao-Tien Lewis Chiang, Zhuo Xu, Zipeng Fu et al. · berkeley

An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: https://youtu.be/-Tof__Q8_5s

ROJun 14, 2023
Language to Rewards for Robotic Skill Synthesis

Wenhao Yu, Nimrod Gileadi, Chuyuan Fu et al.

Large language models (LLMs) have demonstrated exciting progress in acquiring diverse new capabilities through in-context learning, ranging from logical reasoning to code-writing. Robotics researchers have also explored using LLMs to advance the capabilities of robotic control. However, since low-level robot actions are hardware-dependent and underrepresented in LLM training corpora, existing efforts in applying LLMs to robotics have largely treated LLMs as semantic planners or relied on human-engineered control primitives to interface with the robot. On the other hand, reward functions are shown to be flexible representations that can be optimized for control policies to achieve diverse tasks, while their semantic richness makes them suitable to be specified by LLMs. In this work, we introduce a new paradigm that harnesses this realization by utilizing LLMs to define reward parameters that can be optimized and accomplish variety of robotic tasks. Using reward as the intermediate interface generated by LLMs, we can effectively bridge the gap between high-level language instructions or corrections to low-level robot actions. Meanwhile, combining this with a real-time optimizer, MuJoCo MPC, empowers an interactive behavior creation experience where users can immediately observe the results and provide feedback to the system. To systematically evaluate the performance of our proposed method, we designed a total of 17 tasks for a simulated quadruped robot and a dexterous manipulator robot. We demonstrate that our proposed method reliably tackles 90% of the designed tasks, while a baseline using primitive skills as the interface with Code-as-policies achieves 50% of the tasks. We further validated our method on a real robot arm where complex manipulation skills such as non-prehensile pushing emerge through our interactive system.

ROOct 17, 2023
Predicting Human Perceptions of Robot Performance During Navigation Tasks

Qiping Zhang, Nathan Tsoi, Mofeed Nagib et al.

Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human-robot interactions. As an alternative, we explore predicting people's perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans' predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users' data, the F1-Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot.

RODec 17, 2025
Few-Shot Inference of Human Perceptions of Robot Performance in Social Navigation Scenarios

Qiping Zhang, Nathan Tsoi, Mofeed Nagib et al.

Understanding how humans evaluate robot behavior during human-robot interactions is crucial for developing socially aware robots that behave according to human expectations. While the traditional approach to capturing these evaluations is to conduct a user study, recent work has proposed utilizing machine learning instead. However, existing data-driven methods require large amounts of labeled data, which limits their use in practice. To address this gap, we propose leveraging the few-shot learning capabilities of Large Language Models (LLMs) to improve how well a robot can predict a user's perception of its performance, and study this idea experimentally in social navigation tasks. To this end, we extend the SEAN TOGETHER dataset with additional real-world human-robot navigation episodes and participant feedback. Using this augmented dataset, we evaluate the ability of several LLMs to predict human perceptions of robot performance from a small number of in-context examples, based on observed spatio-temporal cues of the robot and surrounding human motion. Our results demonstrate that LLMs can match or exceed the performance of traditional supervised learning models while requiring an order of magnitude fewer labeled instances. We further show that prediction performance can improve with more in-context examples, confirming the scalability of our approach. Additionally, we investigate what kind of sensor-based information an LLM relies on to make these inferences by conducting an ablation study on the input features considered for performance prediction. Finally, we explore the novel application of personalized examples for in-context learning, i.e., drawn from the same user being evaluated, finding that they further enhance prediction accuracy. This work paves the path to improving robot behavior in a scalable manner through user-centered feedback.

ROMar 16, 2024
Feature Aggregation with Latent Generative Replay for Federated Continual Learning of Socially Appropriate Robot Behaviours

Nikhil Churamani, Saksham Checker, Fethiye Irmak Dogan et al.

It is critical for robots to explore Federated Learning (FL) settings where several robots, deployed in parallel, can learn independently while also sharing their learning with each other. This collaborative learning in real-world environments requires social robots to adapt dynamically to changing and unpredictable situations and varying task settings. Our work contributes to addressing these challenges by exploring a simulated living room environment where robots need to learn the social appropriateness of their actions. First, we propose Federated Root (FedRoot) averaging, a novel weight aggregation strategy which disentangles feature learning across clients from individual task-based learning. Second, to adapt to challenging environments, we extend FedRoot to Federated Latent Generative Replay (FedLGR), a novel Federated Continual Learning (FCL) strategy that uses FedRoot-based weight aggregation and embeds each client with a generator model for pseudo-rehearsal of learnt feature embeddings to mitigate forgetting in a resource-efficient manner. Our results show that FedRoot-based methods offer competitive performance while also resulting in a sizeable reduction in resource consumption (up to 86% for CPU usage and up to 72% for GPU usage). Additionally, our results demonstrate that FedRoot-based FCL methods outperform other methods while also offering an efficient solution (up to 84% CPU and 92% GPU usage reduction), with FedLGR providing the best results across evaluations.

CVJun 15, 2021
Scene Transformer: A unified architecture for predicting multiple agent trajectories

Jiquan Ngiam, Benjamin Caine, Vijay Vasudevan et al.

Predicting the motion of multiple agents is necessary for planning in dynamic environments. This task is challenging for autonomous driving since agents (e.g. vehicles and pedestrians) and their associated behaviors may be diverse and influence one another. Most prior work have focused on predicting independent futures for each agent based on all past motion, and planning against these independent predictions. However, planning against independent predictions can make it challenging to represent the future interaction possibilities between different agents, leading to sub-optimal planning. In this work, we formulate a model for predicting the behavior of all agents jointly, producing consistent futures that account for interactions between agents. Inspired by recent language modeling approaches, we use a masking strategy as the query to our model, enabling one to invoke a single model to predict agent behavior in many ways, such as potentially conditioned on the goal or full future trajectory of the autonomous vehicle or the behavior of other agents in the environment. Our model architecture employs attention to combine features across road elements, agent interactions, and time steps. We evaluate our approach on autonomous driving datasets for both marginal and joint motion prediction, and achieve state of the art performance across two popular datasets. Through combining a scene-centric approach, agent permutation equivariant model, and a sequence masking strategy, we show that our model can unify a variety of motion prediction tasks from joint motion predictions to conditioned prediction.

ROJul 10, 2019
RL-RRT: Kinodynamic Motion Planning via Learning Reachability Estimators from RL Policies

Hao-Tien Lewis Chiang, Jasmine Hsu, Marek Fiser et al.

This paper addresses two challenges facing sampling-based kinodynamic motion planning: a way to identify good candidate states for local transitions and the subsequent computationally intractable steering between these candidate states. Through the combination of sampling-based planning, a Rapidly Exploring Randomized Tree (RRT) and an efficient kinodynamic motion planner through machine learning, we propose an efficient solution to long-range planning for kinodynamic motion planning. First, we use deep reinforcement learning to learn an obstacle-avoiding policy that maps a robot's sensor observations to actions, which is used as a local planner during planning and as a controller during execution. Second, we train a reachability estimator in a supervised manner, which predicts the RL policy's time to reach a state in the presence of obstacles. Lastly, we introduce RL-RRT that uses the RL policy as a local planner, and the reachability estimator as the distance function to bias tree-growth towards promising regions. We evaluate our method on three kinodynamic systems, including physical robot experiments. Results across all three robots tested indicate that RL-RRT outperforms state of the art kinodynamic planners in efficiency, and also provides a shorter path finish time than a steering function free method. The learned local planner policy and accompanying reachability estimator demonstrate transferability to the previously unseen experimental environments, making RL-RRT fast because the expensive computations are replaced with simple neural network inference. Video: https://youtu.be/dDMVMTOI8KY

ROFeb 25, 2019
Long-Range Indoor Navigation with PRM-RL

Anthony Francis, Aleksandra Faust, Hao-Tien Lewis Chiang et al.

Long-range indoor navigation requires guiding robots with noisy sensors and controls through cluttered environments along paths that span a variety of buildings. We achieve this with PRM-RL, a hierarchical robot navigation method in which reinforcement learning agents that map noisy sensors to robot controls learn to solve short-range obstacle avoidance tasks, and then sampling-based planners map where these agents can reliably navigate in simulation; these roadmaps and agents are then deployed on robots, guiding them along the shortest path where the agents are likely to succeed. Here we use Probabilistic Roadmaps (PRMs) as the sampling-based planner, and AutoRL as the reinforcement learning method in the indoor navigation context. We evaluate the method in simulation for kinematic differential drive and kinodynamic car-like robots in several environments, and on differential-drive robots at three physical sites. Our results show PRM-RL with AutoRL is more successful than several baselines, is robust to noise, and can guide robots over hundreds of meters in the face of noise and obstacles in both simulation and on robots, including over 5.8 kilometers of physical robot navigation. Video: https://youtu.be/xN-OWX5gKvQ

RONov 30, 2018
PEARL: PrEference Appraisal Reinforcement Learning for Motion Planning

Aleksandra Faust, Hao-Tien Lewis Chiang, Lydia Tapia

Robot motion planning often requires finding trajectories that balance different user intents, or preferences. One of these preferences is usually arrival at the goal, while another might be obstacle avoidance. Here, we formalize these, and similar, tasks as preference balancing tasks (PBTs) on acceleration controlled robots, and propose a motion planning solution, PrEference Appraisal Reinforcement Learning (PEARL). PEARL uses reinforcement learning on a restricted training domain, combined with features engineered from user-given intents. PEARL's planner then generates trajectories in expanded domains for more complex problems. We present an adaptation for rejection of stochastic disturbances and offer in-depth analysis, including task completion conditions and behavior analysis when the conditions do not hold. PEARL is evaluated on five problems, two multi-agent obstacle avoidance tasks and three that stochastically disturb the system at run-time: 1) a multi-agent pursuit problem with 1000 pursuers, 2) robot navigation through 900 moving obstacles, which is is trained with in an environment with only 4 static obstacles, 3) aerial cargo delivery, 4) two robot rendezvous, and 5) flying inverted pendulum. Lastly, we evaluate the method on a physical quadrotor UAV robot with a suspended load influenced by a stochastic disturbance. The video, https://youtu.be/ZkFt1uY6vlw contains the experiments and visualization of the simulations.

ROSep 26, 2018
Learning Navigation Behaviors End-to-End with AutoRL

Hao-Tien Lewis Chiang, Aleksandra Faust, Marek Fiser et al.

We learn end-to-end point-to-point and path-following navigation behaviors that avoid moving obstacles. These policies receive noisy lidar observations and output robot linear and angular velocities. The policies are trained in small, static environments with AutoRL, an evolutionary automation layer around Reinforcement Learning (RL) that searches for a deep RL reward and neural network architecture with large-scale hyper-parameter optimization. AutoRL first finds a reward that maximizes task completion, and then finds a neural network architecture that maximizes the cumulative of the found reward. Empirical evaluations, both in simulation and on-robot, show that AutoRL policies do not suffer from the catastrophic forgetfulness that plagues many other deep reinforcement learning algorithms, generalize to new environments and moving obstacles, are robust to sensor, actuator, and localization noise, and can serve as robust building blocks for larger navigation tasks. Our path-following and point-to-point policies are respectively 23% and 26% more successful than comparison methods across new environments. Video at: https://youtu.be/0UwkjpUEcbI

ROMay 29, 2018
Deep Neural Networks for Swept Volume Prediction Between Configurations

Hao-Tien Lewis Chiang, Aleksandra Faust, Lydia Tapia

Swept Volume (SV), the volume displaced by an object when it is moving along a trajectory, is considered a useful metric for motion planning. First, SV has been used to identify collisions along a trajectory, because it directly measures the amount of space required for an object to move. Second, in sampling-based motion planning, SV is an ideal distance metric, because it correlates to the likelihood of success of the expensive local planning step between two sampled configurations. However, in both of these applications, traditional SV algorithms are too computationally expensive for efficient motion planning. In this work, we train Deep Neural Networks (DNNs) to learn the size of SV for specific robot geometries. Results for two robots, a 6 degree of freedom (DOF) rigid body and a 7 DOF fixed-based manipulator, indicate that the network estimations are very close to the true size of SV and is more than 1500 times faster than a state of the art SV estimation algorithm.