Taeyoon Lee

h-index6
2papers

2 Papers

ROMar 15, 2024
Towards Embedding Dynamic Personas in Interactive Robots: Masquerading Animated Social Kinematics (MASK)

Jeongeun Park, Taemoon Jeong, Hyeonseong Kim et al.

This paper presents the design and development of an innovative interactive robotic system to enhance audience engagement using character-like personas. Built upon the foundations of persona-driven dialog agents, this work extends the agent's application to the physical realm, employing robots to provide a more captivating and interactive experience. The proposed system, named the Masquerading Animated Social Kinematic (MASK), leverages an anthropomorphic robot which interacts with guests using non-verbal interactions, including facial expressions and gestures. A behavior generation system based upon a finite-state machine structure effectively conditions robotic behavior to convey distinct personas. The MASK framework integrates a perception engine, a behavior selection engine, and a comprehensive action library to enable real-time, dynamic interactions with minimal human intervention in behavior design. Throughout the user subject studies, we examined whether the users could recognize the intended character in both personality- and film-character-based persona conditions. We conclude by discussing the role of personas in interactive agents and the factors to consider for creating an engaging user experience.

4.0ROMar 29
Robotic Dexterous Manipulation via Anisotropic Friction Modulation using Passive Rollers

Ethan Fisk, Taeyoon Lee, Shenli Yuan

Controlling friction at the fingertip is fundamental to dexterous manipulation, yet remains difficult to realize in robotic hands. We present the design and analysis of a robotic fingertip equipped with passive rollers that can be selectively braked or pivoted to modulate contact friction and constraint directions. When unbraked, the rollers permit unconstrained sliding of the contact point along the rolling direction; when braked, they resist motion like a conventional fingertip. The rollers are mounted on a pivoting mechanism, allowing reorientation of the constraint frame to accommodate different manipulation tasks. We develop a constraint-based model of the fingertip integrated into a parallel-jaw gripper and analyze its ability to support diverse manipulation strategies. Experiments show that the proposed design enables a wide range of dexterous actions that are conventionally challenging for robotic grippers, including sliding and pivoting within the grasp, robust adaptation to uncertain contacts, multi-object or multi-part manipulation, and interactions requiring asymmetric friction across fingers. These results demonstrate the versatility of passive roller fingertips as a low-complexity, mechanically efficient approach to friction modulation, advancing the development of more adaptable and robust robotic manipulation.