Anh Nguyen

HC
h-index10
5papers
581citations
Novelty52%
AI Score31

5 Papers

47.6CROct 16, 2020Code
Input-Aware Dynamic Backdoor Attack

Anh Nguyen, Anh Tran

In recent years, neural backdoor attack has been considered to be a potential security threat to deep learning systems. Such systems, while achieving the state-of-the-art performance on clean data, perform abnormally on inputs with predefined triggers. Current backdoor techniques, however, rely on uniform trigger patterns, which are easily detected and mitigated by current defense methods. In this work, we propose a novel backdoor attack technique in which the triggers vary from input to input. To achieve this goal, we implement an input-aware trigger generator driven by diversity loss. A novel cross-trigger test is applied to enforce trigger nonreusablity, making backdoor verification impossible. Experiments show that our method is efficient in various attack scenarios as well as multiple datasets. We further demonstrate that our backdoor can bypass the state of the art defense methods. An analysis with a famous neural network inspector again proves the stealthiness of the proposed attack. Our code is publicly available at https://github.com/VinAIResearch/input-aware-backdoor-attack-release.

46.2CRFeb 20, 2021Code
WaNet -- Imperceptible Warping-based Backdoor Attack

Anh Nguyen, Anh Tran

With the thriving of deep learning and the widespread practice of using pre-trained networks, backdoor attacks have become an increasing security threat drawing many research interests in recent years. A third-party model can be poisoned in training to work well in normal conditions but behave maliciously when a trigger pattern appears. However, the existing backdoor attacks are all built on noise perturbation triggers, making them noticeable to humans. In this paper, we instead propose using warping-based triggers. The proposed backdoor outperforms the previous methods in a human inspection test by a wide margin, proving its stealthiness. To make such models undetectable by machine defenders, we propose a novel training mode, called the ``noise mode. The trained networks successfully attack and bypass the state-of-the-art defense methods on standard classification datasets, including MNIST, CIFAR-10, GTSRB, and CelebA. Behavior analyses show that our backdoors are transparent to network inspection, further proving this novel attack mechanism's efficiency.

3.2HCJun 1, 2017
3DTouch: Towards a Wearable 3D Input Device for 3D Applications

Anh Nguyen

Three-dimensional (3D) applications have come to every corner of life. We present 3DTouch, a novel 3D wearable input device worn on the fingertip for interacting with 3D applications. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. Moreover, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices such as Kinect. Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. We implemented a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. With 3DTouch project, we would like to provide an input device that reduces the gap between 3D applications and users.

6.2HCJun 21, 2014
3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit

Anh Nguyen, Amy Banic

We present 3DTouch, a novel 3D wearable input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally working across various 3D platforms. This paper presents a low-cost solution to designing and implementing such a device. Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. 3DTouch is self-contained, and designed to universally work on various 3D platforms. The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.

8.4HCJun 12, 2014
Low-cost Augmented Reality prototype for controlling network devices

Anh Nguyen, Amy Banic

With the evolution of mobile devices, and smart-phones in particular, comes the ability to create new experiences that enhance the way we see, interact, and manipulate objects, within the world that surrounds us. It is now possible to blend data from our senses and our devices in numerous ways that simply were not possible before using Augmented Reality technology. In a near future, when all of the office devices as well as your personal electronic gadgets are on a common wireless network, operating them using a universal remote controller would be possible. This paper presents an off-the-shelf, low-cost prototype that leverages the Augmented Reality technology to deliver a novel and interactive way of operating office network devices around using a mobile device. We believe this type of system may provide benefits to controlling multiple integrated devices and visualizing interconnectivity or utilizing visual elements to pass information from one device to another, or may be especially beneficial to control devices when interacting with them physically may be difficult or pose danger or harm.