Event-Illumination Collaborative Low-light Image Enhancement with a High-resolution Real-world DatasetSenyan Xu, Zhijing Sun, Kean Liu et al.
Event-based low-light image enhancement (LIE) methods mainly focus on incorporating high dynamic range (HDR) information from events while overlooking the essential global illumination in images and the inherent noise sensitivity of event signals in real-world scenarios. To address these issues, we propose EIC-LIE, an event-illumination collaborative LIE framework. Concretely, we first design an Event-Illumination Collaborative Interaction (EICI) module, which contains two key processes: forward gathering, which gathers HDR features across varying lighting conditions, and backward injection, which provides complementary content for illumination and event representations. Next, we introduce an Illumination-aware Event Filter (IAEF) that dynamically reduces event noise based on brightness statistics derived from images. Additionally, we build a beam-splitter-based hybrid imaging system to collect high-quality event-image pairs with temporal synchronization from dynamic scenes, providing the first high-resolution, real-world event-based LIE dataset. Extensive experiments show that our EIC-LIE outperforms state-of-the-art methods on five real-world and synthetic datasets, significantly surpassing previous methods with improvements of up to 1.24dB in PSNR and 0.069 in SSIM. The code and dataset are released at https://github.com/QUEAHREN/EIC-LIE.
33.6CVSep 17, 2025
Wan-Animate: Unified Character Animation and Replacement with Holistic ReplicationGang Cheng, Xin Gao, Li Hu et al.
We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by precisely replicating the expressions and movements of the character in the video to generate high-fidelity character videos. Alternatively, it can integrate the animated character into the reference video to replace the original character, replicating the scene's lighting and color tone to achieve seamless environmental integration. Wan-Animate is built upon the Wan model. To adapt it for character animation tasks, we employ a modified input paradigm to differentiate between reference conditions and regions for generation. This design unifies multiple tasks into a common symbolic representation. We use spatially-aligned skeleton signals to replicate body motion and implicit facial features extracted from source images to reenact expressions, enabling the generation of character videos with high controllability and expressiveness. Furthermore, to enhance environmental integration during character replacement, we develop an auxiliary Relighting LoRA. This module preserves the character's appearance consistency while applying the appropriate environmental lighting and color tone. Experimental results demonstrate that Wan-Animate achieves state-of-the-art performance. We are committed to open-sourcing the model weights and its source code.