Aaron Courville

LG
h-index78
195papers
95,719citations
Novelty51%
AI Score65

195 Papers

28.5LGJun 3, 2022Code
Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress

Rishabh Agarwal, Max Schwarzer, Pablo Samuel Castro et al. · deepmind

Learning tabula rasa, that is without any prior knowledge, is the prevalent workflow in reinforcement learning (RL) research. However, RL systems, when applied to large-scale settings, rarely operate tabula rasa. Such large-scale systems undergo multiple design or algorithmic changes during their development cycle and use ad hoc approaches for incorporating these changes without re-training from scratch, which would have been prohibitively expensive. Additionally, the inefficiency of deep RL typically excludes researchers without access to industrial-scale resources from tackling computationally-demanding problems. To address these issues, we present reincarnating RL as an alternative workflow or class of problem settings, where prior computational work (e.g., learned policies) is reused or transferred between design iterations of an RL agent, or from one RL agent to another. As a step towards enabling reincarnating RL from any agent to any other agent, we focus on the specific setting of efficiently transferring an existing sub-optimal policy to a standalone value-based RL agent. We find that existing approaches fail in this setting and propose a simple algorithm to address their limitations. Equipped with this algorithm, we demonstrate reincarnating RL's gains over tabula rasa RL on Atari 2600 games, a challenging locomotion task, and the real-world problem of navigating stratospheric balloons. Overall, this work argues for an alternative approach to RL research, which we believe could significantly improve real-world RL adoption and help democratize it further. Open-sourced code and trained agents at https://agarwl.github.io/reincarnating_rl.

14.1LGOct 3, 2022Code
Latent State Marginalization as a Low-cost Approach for Improving Exploration

Dinghuai Zhang, Aaron Courville, Yoshua Bengio et al. · mila

While the maximum entropy (MaxEnt) reinforcement learning (RL) framework -- often touted for its exploration and robustness capabilities -- is usually motivated from a probabilistic perspective, the use of deep probabilistic models has not gained much traction in practice due to their inherent complexity. In this work, we propose the adoption of latent variable policies within the MaxEnt framework, which we show can provably approximate any policy distribution, and additionally, naturally emerges under the use of world models with a latent belief state. We discuss why latent variable policies are difficult to train, how naive approaches can fail, then subsequently introduce a series of improvements centered around low-cost marginalization of the latent state, allowing us to make full use of the latent state at minimal additional cost. We instantiate our method under the actor-critic framework, marginalizing both the actor and critic. The resulting algorithm, referred to as Stochastic Marginal Actor-Critic (SMAC), is simple yet effective. We experimentally validate our method on continuous control tasks, showing that effective marginalization can lead to better exploration and more robust training. Our implementation is open sourced at https://github.com/zdhNarsil/Stochastic-Marginal-Actor-Critic.

24.3LGOct 7, 2022
Generative Augmented Flow Networks

Ling Pan, Dinghuai Zhang, Aaron Courville et al. · mila

The Generative Flow Network is a probabilistic framework where an agent learns a stochastic policy for object generation, such that the probability of generating an object is proportional to a given reward function. Its effectiveness has been shown in discovering high-quality and diverse solutions, compared to reward-maximizing reinforcement learning-based methods. Nonetheless, GFlowNets only learn from rewards of the terminal states, which can limit its applicability. Indeed, intermediate rewards play a critical role in learning, for example from intrinsic motivation to provide intermediate feedback even in particularly challenging sparse reward tasks. Inspired by this, we propose Generative Augmented Flow Networks (GAFlowNets), a novel learning framework to incorporate intermediate rewards into GFlowNets. We specify intermediate rewards by intrinsic motivation to tackle the exploration problem in sparse reward environments. GAFlowNets can leverage edge-based and state-based intrinsic rewards in a joint way to improve exploration. Based on extensive experiments on the GridWorld task, we demonstrate the effectiveness and efficiency of GAFlowNet in terms of convergence, performance, and diversity of solutions. We further show that GAFlowNet is scalable to a more complex and large-scale molecule generation domain, where it achieves consistent and significant performance improvement.

22.0LGFeb 11, 2023Code
Distributional GFlowNets with Quantile Flows

Dinghuai Zhang, Ling Pan, Ricky T. Q. Chen et al. · mila

Generative Flow Networks (GFlowNets) are a new family of probabilistic samplers where an agent learns a stochastic policy for generating complex combinatorial structure through a series of decision-making steps. Despite being inspired from reinforcement learning, the current GFlowNet framework is relatively limited in its applicability and cannot handle stochasticity in the reward function. In this work, we adopt a distributional paradigm for GFlowNets, turning each flow function into a distribution, thus providing more informative learning signals during training. By parameterizing each edge flow through their quantile functions, our proposed \textit{quantile matching} GFlowNet learning algorithm is able to learn a risk-sensitive policy, an essential component for handling scenarios with risk uncertainty. Moreover, we find that the distributional approach can achieve substantial improvement on existing benchmarks compared to prior methods due to our enhanced training algorithm, even in settings with deterministic rewards.

11.1LGJun 7, 2022Code
Building Robust Ensembles via Margin Boosting

Dinghuai Zhang, Hongyang Zhang, Aaron Courville et al. · mila

In the context of adversarial robustness, a single model does not usually have enough power to defend against all possible adversarial attacks, and as a result, has sub-optimal robustness. Consequently, an emerging line of work has focused on learning an ensemble of neural networks to defend against adversarial attacks. In this work, we take a principled approach towards building robust ensembles. We view this problem from the perspective of margin-boosting and develop an algorithm for learning an ensemble with maximum margin. Through extensive empirical evaluation on benchmark datasets, we show that our algorithm not only outperforms existing ensembling techniques, but also large models trained in an end-to-end fashion. An important byproduct of our work is a margin-maximizing cross-entropy (MCE) loss, which is a better alternative to the standard cross-entropy (CE) loss. Empirically, we show that replacing the CE loss in state-of-the-art adversarial training techniques with our MCE loss leads to significant performance improvement.

28.3LGOct 4, 2023Code
Diffusion Generative Flow Samplers: Improving learning signals through partial trajectory optimization

Dinghuai Zhang, Ricky T. Q. Chen, Cheng-Hao Liu et al. · mila

We tackle the problem of sampling from intractable high-dimensional density functions, a fundamental task that often appears in machine learning and statistics. We extend recent sampling-based approaches that leverage controlled stochastic processes to model approximate samples from these target densities. The main drawback of these approaches is that the training objective requires full trajectories to compute, resulting in sluggish credit assignment issues due to use of entire trajectories and a learning signal present only at the terminal time. In this work, we present Diffusion Generative Flow Samplers (DGFS), a sampling-based framework where the learning process can be tractably broken down into short partial trajectory segments, via parameterizing an additional "flow function". Our method takes inspiration from the theory developed for generative flow networks (GFlowNets), allowing us to make use of intermediate learning signals. Through various challenging experiments, we demonstrate that DGFS achieves more accurate estimates of the normalization constant than closely-related prior methods.

40.8LGMay 16, 2022Code
The Primacy Bias in Deep Reinforcement Learning

Evgenii Nikishin, Max Schwarzer, Pierluca D'Oro et al. · mila

This work identifies a common flaw of deep reinforcement learning (RL) algorithms: a tendency to rely on early interactions and ignore useful evidence encountered later. Because of training on progressively growing datasets, deep RL agents incur a risk of overfitting to earlier experiences, negatively affecting the rest of the learning process. Inspired by cognitive science, we refer to this effect as the primacy bias. Through a series of experiments, we dissect the algorithmic aspects of deep RL that exacerbate this bias. We then propose a simple yet generally-applicable mechanism that tackles the primacy bias by periodically resetting a part of the agent. We apply this mechanism to algorithms in both discrete (Atari 100k) and continuous action (DeepMind Control Suite) domains, consistently improving their performance.

32.6LGAug 16, 2022
Riemannian Diffusion Models

Chin-Wei Huang, Milad Aghajohari, Avishek Joey Bose et al.

Diffusion models are recent state-of-the-art methods for image generation and likelihood estimation. In this work, we generalize continuous-time diffusion models to arbitrary Riemannian manifolds and derive a variational framework for likelihood estimation. Computationally, we propose new methods for computing the Riemannian divergence which is needed in the likelihood estimation. Moreover, in generalizing the Euclidean case, we prove that maximizing this variational lower-bound is equivalent to Riemannian score matching. Empirically, we demonstrate the expressive power of Riemannian diffusion models on a wide spectrum of smooth manifolds, such as spheres, tori, hyperboloids, and orthogonal groups. Our proposed method achieves new state-of-the-art likelihoods on all benchmarks.

15.5LGOct 28, 2023
Improving Compositional Generalization Using Iterated Learning and Simplicial Embeddings

Yi Ren, Samuel Lavoie, Mikhail Galkin et al. · deepmind

Compositional generalization, the ability of an agent to generalize to unseen combinations of latent factors, is easy for humans but hard for deep neural networks. A line of research in cognitive science has hypothesized a process, ``iterated learning,'' to help explain how human language developed this ability; the theory rests on simultaneous pressures towards compressibility (when an ignorant agent learns from an informed one) and expressivity (when it uses the representation for downstream tasks). Inspired by this process, we propose to improve the compositional generalization of deep networks by using iterated learning on models with simplicial embeddings, which can approximately discretize representations. This approach is further motivated by an analysis of compositionality based on Kolmogorov complexity. We show that this combination of changes improves compositional generalization over other approaches, demonstrating these improvements both on vision tasks with well-understood latent factors and on real molecular graph prediction tasks where the latent structure is unknown.

33.2LGNov 15, 2022
Teaching Algorithmic Reasoning via In-context Learning

Hattie Zhou, Azade Nova, Hugo Larochelle et al.

Large language models (LLMs) have shown increasing in-context learning capabilities through scaling up model and data size. Despite this progress, LLMs are still unable to solve algorithmic reasoning problems. While providing a rationale with the final answer has led to further improvements in multi-step reasoning problems, Anil et al. 2022 showed that even simple algorithmic reasoning tasks such as parity are far from solved. In this work, we identify and study four key stages for successfully teaching algorithmic reasoning to LLMs: (1) formulating algorithms as skills, (2) teaching multiple skills simultaneously (skill accumulation), (3) teaching how to combine skills (skill composition) and (4) teaching how to use skills as tools. We show that it is possible to teach algorithmic reasoning to LLMs via in-context learning, which we refer to as algorithmic prompting. We evaluate our approach on a variety of arithmetic and quantitative reasoning tasks, and demonstrate significant boosts in performance over existing prompting techniques. In particular, for long parity, addition, multiplication and subtraction, we achieve an error reduction of approximately 10x, 9x, 5x and 2x respectively compared to the best available baselines.

1.2MES-HALLNov 21, 2023Code
Learning and Controlling Silicon Dopant Transitions in Graphene using Scanning Transmission Electron Microscopy

Max Schwarzer, Jesse Farebrother, Joshua Greaves et al. · deepmind

We introduce a machine learning approach to determine the transition dynamics of silicon atoms on a single layer of carbon atoms, when stimulated by the electron beam of a scanning transmission electron microscope (STEM). Our method is data-centric, leveraging data collected on a STEM. The data samples are processed and filtered to produce symbolic representations, which we use to train a neural network to predict transition probabilities. These learned transition dynamics are then leveraged to guide a single silicon atom throughout the lattice to pre-determined target destinations. We present empirical analyses that demonstrate the efficacy and generality of our approach.

24.7CLNov 15, 2022
On the Compositional Generalization Gap of In-Context Learning

Arian Hosseini, Ankit Vani, Dzmitry Bahdanau et al. · mila

Pretrained large generative language models have shown great performance on many tasks, but exhibit low compositional generalization abilities. Scaling such models has been shown to improve their performance on various NLP tasks even just by conditioning them on a few examples to solve the task without any fine-tuning (also known as in-context learning). In this work, we look at the gap between the in-distribution (ID) and out-of-distribution (OOD) performance of such models in semantic parsing tasks with in-context learning. In the ID settings, the demonstrations are from the same split (test or train) that the model is being evaluated on, and in the OOD settings, they are from the other split. We look at how the relative generalization gap of in-context learning evolves as models are scaled up. We evaluate four model families, OPT, BLOOM, CodeGen and Codex on three semantic parsing datasets, CFQ, SCAN and GeoQuery with different number of exemplars, and observe a trend of decreasing relative generalization gap as models are scaled up.

18.5LGApr 1, 2022Code
Simplicial Embeddings in Self-Supervised Learning and Downstream Classification

Samuel Lavoie, Christos Tsirigotis, Max Schwarzer et al. · mila

Simplicial Embeddings (SEM) are representations learned through self-supervised learning (SSL), wherein a representation is projected into $L$ simplices of $V$ dimensions each using a softmax operation. This procedure conditions the representation onto a constrained space during pretraining and imparts an inductive bias for group sparsity. For downstream classification, we formally prove that the SEM representation leads to better generalization than an unnormalized representation. Furthermore, we empirically demonstrate that SSL methods trained with SEMs have improved generalization on natural image datasets such as CIFAR-100 and ImageNet. Finally, when used in a downstream classification task, we show that SEM features exhibit emergent semantic coherence where small groups of learned features are distinctly predictive of semantically-relevant classes.

21.2AISep 24, 2022Code
Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels

Sai Rajeswar, Pietro Mazzaglia, Tim Verbelen et al.

Controlling artificial agents from visual sensory data is an arduous task. Reinforcement learning (RL) algorithms can succeed but require large amounts of interactions between the agent and the environment. To alleviate the issue, unsupervised RL proposes to employ self-supervised interaction and learning, for adapting faster to future tasks. Yet, as shown in the Unsupervised RL Benchmark (URLB; Laskin et al. 2021), whether current unsupervised strategies can improve generalization capabilities is still unclear, especially in visual control settings. In this work, we study the URLB and propose a new method to solve it, using unsupervised model-based RL, for pre-training the agent, and a task-aware fine-tuning strategy combined with a new proposed hybrid planner, Dyna-MPC, to adapt the agent for downstream tasks. On URLB, our method obtains 93.59% overall normalized performance, surpassing previous baselines by a staggering margin. The approach is empirically evaluated through a large-scale empirical study, which we use to validate our design choices and analyze our models. We also show robust performance on the Real-Word RL benchmark, hinting at resiliency to environment perturbations during adaptation. Project website: https://masteringurlb.github.io/

5.3LGFeb 1, 2023Code
Versatile Energy-Based Probabilistic Models for High Energy Physics

Taoli Cheng, Aaron Courville

As a classical generative modeling approach, energy-based models have the natural advantage of flexibility in the form of the energy function. Recently, energy-based models have achieved great success in modeling high-dimensional data in computer vision and natural language processing. In line with these advancements, we build a multi-purpose energy-based probabilistic model for High Energy Physics events at the Large Hadron Collider. This framework builds on a powerful generative model and describes higher-order inter-particle interactions. It suits different encoding architectures and builds on implicit generation. As for applicative aspects, it can serve as a powerful parameterized event generator for physics simulation, a generic anomalous signal detector free from spurious correlations, and an augmented event classifier for particle identification.

22.8CLOct 11, 2023
Sparse Universal Transformer

Shawn Tan, Yikang Shen, Zhenfang Chen et al.

The Universal Transformer (UT) is a variant of the Transformer that shares parameters across its layers. Empirical evidence shows that UTs have better compositional generalization than Vanilla Transformers (VTs) in formal language tasks. The parameter-sharing also affords it better parameter efficiency than VTs. Despite its many advantages, scaling UT parameters is much more compute and memory intensive than scaling up a VT. This paper proposes the Sparse Universal Transformer (SUT), which leverages Sparse Mixture of Experts (SMoE) and a new stick-breaking-based dynamic halting mechanism to reduce UT's computation complexity while retaining its parameter efficiency and generalization ability. Experiments show that SUT achieves the same performance as strong baseline models while only using half computation and parameters on WMT'14 and strong generalization results on formal language tasks (Logical inference and CFQ). The new halting mechanism also enables around 50\% reduction in computation during inference with very little performance decrease on formal language tasks.

2.2SDJun 30, 2022
R-MelNet: Reduced Mel-Spectral Modeling for Neural TTS

Kyle Kastner, Aaron Courville

This paper introduces R-MelNet, a two-part autoregressive architecture with a frontend based on the first tier of MelNet and a backend WaveRNN-style audio decoder for neural text-to-speech synthesis. Taking as input a mixed sequence of characters and phonemes, with an optional audio priming sequence, this model produces low-resolution mel-spectral features which are interpolated and used by a WaveRNN decoder to produce an audio waveform. Coupled with half precision training, R-MelNet uses under 11 gigabytes of GPU memory on a single commodity GPU (NVIDIA 2080Ti). We detail a number of critical implementation details for stable half precision training, including an approximate, numerically stable mixture of logistics attention. Using a stochastic, multi-sample per step inference scheme, the resulting model generates highly varied audio, while enabling text and audio based controls to modify output waveforms. Qualitative and quantitative evaluations of an R-MelNet system trained on a single speaker TTS dataset demonstrate the effectiveness of our approach.

1.4CVJun 1, 2022
Cascaded Video Generation for Videos In-the-Wild

Lluis Castrejon, Nicolas Ballas, Aaron Courville

Videos can be created by first outlining a global view of the scene and then adding local details. Inspired by this idea we propose a cascaded model for video generation which follows a coarse to fine approach. First our model generates a low resolution video, establishing the global scene structure, which is then refined by subsequent cascade levels operating at larger resolutions. We train each cascade level sequentially on partial views of the videos, which reduces the computational complexity of our model and makes it scalable to high-resolution videos with many frames. We empirically validate our approach on UCF101 and Kinetics-600, for which our model is competitive with the state-of-the-art. We further demonstrate the scaling capabilities of our model and train a three-level model on the BDD100K dataset which generates 256x256 pixels videos with 48 frames.

10.0GTApr 17
Why Open Source? A Game-Theoretic Analysis of the AI Race

Andjela Mladenovic, Aaron Courville, Gauthier Gidel

In recent years, with the advancement of frontier AI, we have observed certain dynamics in open-sourcing and closed-sourcing decisions. We propose a game-theoretic model to analyze these dynamics in the current landscape of the AI race. Our model builds on an R&D race framework under a winner-takes-all setting, and it accounts for the cases where the players' actions can be either discrete or continuous (i.e., partial open-sourcing, such as open weights). We show that determining the existence of a discrete pure non-trivial Nash equilibrium is NP-hard in general but that we can transform the discrete Nash existence computation into a MIP (Mixed-Integer Programming) problem, making it tractable for small instances using a standard MIP solver. Next, we show the existence and tractability of pure Nash equilibria in the continuous version of our problem, leveraging standard convex analysis results, and constructing an equivalent MIP formulation. Throughout this work, we leverage both our main technical results as well as surrounding technical analysis, to derive socially relevant insights that we believe can serve both to understand already existing decisions and dynamics and to potentially inform new policies.

2.7LGFeb 22
Stable Deep Reinforcement Learning via Isotropic Gaussian Representations

Ali Saheb, Johan Obando-Ceron, Aaron Courville et al. · mila

Deep reinforcement learning systems often suffer from unstable training dynamics due to non-stationarity, where learning objectives and data distributions evolve over time. We show that under non-stationary targets, isotropic Gaussian embeddings are provably advantageous. In particular, they induce stable tracking of time-varying targets for linear readouts, achieve maximal entropy under a fixed variance budget, and encourage a balanced use of all representational dimensions--all of which enable agents to be more adaptive and stable. Building on this insight, we propose the use of Sketched Isotropic Gaussian Regularization for shaping representations toward an isotropic Gaussian distribution during training. We demonstrate empirically, over a variety of domains, that this simple and computationally inexpensive method improves performance under non-stationarity while reducing representation collapse, neuron dormancy, and training instability.

12.1CVJul 3, 2024
SAFT: Towards Out-of-Distribution Generalization in Fine-Tuning

Bac Nguyen, Stefan Uhlich, Fabien Cardinaux et al.

Handling distribution shifts from training data, known as out-of-distribution (OOD) generalization, poses a significant challenge in the field of machine learning. While a pre-trained vision-language model like CLIP has demonstrated remarkable zero-shot performance, further adaptation of the model to downstream tasks leads to undesirable degradation for OOD data. In this work, we introduce Sparse Adaptation for Fine-Tuning (SAFT), a method that prevents fine-tuning from forgetting the general knowledge in the pre-trained model. SAFT only updates a small subset of important parameters whose gradient magnitude is large, while keeping the other parameters frozen. SAFT is straightforward to implement and conceptually simple. Extensive experiments show that with only 0.1% of the model parameters, SAFT can significantly improve the performance of CLIP. It consistently outperforms baseline methods across several benchmarks. On the few-shot learning benchmark of ImageNet and its variants, SAFT gives a gain of 5.15% on average over the conventional fine-tuning method in OOD settings.

10.7LGJul 17, 2023Code
Meta-Value Learning: a General Framework for Learning with Learning Awareness

Tim Cooijmans, Milad Aghajohari, Aaron Courville

Gradient-based learning in multi-agent systems is difficult because the gradient derives from a first-order model which does not account for the interaction between agents' learning processes. LOLA (arXiv:1709.04326) accounts for this by differentiating through one step of optimization. We propose to judge joint policies by their long-term prospects as measured by the meta-value, a discounted sum over the returns of future optimization iterates. We apply a form of Q-learning to the meta-game of optimization, in a way that avoids the need to explicitly represent the continuous action space of policy updates. The resulting method, MeVa, is consistent and far-sighted, and does not require REINFORCE estimators. We analyze the behavior of our method on a toy game and compare to prior work on repeated matrix games.

20.0LGOct 28, 2023
Group Robust Classification Without Any Group Information

Christos Tsirigotis, Joao Monteiro, Pau Rodriguez et al.

Empirical risk minimization (ERM) is sensitive to spurious correlations in the training data, which poses a significant risk when deploying systems trained under this paradigm in high-stake applications. While the existing literature focuses on maximizing group-balanced or worst-group accuracy, estimating these accuracies is hindered by costly bias annotations. This study contends that current bias-unsupervised approaches to group robustness continue to rely on group information to achieve optimal performance. Firstly, these methods implicitly assume that all group combinations are represented during training. To illustrate this, we introduce a systematic generalization task on the MPI3D dataset and discover that current algorithms fail to improve the ERM baseline when combinations of observed attribute values are missing. Secondly, bias labels are still crucial for effective model selection, restricting the practicality of these methods in real-world scenarios. To address these limitations, we propose a revised methodology for training and validating debiased models in an entirely bias-unsupervised manner. We achieve this by employing pretrained self-supervised models to reliably extract bias information, which enables the integration of a logit adjustment training loss with our validation criterion. Our empirical analysis on synthetic and real-world tasks provides evidence that our approach overcomes the identified challenges and consistently enhances robust accuracy, attaining performance which is competitive with or outperforms that of state-of-the-art methods, which, conversely, rely on bias labels for validation.

6.9LGJun 2, 2022
Using Representation Expressiveness and Learnability to Evaluate Self-Supervised Learning Methods

Yuchen Lu, Zhen Liu, Aristide Baratin et al.

We address the problem of evaluating the quality of self-supervised learning (SSL) models without access to supervised labels, while being agnostic to the architecture, learning algorithm or data manipulation used during training. We argue that representations can be evaluated through the lens of expressiveness and learnability. We propose to use the Intrinsic Dimension (ID) to assess expressiveness and introduce Cluster Learnability (CL) to assess learnability. CL is measured in terms of the performance of a KNN classifier trained to predict labels obtained by clustering the representations with K-means. We thus combine CL and ID into a single predictor -- CLID. Through a large-scale empirical study with a diverse family of SSL algorithms, we find that CLID better correlates with in-distribution model performance than other competing recent evaluation schemes. We also benchmark CLID on out-of-domain generalization, where CLID serves as a predictor of the transfer performance of SSL models on several visual classification tasks, yielding improvements with respect to the competing baselines.

9.1CLDec 6, 2023Code
Language Model Alignment with Elastic Reset

Michael Noukhovitch, Samuel Lavoie, Florian Strub et al. · mila

Finetuning language models with reinforcement learning (RL), e.g. from human feedback (HF), is a prominent method for alignment. But optimizing against a reward model can improve on reward while degrading performance in other areas, a phenomenon known as reward hacking, alignment tax, or language drift. First, we argue that commonly-used test metrics are insufficient and instead measure how different algorithms tradeoff between reward and drift. The standard method modified the reward with a Kullback-Lieber (KL) penalty between the online and initial model. We propose Elastic Reset, a new algorithm that achieves higher reward with less drift without explicitly modifying the training objective. We periodically reset the online model to an exponentially moving average (EMA) of itself, then reset the EMA model to the initial model. Through the use of an EMA, our model recovers quickly after resets and achieves higher reward with less drift in the same number of steps. We demonstrate that fine-tuning language models with Elastic Reset leads to state-of-the-art performance on a small scale pivot-translation benchmark, outperforms all baselines in a medium-scale RLHF-like IMDB mock sentiment task and leads to a more performant and more aligned technical QA chatbot with LLaMA-7B. Code available at github.com/mnoukhov/elastic-reset.

32.6LGMar 3, 2025Code
Forgetting Transformer: Softmax Attention with a Forget Gate

Zhixuan Lin, Evgenii Nikishin, Xu Owen He et al. · mila

An essential component of modern recurrent sequence models is the forget gate. While Transformers do not have an explicit recurrent form, we show that a forget gate can be naturally incorporated into Transformers by down-weighting the unnormalized attention scores in a data-dependent way. We name this attention mechanism Forgetting Attention and the resulting model the Forgetting Transformer (FoX). We show that FoX outperforms the Transformer on long-context language modeling, length extrapolation, and short-context downstream tasks, while performing on par with the Transformer on long-context downstream tasks. Moreover, it is compatible with the FlashAttention algorithm and does not require any positional embeddings. Several analyses, including the needle-in-the-haystack test, show that FoX also retains the Transformer's superior long-context capabilities over recurrent sequence models such as Mamba-2, HGRN2, and DeltaNet. We also introduce a "Pro" block design that incorporates some common architectural components in recurrent sequence models and find it significantly improves the performance of both FoX and the Transformer. Our code is available at https://github.com/zhixuan-lin/forgetting-transformer.

11.4LGApr 9, 2025Code
Adaptive Computation Pruning for the Forgetting Transformer

Zhixuan Lin, Johan Obando-Ceron, Xu Owen He et al. · mila

The recently proposed Forgetting Transformer (FoX) incorporates a forget gate into softmax attention and has shown consistently better or on-par performance compared to the standard RoPE-based Transformer. Notably, many attention heads in FoX tend to forget quickly, causing their output at each timestep to rely primarily on local context. Based on this observation, we propose Adaptive Computation Pruning (ACP) for FoX, a method that dynamically prunes computations involving input-output dependencies that are strongly decayed by the forget gate. In particular, our method performs provably safe pruning via a dynamically set pruning threshold that guarantees the pruned attention weights are negligible. We apply ACP to language model pretraining with FoX and show it consistently reduces the number of FLOPs and memory accesses in softmax attention by around 70% across different model sizes and context lengths, resulting in a roughly 50% to 70% reduction in attention runtime (or a 2-3$\times$ speedup) and a roughly 10% to 40% increase in end-to-end training throughput. Furthermore, longer context lengths yield greater computational savings. All these speed improvements are achieved without any performance degradation. Our code is available at https://github.com/zhixuan-lin/forgetting-transformer.

44.9LGFeb 9, 2024
V-STaR: Training Verifiers for Self-Taught Reasoners

Arian Hosseini, Xingdi Yuan, Nikolay Malkin et al. · deepmind

Common self-improvement approaches for large language models (LLMs), such as STaR, iteratively fine-tune LLMs on self-generated solutions to improve their problem-solving ability. However, these approaches discard the large amounts of incorrect solutions generated during this process, potentially neglecting valuable information in such solutions. To address this shortcoming, we propose V-STaR that utilizes both the correct and incorrect solutions generated during the self-improvement process to train a verifier using DPO that judges correctness of model-generated solutions. This verifier is used at inference time to select one solution among many candidate solutions. Running V-STaR for multiple iterations results in progressively better reasoners and verifiers, delivering a 4% to 17% test accuracy improvement over existing self-improvement and verification approaches on common code generation and math reasoning benchmarks with LLaMA2 models.

1.4LGFeb 12
Towards Sustainable Investment Policies Informed by Opponent Shaping

Juan Agustin Duque, Razvan Ciuca, Ayoub Echchahed et al.

Addressing climate change requires global coordination, yet rational economic actors often prioritize immediate gains over collective welfare, resulting in social dilemmas. InvestESG is a recently proposed multi-agent simulation that captures the dynamic interplay between investors and companies under climate risk. We provide a formal characterization of the conditions under which InvestESG exhibits an intertemporal social dilemma, deriving theoretical thresholds at which individual incentives diverge from collective welfare. Building on this, we apply Advantage Alignment, a scalable opponent shaping algorithm shown to be effective in general-sum games, to influence agent learning in InvestESG. We offer theoretical insights into why Advantage Alignment systematically favors socially beneficial equilibria by biasing learning dynamics toward cooperative outcomes. Our results demonstrate that strategically shaping the learning processes of economic agents can result in better outcomes that could inform policy mechanisms to better align market incentives with long-term sustainability goals.

9.4LGOct 2, 2025Code
Asymmetric Proximal Policy Optimization: mini-critics boost LLM reasoning

Jiashun Liu, Johan Obando-Ceron, Han Lu et al.

Most recent RL for LLMs (RL4LLM) methods avoid explicit critics, replacing them with average advantage baselines. This shift is largely pragmatic: conventional value functions are computationally expensive to train at LLM scale and often fail under sparse rewards and long reasoning horizons. We revisit this bottleneck from an architectural perspective and introduce Asymmetric Proximal Policy Optimization (AsyPPO), a simple and scalable framework that restores the critics role while remaining efficient in large-model settings. AsyPPO employs a set of lightweight mini-critics, each trained on disjoint prompt shards. This design encourages diversity while preserving calibration, reducing value-estimation bias. Beyond robust estimation, AsyPPO leverages inter-critic uncertainty to refine the policy update: (i) masking advantages in states where critics agree and gradients add little learning signal, and (ii) filtering high-divergence states from entropy regularization, suppressing spurious exploration. After training on open-source data with only 5,000 samples, AsyPPO consistently improves learning stability and performance across multiple benchmarks over strong baselines, such as GRPO, achieving performance gains of more than six percent on Qwen3-4b-Base and about three percent on Qwen3-8b-Base and Qwen3-14b-Base over classic PPO, without additional tricks. These results highlight the importance of architectural innovations for scalable, efficient algorithms.

36.9LGMay 30, 2023Code
Bigger, Better, Faster: Human-level Atari with human-level efficiency

Max Schwarzer, Johan Obando-Ceron, Aaron Courville et al.

We introduce a value-based RL agent, which we call BBF, that achieves super-human performance in the Atari 100K benchmark. BBF relies on scaling the neural networks used for value estimation, as well as a number of other design choices that enable this scaling in a sample-efficient manner. We conduct extensive analyses of these design choices and provide insights for future work. We end with a discussion about updating the goalposts for sample-efficient RL research on the ALE. We make our code and data publicly available at https://github.com/google-research/google-research/tree/master/bigger_better_faster.

24.0LGMay 26, 2023Code
Let the Flows Tell: Solving Graph Combinatorial Optimization Problems with GFlowNets

Dinghuai Zhang, Hanjun Dai, Nikolay Malkin et al.

Combinatorial optimization (CO) problems are often NP-hard and thus out of reach for exact algorithms, making them a tempting domain to apply machine learning methods. The highly structured constraints in these problems can hinder either optimization or sampling directly in the solution space. On the other hand, GFlowNets have recently emerged as a powerful machinery to efficiently sample from composite unnormalized densities sequentially and have the potential to amortize such solution-searching processes in CO, as well as generate diverse solution candidates. In this paper, we design Markov decision processes (MDPs) for different combinatorial problems and propose to train conditional GFlowNets to sample from the solution space. Efficient training techniques are also developed to benefit long-range credit assignment. Through extensive experiments on a variety of different CO tasks with synthetic and realistic data, we demonstrate that GFlowNet policies can efficiently find high-quality solutions. Our implementation is open-sourced at https://github.com/zdhNarsil/GFlowNet-CombOpt.

29.5LGFeb 3, 2022Code
Generative Flow Networks for Discrete Probabilistic Modeling

Dinghuai Zhang, Nikolay Malkin, Zhen Liu et al.

We present energy-based generative flow networks (EB-GFN), a novel probabilistic modeling algorithm for high-dimensional discrete data. Building upon the theory of generative flow networks (GFlowNets), we model the generation process by a stochastic data construction policy and thus amortize expensive MCMC exploration into a fixed number of actions sampled from a GFlowNet. We show how GFlowNets can approximately perform large-block Gibbs sampling to mix between modes. We propose a framework to jointly train a GFlowNet with an energy function, so that the GFlowNet learns to sample from the energy distribution, while the energy learns with an approximate MLE objective with negative samples from the GFlowNet. We demonstrate EB-GFN's effectiveness on various probabilistic modeling tasks. Code is publicly available at https://github.com/zdhNarsil/EB_GFN.

12.6CVNov 23, 2021Code
Multi-label Iterated Learning for Image Classification with Label Ambiguity

Sai Rajeswar, Pau Rodriguez, Soumye Singhal et al.

Transfer learning from large-scale pre-trained models has become essential for many computer vision tasks. Recent studies have shown that datasets like ImageNet are weakly labeled since images with multiple object classes present are assigned a single label. This ambiguity biases models towards a single prediction, which could result in the suppression of classes that tend to co-occur in the data. Inspired by language emergence literature, we propose multi-label iterated learning (MILe) to incorporate the inductive biases of multi-label learning from single labels using the framework of iterated learning. MILe is a simple yet effective procedure that builds a multi-label description of the image by propagating binary predictions through successive generations of teacher and student networks with a learning bottleneck. Experiments show that our approach exhibits systematic benefits on ImageNet accuracy as well as ReaL F1 score, which indicates that MILe deals better with label ambiguity than the standard training procedure, even when fine-tuning from self-supervised weights. We also show that MILe is effective reducing label noise, achieving state-of-the-art performance on real-world large-scale noisy data such as WebVision. Furthermore, MILe improves performance in class incremental settings such as IIRC and it is robust to distribution shifts. Code: https://github.com/rajeswar18/MILe

48.9LGAug 30, 2021Code
Deep Reinforcement Learning at the Edge of the Statistical Precipice

Rishabh Agarwal, Max Schwarzer, Pablo Samuel Castro et al.

Deep reinforcement learning (RL) algorithms are predominantly evaluated by comparing their relative performance on a large suite of tasks. Most published results on deep RL benchmarks compare point estimates of aggregate performance such as mean and median scores across tasks, ignoring the statistical uncertainty implied by the use of a finite number of training runs. Beginning with the Arcade Learning Environment (ALE), the shift towards computationally-demanding benchmarks has led to the practice of evaluating only a small number of runs per task, exacerbating the statistical uncertainty in point estimates. In this paper, we argue that reliable evaluation in the few run deep RL regime cannot ignore the uncertainty in results without running the risk of slowing down progress in the field. We illustrate this point using a case study on the Atari 100k benchmark, where we find substantial discrepancies between conclusions drawn from point estimates alone versus a more thorough statistical analysis. With the aim of increasing the field's confidence in reported results with a handful of runs, we advocate for reporting interval estimates of aggregate performance and propose performance profiles to account for the variability in results, as well as present more robust and efficient aggregate metrics, such as interquartile mean scores, to achieve small uncertainty in results. Using such statistical tools, we scrutinize performance evaluations of existing algorithms on other widely used RL benchmarks including the ALE, Procgen, and the DeepMind Control Suite, again revealing discrepancies in prior comparisons. Our findings call for a change in how we evaluate performance in deep RL, for which we present a more rigorous evaluation methodology, accompanied with an open-source library rliable, to prevent unreliable results from stagnating the field.

28.5LGJun 9, 2021Code
Pretraining Representations for Data-Efficient Reinforcement Learning

Max Schwarzer, Nitarshan Rajkumar, Michael Noukhovitch et al.

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning representations which capture diverse aspects of the underlying MDP, we employ a combination of latent dynamics modelling and unsupervised goal-conditioned RL. When limited to 100k steps of interaction on Atari games (equivalent to two hours of human experience), our approach significantly surpasses prior work combining offline representation pretraining with task-specific finetuning, and compares favourably with other pretraining methods that require orders of magnitude more data. Our approach shows particular promise when combined with larger models as well as more diverse, task-aligned observational data -- approaching human-level performance and data-efficiency on Atari in our best setting. We provide code associated with this work at https://github.com/mila-iqia/SGI.

18.6LGMar 4, 2021Code
Continuous Coordination As a Realistic Scenario for Lifelong Learning

Hadi Nekoei, Akilesh Badrinaaraayanan, Aaron Courville et al.

Current deep reinforcement learning (RL) algorithms are still highly task-specific and lack the ability to generalize to new environments. Lifelong learning (LLL), however, aims at solving multiple tasks sequentially by efficiently transferring and using knowledge between tasks. Despite a surge of interest in lifelong RL in recent years, the lack of a realistic testbed makes robust evaluation of LLL algorithms difficult. Multi-agent RL (MARL), on the other hand, can be seen as a natural scenario for lifelong RL due to its inherent non-stationarity, since the agents' policies change over time. In this work, we introduce a multi-agent lifelong learning testbed that supports both zero-shot and few-shot settings. Our setup is based on Hanabi -- a partially-observable, fully cooperative multi-agent game that has been shown to be challenging for zero-shot coordination. Its large strategy space makes it a desirable environment for lifelong RL tasks. We evaluate several recent MARL methods, and benchmark state-of-the-art LLL algorithms in limited memory and computation regimes to shed light on their strengths and weaknesses. This continual learning paradigm also provides us with a pragmatic way of going beyond centralized training which is the most commonly used training protocol in MARL. We empirically show that the agents trained in our setup are able to coordinate well with unseen agents, without any additional assumptions made by previous works. The code and all pre-trained models are available at https://github.com/chandar-lab/Lifelong-Hanabi.

32.7AINov 29, 2017
HoME: a Household Multimodal Environment

Simon Brodeur, Ethan Perez, Ankesh Anand et al.

We introduce HoME: a Household Multimodal Environment for artificial agents to learn from vision, audio, semantics, physics, and interaction with objects and other agents, all within a realistic context. HoME integrates over 45,000 diverse 3D house layouts based on the SUNCG dataset, a scale which may facilitate learning, generalization, and transfer. HoME is an open-source, OpenAI Gym-compatible platform extensible to tasks in reinforcement learning, language grounding, sound-based navigation, robotics, multi-agent learning, and more. We hope HoME better enables artificial agents to learn as humans do: in an interactive, multimodal, and richly contextualized setting.

24.0CVNov 22, 2015Code
ReSeg: A Recurrent Neural Network-based Model for Semantic Segmentation

Francesco Visin, Marco Ciccone, Adriana Romero et al.

We propose a structured prediction architecture, which exploits the local generic features extracted by Convolutional Neural Networks and the capacity of Recurrent Neural Networks (RNN) to retrieve distant dependencies. The proposed architecture, called ReSeg, is based on the recently introduced ReNet model for image classification. We modify and extend it to perform the more challenging task of semantic segmentation. Each ReNet layer is composed of four RNN that sweep the image horizontally and vertically in both directions, encoding patches or activations, and providing relevant global information. Moreover, ReNet layers are stacked on top of pre-trained convolutional layers, benefiting from generic local features. Upsampling layers follow ReNet layers to recover the original image resolution in the final predictions. The proposed ReSeg architecture is efficient, flexible and suitable for a variety of semantic segmentation tasks. We evaluate ReSeg on several widely-used semantic segmentation datasets: Weizmann Horse, Oxford Flower, and CamVid; achieving state-of-the-art performance. Results show that ReSeg can act as a suitable architecture for semantic segmentation tasks, and may have further applications in other structured prediction problems. The source code and model hyperparameters are available on https://github.com/fvisin/reseg.

1.2MASep 3, 2024
Managing multiple agents by automatically adjusting incentives

Shunichi Akatsuka, Yaemi Teramoto, Aaron Courville

In the coming years, AI agents will be used for making more complex decisions, including in situations involving many different groups of people. One big challenge is that AI agent tends to act in its own interest, unlike humans who often think about what will be the best for everyone in the long run. In this paper, we explore a method to get self-interested agents to work towards goals that benefit society as a whole. We propose a method to add a manager agent to mediate agent interactions by assigning incentives to certain actions. We tested our method with a supply-chain management problem and showed that this framework (1) increases the raw reward by 22.2%, (2) increases the agents' reward by 23.8%, and (3) increases the manager's reward by 20.1%.

24.0CVApr 30, 2024Code
Modeling Caption Diversity in Contrastive Vision-Language Pretraining

Samuel Lavoie, Polina Kirichenko, Mark Ibrahim et al.

There are a thousand ways to caption an image. Contrastive Language Pretraining (CLIP) on the other hand, works by mapping an image and its caption to a single vector -- limiting how well CLIP-like models can represent the diverse ways to describe an image. In this work, we introduce Llip, Latent Language Image Pretraining, which models the diversity of captions that could match an image. Llip's vision encoder outputs a set of visual features that are mixed into a final representation by conditioning on information derived from the text. We show that Llip outperforms non-contextualized baselines like CLIP and SigLIP on a variety of tasks even with large-scale encoders. Llip improves zero-shot classification by an average of 2.9% zero-shot classification benchmarks with a ViT-G/14 encoder. Specifically, Llip attains a zero-shot top-1 accuracy of 83.5% on ImageNet outperforming a similarly sized CLIP by 1.4%. We also demonstrate improvement on zero-shot retrieval on MS-COCO by 6.0%. We provide a comprehensive analysis of the components introduced by the method and demonstrate that Llip leads to richer visual representations.

24.5LGFeb 19, 2024
In value-based deep reinforcement learning, a pruned network is a good network

Johan Obando-Ceron, Aaron Courville, Pablo Samuel Castro · mila

Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage prior insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables value-based agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks, using only a small fraction of the full network parameters.

31.0LGOct 23, 2024Code
Asynchronous RLHF: Faster and More Efficient Off-Policy RL for Language Models

Michael Noukhovitch, Shengyi Huang, Sophie Xhonneux et al. · mila

The dominant paradigm for RLHF is online and on-policy RL: synchronously generating from the large language model (LLM) policy, labelling with a reward model, and learning using feedback on the LLM's own outputs. While performant, this paradigm is computationally inefficient. Inspired by classical deep RL literature, we propose separating generation and learning in RLHF. This enables asynchronous generation of new samples while simultaneously training on old samples, leading to faster training and more compute-optimal scaling. However, asynchronous training relies on an underexplored regime, online but off-policy RLHF: learning on samples from previous iterations of our model which give a worse training signal. We tackle the fundamental challenge in this regime: how much off-policyness can we tolerate for asynchronous training to speed up learning but maintain performance? Among several RLHF algorithms we test, online DPO is found to be most robust to off-policy data, and robustness increases with the scale of the policy model. We study further compute optimizations for asynchronous RLHF but find that they come at a performance cost, giving rise to a trade-off. We verify the scalability of asynchronous RLHF by training a general-purpose chatbot from LLaMA 3.1 8B on an instruction-following task ~40% faster than a synchronous run while matching final performance. Finally, we extend our results to math and reasoning to demonstrate asynchronous RL can finetune Rho 1B on GSM8k ~70% faster while matching synchronous accuracy.

16.4LGMar 13, 2024Code
Scattered Mixture-of-Experts Implementation

Shawn Tan, Yikang Shen, Rameswar Panda et al.

We present ScatterMoE, an implementation of Sparse Mixture-of-Experts (SMoE) on GPUs. ScatterMoE builds upon existing implementations, and overcoming some of the limitations to improve inference and training speed, and memory footprint. This implementation achieves this by avoiding padding and making excessive copies of the input. We introduce ParallelLinear, the main component we use to build our implementation and the various kernels used to speed up the operation. We benchmark our implementation against Megablocks, and show that it enables a higher throughput and lower memory footprint. We also show how ParallelLinear enables extension of the Mixture-of-Experts concept by demonstrating with an implementation of Mixture of Attention.

15.0LGOct 23, 2024Code
Scaling Stick-Breaking Attention: An Efficient Implementation and In-depth Study

Shawn Tan, Songlin Yang, Aaron Courville et al.

The self-attention mechanism traditionally relies on the softmax operator, necessitating positional embeddings like RoPE, or position biases to account for token order. But current methods using still face length generalisation challenges. We investigate an alternative attention mechanism based on the stick-breaking process in larger scale settings. The method works as follows: For each token before the current, we determine a break point, which represents the proportion of the stick, the weight of the attention, to allocate to the current token. We repeat this on the remaining stick, until all tokens are allocated a weight, resulting in a sequence of attention weights. This process naturally incorporates recency bias, which has linguistic motivations for grammar parsing. We study the implications of replacing the conventional softmax-based attention mechanism with stick-breaking attention. We then discuss implementation of numerically stable stick-breaking attention and adapt Flash Attention to accommodate this mechanism. When used as a drop-in replacement for current softmax+RoPE attention systems, we find that stick-breaking attention performs competitively with current methods on length generalisation and downstream tasks. Stick-breaking also performs well at length generalisation, allowing a model trained with $2^{11}$ context window to perform well at $2^{14}$ with perplexity improvements.

11.5LGMay 7, 2024Code
The Curse of Diversity in Ensemble-Based Exploration

Zhixuan Lin, Pierluca D'Oro, Evgenii Nikishin et al. · mila

We uncover a surprising phenomenon in deep reinforcement learning: training a diverse ensemble of data-sharing agents -- a well-established exploration strategy -- can significantly impair the performance of the individual ensemble members when compared to standard single-agent training. Through careful analysis, we attribute the degradation in performance to the low proportion of self-generated data in the shared training data for each ensemble member, as well as the inefficiency of the individual ensemble members to learn from such highly off-policy data. We thus name this phenomenon the curse of diversity. We find that several intuitive solutions -- such as a larger replay buffer or a smaller ensemble size -- either fail to consistently mitigate the performance loss or undermine the advantages of ensembling. Finally, we demonstrate the potential of representation learning to counteract the curse of diversity with a novel method named Cross-Ensemble Representation Learning (CERL) in both discrete and continuous control domains. Our work offers valuable insights into an unexpected pitfall in ensemble-based exploration and raises important caveats for future applications of similar approaches.

24.4LGJun 18, 2025
Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning

Roger Creus Castanyer, Johan Obando-Ceron, Lu Li et al. · mila

Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure mode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales. We validate our findings on a variety of agents and suites of environments.

22.0LGJun 3, 2025
The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks

Walter Mayor, Johan Obando-Ceron, Aaron Courville et al. · mila

The use of parallel actors for data collection has been an effective technique used in reinforcement learning (RL) algorithms. The manner in which data is collected in these algorithms, controlled via the number of parallel environments and the rollout length, induces a form of bias-variance trade-off; the number of training passes over the collected data, on the other hand, must strike a balance between sample efficiency and overfitting. We conduct an empirical analysis of these trade-offs on PPO, one of the most popular RL algorithms that uses parallel actors, and establish connections to network plasticity and, more generally, optimization stability. We examine its impact on network architectures, as well as the hyper-parameter sensitivity when scaling data. Our analyses indicate that larger dataset sizes can increase final performance across a variety of settings, and that scaling parallel environments is more effective than increasing rollout lengths. These findings highlight the critical role of data collection strategies in improving agent performance.

8.6GTMay 2, 2024
LOQA: Learning with Opponent Q-Learning Awareness

Milad Aghajohari, Juan Agustin Duque, Tim Cooijmans et al.

In various real-world scenarios, interactions among agents often resemble the dynamics of general-sum games, where each agent strives to optimize its own utility. Despite the ubiquitous relevance of such settings, decentralized machine learning algorithms have struggled to find equilibria that maximize individual utility while preserving social welfare. In this paper we introduce Learning with Opponent Q-Learning Awareness (LOQA), a novel, decentralized reinforcement learning algorithm tailored to optimizing an agent's individual utility while fostering cooperation among adversaries in partially competitive environments. LOQA assumes the opponent samples actions proportionally to their action-value function Q. Experimental results demonstrate the effectiveness of LOQA at achieving state-of-the-art performance in benchmark scenarios such as the Iterated Prisoner's Dilemma and the Coin Game. LOQA achieves these outcomes with a significantly reduced computational footprint, making it a promising approach for practical multi-agent applications.

22.6LGMay 31, 2025
Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churn

Hongyao Tang, Johan Obando-Ceron, Pablo Samuel Castro et al. · mila

Plasticity, or the ability of an agent to adapt to new tasks, environments, or distributions, is crucial for continual learning. In this paper, we study the loss of plasticity in deep continual RL from the lens of churn: network output variability for out-of-batch data induced by mini-batch training. We demonstrate that (1) the loss of plasticity is accompanied by the exacerbation of churn due to the gradual rank decrease of the Neural Tangent Kernel (NTK) matrix; (2) reducing churn helps prevent rank collapse and adjusts the step size of regular RL gradients adaptively. Moreover, we introduce Continual Churn Approximated Reduction (C-CHAIN) and demonstrate it improves learning performance and outperforms baselines in a diverse range of continual learning environments on OpenAI Gym Control, ProcGen, DeepMind Control Suite, and MinAtar benchmarks.