Yucong Zhou

h-index7
2papers
516citations

2 Papers

20.0CVOct 8, 2016Code
Crafting GBD-Net for Object Detection

Xingyu Zeng, Wanli Ouyang, Junjie Yan et al.

The visual cues from multiple support regions of different sizes and resolutions are complementary in classifying a candidate box in object detection. Effective integration of local and contextual visual cues from these regions has become a fundamental problem in object detection. In this paper, we propose a gated bi-directional CNN (GBD-Net) to pass messages among features from different support regions during both feature learning and feature extraction. Such message passing can be implemented through convolution between neighboring support regions in two directions and can be conducted in various layers. Therefore, local and contextual visual patterns can validate the existence of each other by learning their nonlinear relationships and their close interactions are modeled in a more complex way. It is also shown that message passing is not always helpful but dependent on individual samples. Gated functions are therefore needed to control message transmission, whose on-or-offs are controlled by extra visual evidence from the input sample. The effectiveness of GBD-Net is shown through experiments on three object detection datasets, ImageNet, Pascal VOC2007 and Microsoft COCO. This paper also shows the details of our approach in wining the ImageNet object detection challenge of 2016, with source code provided on \url{https://github.com/craftGBD/craftGBD}.

8.5CVSep 2, 2019Code
Towards Flops-constrained Face Recognition

Yu Liu, Guanglu Song, Manyuan Zhang et al.

Large scale face recognition is challenging especially when the computational budget is limited. Given a \textit{flops} upper bound, the key is to find the optimal neural network architecture and optimization method. In this article, we briefly introduce the solutions of team 'trojans' for the ICCV19 - Lightweight Face Recognition Challenge~\cite{lfr}. The challenge requires each submission to be one single model with the computational budget no higher than 30 GFlops. We introduce a searched network architecture `Efficient PolyFace' based on the Flops constraint, a novel loss function `ArcNegFace', a novel frame aggregation method `QAN++', together with a bag of useful tricks in our implementation (augmentations, regular face, label smoothing, anchor finetuning, etc.). Our basic model, `Efficient PolyFace', takes 28.25 Gflops for the `deepglint-large' image-based track, and the `PolyFace+QAN++' solution takes 24.12 Gflops for the `iQiyi-large' video-based track. These two solutions achieve 94.198\% @ 1e-8 and 72.981\% @ 1e-4 in the two tracks respectively, which are the state-of-the-art results.