OPTICSAug 5, 2023
Thin On-Sensor Nanophotonic Array CamerasPraneeth Chakravarthula, Jipeng Sun, Xiao Li et al.
Today's commodity camera systems rely on compound optics to map light originating from the scene to positions on the sensor where it gets recorded as an image. To record images without optical aberrations, i.e., deviations from Gauss' linear model of optics, typical lens systems introduce increasingly complex stacks of optical elements which are responsible for the height of existing commodity cameras. In this work, we investigate flat nanophotonic computational cameras as an alternative that employs an array of skewed lenslets and a learned reconstruction approach. The optical array is embedded on a metasurface that, at 700~nm height, is flat and sits on the sensor cover glass at 2.5~mm focal distance from the sensor. To tackle the highly chromatic response of a metasurface and design the array over the entire sensor, we propose a differentiable optimization method that continuously samples over the visible spectrum and factorizes the optical modulation for different incident fields into individual lenses. We reconstruct a megapixel image from our flat imager with a learned probabilistic reconstruction method that employs a generative diffusion model to sample an implicit prior. To tackle scene-dependent aberrations in broadband, we propose a method for acquiring paired captured training data in varying illumination conditions. We assess the proposed flat camera design in simulation and with an experimental prototype, validating that the method is capable of recovering images from diverse scenes in broadband with a single nanophotonic layer.
CVAug 7, 2023
Spatially Varying Nanophotonic Neural NetworksKaixuan Wei, Xiao Li, Johannes Froech et al.
The explosive growth of computation and energy cost of artificial intelligence has spurred strong interests in new computing modalities as potential alternatives to conventional electronic processors. Photonic processors that execute operations using photons instead of electrons, have promised to enable optical neural networks with ultra-low latency and power consumption. However, existing optical neural networks, limited by the underlying network designs, have achieved image recognition accuracy far below that of state-of-the-art electronic neural networks. In this work, we close this gap by embedding massively parallelized optical computation into flat camera optics that perform neural network computation during the capture, before recording an image on the sensor. Specifically, we harness large kernels and propose a large-kernel spatially-varying convolutional neural network learned via low-dimensional reparameterization techniques. We experimentally instantiate the network with a flat meta-optical system that encompasses an array of nanophotonic structures designed to induce angle-dependent responses. Combined with an extremely lightweight electronic backend with approximately 2K parameters we demonstrate a reconfigurable nanophotonic neural network reaches 72.76\% blind test classification accuracy on CIFAR-10 dataset, and, as such, the first time, an optical neural network outperforms the first modern digital neural network -- AlexNet (72.64\%) with 57M parameters, bringing optical neural network into modern deep learning era.
CVJul 12, 2023
Stochastic Light Field HolographyFlorian Schiffers, Praneeth Chakravarthula, Nathan Matsuda et al.
The Visual Turing Test is the ultimate goal to evaluate the realism of holographic displays. Previous studies have focused on addressing challenges such as limited étendue and image quality over a large focal volume, but they have not investigated the effect of pupil sampling on the viewing experience in full 3D holograms. In this work, we tackle this problem with a novel hologram generation algorithm motivated by matching the projection operators of incoherent Light Field and coherent Wigner Function light transport. To this end, we supervise hologram computation using synthesized photographs, which are rendered on-the-fly using Light Field refocusing from stochastically sampled pupil states during optimization. The proposed method produces holograms with correct parallax and focus cues, which are important for passing the Visual Turing Test. We validate that our approach compares favorably to state-of-the-art CGH algorithms that use Light Field and Focal Stack supervision. Our experiments demonstrate that our algorithm significantly improves the realism of the viewing experience for a variety of different pupil states.
HCDec 8, 2022
ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual GuidanceAhmet Güzel, Jeanne Beyazian, Praneeth Chakravarthula et al.
A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively impacting the viewer's visual experience. In this work, we remedy the usage of prescription eyeglasses in Virtual Reality (VR) headsets by shifting the optical complexity completely into software and propose a prescription-aware rendering approach for providing sharper and immersive VR imagery. To this end, we develop a differentiable display and visual perception model encapsulating display-specific parameters, color and visual acuity of human visual system and the user-specific refractive errors. Using this differentiable visual perception model, we optimize the rendered imagery in the display using stochastic gradient-descent solvers. This way, we provide prescription glasses-free sharper images for a person with vision impairments. We evaluate our approach on various displays, including desktops and VR headsets, and show significant quality and contrast improvements for users with vision impairments.
CVMay 24
DeltaCam: Differential Intrinsic Camera Modeling for Video GenerationDebabrata Mandal, Zhihan Peng, Yujie Wang et al.
Incorporating camera intrinsics into video generation models offers a principled way to control not only scene dynamics but also the imaging process that governs visual appearance. Prior work has primarily focused on extrinsic control, such as camera pose and motion, while treating intrinsic camera parameters as implicit or fixed. A key bottleneck is the lack of large-scale video datasets with accurate and diverse temporally varying camera metadata, which makes learning absolute camera parameterizations difficult. As a result, current models struggle to incorporate photographic camera behavior, including depth-of-field transitions, exposure variations, lens distortions, and color processing, in a controllable and temporally consistent manner. We introduce DeltaCam, a video diffusion framework that models camera behavior through $Δ$-parameterized neural camera adaptors, operating on relative changes in camera motion and intrinsics instead of absolute states. By learning this differential formulation from synthetic video data, we mitigate reliance on precise real-world camera labels and enable smooth, consistent control over imaging factors such as focal length, aperture, ISO, color temperature, and lens distortion. We extend this framework to real-world footage through two mechanisms: finetuning the controls on real image-metadata pairs for precise shot matching, and extracting disentangled embeddings for implicit video-to-video style transfer without requiring explicit camera parameters. By effectively separating scene content from intrinsic imaging behavior, DeltaCam enables camera-consistent video generation and editing operations that are difficult to achieve with existing models. Ultimately, our results establish a practical and scalable approach for bridging synthetic control and real-world photographic emulation.
OPTICSApr 17
Ellipsography: Single-Shot Speckle-Free Holography via Vectorial Interference ShapingAnzhou Wen, Praneeth Chakravarthula
Holographic displays are widely regarded as the "ultimate" display technology, promising immersive 3D visuals with natural depth cues, continuous parallax, and perceptual realism. Realizing this potential, however, has remained elusive due to persistent image quality limitations -- most notably speckle noise, a byproduct of the random interference inherent to coherent light. This is typically further exacerbated by the hologram's phase randomness required for maintaining uniform energy distribution across the eyebox. While speckle suppression techniques like temporal multiplexing or smooth-phase heuristics exist, they often necessitate high-speed hardware and introduce visual artifacts, hindering their practical adoption. We introduce Ellipsography, a single-shot holography technique that achieves near-limit speckle suppression, reaching the image fidelity equivalent to averaging a million conventional scalar holograms -- in a single frame in simulation. By jointly modulating the phase and polarization of light, we structure optical interference and suppress speckle at its source. We present a full pipeline including a vectorial wave model, an end-to-end hologram synthesis algorithm, and a functional prototype display. Our experiments demonstrate substantial improvements in visual clarity, depth continuity, and focus cues over current state-of-the-art methods, achieving high-quality reconstructions approaching 30dB PSNR on a real holographic display for the first time -- a 10dB improvement over the best existing techniques. By pushing holographic reconstruction closer to the perceptual quality expected of modern displays, Ellipsography sets a new benchmark for practical, high-fidelity, speckle-free holography.
CVAug 17, 2024
Pupil-Adaptive 3D Holography Beyond Coherent Depth-of-FieldYujie Wang, Baoquan Chen, Praneeth Chakravarthula
Recent holographic display approaches propelled by deep learning have shown remarkable success in enabling high-fidelity holographic projections. However, these displays have still not been able to demonstrate realistic focus cues, and a major gap still remains between the defocus effects possible with a coherent light-based holographic display and those exhibited by incoherent light in the real world. Moreover, existing methods have not considered the effects of the observer's eye pupil size variations on the perceived quality of 3D projections, especially on the defocus blur due to varying depth-of-field of the eye. In this work, we propose a framework that bridges the gap between the coherent depth-of-field of holographic displays and what is seen in the real world due to incoherent light. To this end, we investigate the effect of varying shape and motion of the eye pupil on the quality of holographic projections, and devise a method that changes the depth-of-the-field of holographic projections dynamically in a pupil-adaptive manner. Specifically, we introduce a learning framework that adjusts the receptive fields on-the-go based on the current state of the observer's eye pupil to produce image effects that otherwise are not possible in current computer-generated holography approaches. We validate the proposed method both in simulations and on an experimental prototype holographic display, and demonstrate significant improvements in the depiction of depth-of-field effects, outperforming existing approaches both qualitatively and quantitatively by at least 5 dB in peak signal-to-noise ratio.
CVDec 9, 2022
Cross-Domain Synthetic-to-Real In-the-Wild Depth and Normal Estimation for 3D Scene UnderstandingJay Bhanushali, Manivannan Muniyandi, Praneeth Chakravarthula
We present a cross-domain inference technique that learns from synthetic data to estimate depth and normals for in-the-wild omnidirectional 3D scenes encountered in real-world uncontrolled settings. To this end, we introduce UBotNet, an architecture that combines UNet and Bottleneck Transformer elements to predict consistent scene normals and depth. We also introduce the OmniHorizon synthetic dataset containing 24,335 omnidirectional images that represent a wide variety of outdoor environments, including buildings, streets, and diverse vegetation. This dataset is generated from expansive, lifelike virtual spaces and encompasses dynamic scene elements, such as changing lighting conditions, different times of day, pedestrians, and vehicles. Our experiments show that UBotNet achieves significantly improved accuracy in depth estimation and normal estimation compared to existing models. Lastly, we validate cross-domain synthetic-to-real depth and normal estimation on real outdoor images using UBotNet trained solely on our synthetic OmniHorizon dataset, demonstrating the potential of both the synthetic dataset and the proposed network for real-world scene understanding applications.
CVDec 16, 2025
Robust Single-shot Structured Light 3D Imaging via Neural Feature DecodingJiaheng Li, Qiyu Dai, Lihan Li et al.
We consider the problem of active 3D imaging using single-shot structured light systems, which are widely employed in commercial 3D sensing devices such as Apple Face ID and Intel RealSense. Traditional structured light methods typically decode depth correspondences through pixel-domain matching algorithms, resulting in limited robustness under challenging scenarios like occlusions, fine-structured details, and non-Lambertian surfaces. Inspired by recent advances in neural feature matching, we propose a learning-based structured light decoding framework that performs robust correspondence matching within feature space rather than the fragile pixel domain. Our method extracts neural features from the projected patterns and captured infrared (IR) images, explicitly incorporating their geometric priors by building cost volumes in feature space, achieving substantial performance improvements over pixel-domain decoding approaches. To further enhance depth quality, we introduce a depth refinement module that leverages strong priors from large-scale monocular depth estimation models, improving fine detail recovery and global structural coherence. To facilitate effective learning, we develop a physically-based structured light rendering pipeline, generating nearly one million synthetic pattern-image pairs with diverse objects and materials for indoor settings. Experiments demonstrate that our method, trained exclusively on synthetic data with multiple structured light patterns, generalizes well to real-world indoor environments, effectively processes various pattern types without retraining, and consistently outperforms both commercial structured light systems and passive stereo RGB-based depth estimation methods. Project page: https://namisntimpot.github.io/NSLweb/.
CVFeb 7, 2025
High-Speed Dynamic 3D Imaging with Sensor Fusion SplattingZihao Zou, Ziyuan Qu, Xi Peng et al.
Capturing and reconstructing high-speed dynamic 3D scenes has numerous applications in computer graphics, vision, and interdisciplinary fields such as robotics, aerodynamics, and evolutionary biology. However, achieving this using a single imaging modality remains challenging. For instance, traditional RGB cameras suffer from low frame rates, limited exposure times, and narrow baselines. To address this, we propose a novel sensor fusion approach using Gaussian splatting, which combines RGB, depth, and event cameras to capture and reconstruct deforming scenes at high speeds. The key insight of our method lies in leveraging the complementary strengths of these imaging modalities: RGB cameras capture detailed color information, event cameras record rapid scene changes with microsecond resolution, and depth cameras provide 3D scene geometry. To unify the underlying scene representation across these modalities, we represent the scene using deformable 3D Gaussians. To handle rapid scene movements, we jointly optimize the 3D Gaussian parameters and their temporal deformation fields by integrating data from all three sensor modalities. This fusion enables efficient, high-quality imaging of fast and complex scenes, even under challenging conditions such as low light, narrow baselines, or rapid motion. Experiments on synthetic and real datasets captured with our prototype sensor fusion setup demonstrate that our method significantly outperforms state-of-the-art techniques, achieving noticeable improvements in both rendering fidelity and structural accuracy.
CVMar 20, 2025
UniCoRN: Latent Diffusion-based Unified Controllable Image Restoration Network across Multiple DegradationsDebabrata Mandal, Soumitri Chattopadhyay, Guansen Tong et al.
Image restoration is essential for enhancing degraded images across computer vision tasks. However, most existing methods address only a single type of degradation (e.g., blur, noise, or haze) at a time, limiting their real-world applicability where multiple degradations often occur simultaneously. In this paper, we propose UniCoRN, a unified image restoration approach capable of handling multiple degradation types simultaneously using a multi-head diffusion model. Specifically, we uncover the potential of low-level visual cues extracted from images in guiding a controllable diffusion model for real-world image restoration and we design a multi-head control network adaptable via a mixture-of-experts strategy. We train our model without any prior assumption of specific degradations, through a smartly designed curriculum learning recipe. Additionally, we also introduce MetaRestore, a metalens imaging benchmark containing images with multiple degradations and artifacts. Extensive evaluations on several challenging datasets, including our benchmark, demonstrate that our method achieves significant performance gains and can robustly restore images with severe degradations. Project page: https://codejaeger.github.io/unicorn-gh
CVDec 9, 2024
Event fields: Capturing light fields at high speed, resolution, and dynamic rangeZiyuan Qu, Zihao Zou, Vivek Boominathan et al.
Event cameras, which feature pixels that independently respond to changes in brightness, are becoming increasingly popular in high-speed applications due to their lower latency, reduced bandwidth requirements, and enhanced dynamic range compared to traditional frame-based cameras. Numerous imaging and vision techniques have leveraged event cameras for high-speed scene understanding by capturing high-framerate, high-dynamic range videos, primarily utilizing the temporal advantages inherent to event cameras. Additionally, imaging and vision techniques have utilized the light field-a complementary dimension to temporal information-for enhanced scene understanding. In this work, we propose "Event Fields", a new approach that utilizes innovative optical designs for event cameras to capture light fields at high speed. We develop the underlying mathematical framework for Event Fields and introduce two foundational frameworks to capture them practically: spatial multiplexing to capture temporal derivatives and temporal multiplexing to capture angular derivatives. To realize these, we design two complementary optical setups one using a kaleidoscope for spatial multiplexing and another using a galvanometer for temporal multiplexing. We evaluate the performance of both designs using a custom-built simulator and real hardware prototypes, showcasing their distinct benefits. Our event fields unlock the full advantages of typical light fields-like post-capture refocusing and depth estimation-now supercharged for high-speed and high-dynamic range scenes. This novel light-sensing paradigm opens doors to new applications in photography, robotics, and AR/VR, and presents fresh challenges in rendering and machine learning.
IVJan 26, 2025
FlatTrack: Eye-tracking with ultra-thin lensless camerasPurvam Jain, Althaf M. Nazar, Salman S. Khan et al.
Existing eye trackers use cameras based on thick compound optical elements, necessitating the cameras to be placed at focusing distance from the eyes. This results in the overall bulk of wearable eye trackers, especially for augmented and virtual reality (AR/VR) headsets. We overcome this limitation by building a compact flat eye gaze tracker using mask-based lensless cameras. These cameras, in combination with co-designed lightweight deep neural network algorithm, can be placed in extreme close proximity to the eye, within the eyeglasses frame, resulting in ultra-flat and lightweight eye gaze tracker system. We collect a large dataset of near-eye lensless camera measurements along with their calibrated gaze directions for training the gaze tracking network. Through real and simulation experiments, we show that the proposed gaze tracking system performs on par with conventional lens-based trackers while maintaining a significantly flatter and more compact form-factor. Moreover, our gaze regressor boasts real-time (>125 fps) performance for gaze tracking.
CVNov 27, 2024
Structured light with a million light planes per secondDhawal Sirikonda, Praneeth Chakravarthula, Ioannis Gkioulekas et al.
We introduce a structured light system that enables full-frame 3D scanning at speeds of $1000\text{ fps}$, four times faster than the previous fastest systems. Our key innovation is the use of a custom acousto-optic light scanning device capable of projecting two million light planes per second. Coupling this device with an event camera allows our system to overcome the key bottleneck preventing previous structured light systems based on event cameras from achieving higher scanning speeds -- the limited rate of illumination steering. Unlike these previous systems, ours uses the event camera's full-frame bandwidth, shifting the speed bottleneck from the illumination side to the imaging side. To mitigate this new bottleneck and further increase scanning speed, we introduce adaptive scanning strategies that leverage the event camera's asynchronous operation by selectively illuminating regions of interest, thereby achieving effective scanning speeds an order of magnitude beyond the camera's theoretical limit.
CVMar 8
UnSCAR: Universal, Scalable, Controllable, and Adaptable Image RestorationDebabrata Mandal, Soumitri Chattopadhyay, Yujie Wang et al.
Universal image restoration aims to recover clean images from arbitrary real-world degradations using a single inference model. Despite significant progress, existing all-in-one restoration networks do not scale to multiple degradations. As the number of degradations increases, training becomes unstable, models grow excessively large, and performance drops across both seen and unseen domains. In this work, we show that scaling universal restoration is fundamentally limited by interference across degradations during joint learning, leading to catastrophic task forgetting. To address this challenge, we introduce a unified inference pipeline with a multi-branch mixture-of-experts architecture that decomposes restoration knowledge across specialized task-adaptable experts. Our approach enables scalable learning (over sixteen degradations), adapts and generalizes robustly to unseen domains, and supports user-controllable restoration across degradations. Beyond achieving superior performance across benchmarks, this work establishes a new design paradigm for scalable and controllable universal image restoration.
OPTICSOct 11, 2025
Enabling High-Quality In-the-Wild Imaging from Severely Aberrated Metalens BurstsDebabrata Mandal, Zhihan Peng, Yujie Wang et al.
We tackle the challenge of robust, in-the-wild imaging using ultra-thin nanophotonic metalens cameras. Meta-lenses, composed of planar arrays of nanoscale scatterers, promise dramatic reductions in size and weight compared to conventional refractive optics. However, severe chromatic aberration, pronounced light scattering, narrow spectral bandwidth, and low light efficiency continue to limit their practical adoption. In this work, we present an end-to-end solution for in-the-wild imaging that pairs a metalens several times thinner than conventional optics with a bespoke multi-image restoration framework optimized for practical metalens cameras. Our method centers on a lightweight convolutional network paired with a memory-efficient burst fusion algorithm that adaptively corrects noise, saturation clipping, and lens-induced distortions across rapid sequences of extremely degraded metalens captures. Extensive experiments on diverse, real-world handheld captures demonstrate that our approach consistently outperforms existing burst-mode and single-image restoration techniques.These results point toward a practical route for deploying metalens-based cameras in everyday imaging applications.
IVDec 5, 2024
Aberration Correcting Vision Transformers for High-Fidelity Metalens ImagingByeonghyeon Lee, Youbin Kim, Yongjae Jo et al.
Metalens is an emerging optical system with an irreplaceable merit in that it can be manufactured in ultra-thin and compact sizes, which shows great promise in various applications. Despite its advantage in miniaturization, its practicality is constrained by spatially varying aberrations and distortions, which significantly degrade the image quality. Several previous arts have attempted to address different types of aberrations, yet most of them are mainly designed for the traditional bulky lens and ineffective to remedy harsh aberrations of the metalens. While there have existed aberration correction methods specifically for metalens, they still fall short of restoration quality. In this work, we propose a novel aberration correction framework for metalens-captured images, harnessing Vision Transformers (ViT) that have the potential to restore metalens images with non-uniform aberrations. Specifically, we devise a Multiple Adaptive Filters Guidance (MAFG), where multiple Wiener filters enrich the degraded input images with various noise-detail balances and a cross-attention module reweights the features considering the different degrees of aberrations. In addition, we introduce a Spatial and Transposed self-Attention Fusion (STAF) module, which aggregates features from spatial self-attention and transposed self-attention modules to further ameliorate aberration correction. We conduct extensive experiments, including correcting aberrated images and videos, and clean 3D reconstruction. The proposed method outperforms the previous arts by a significant margin. We further fabricate a metalens and verify the practicality of our method by restoring the images captured with the manufactured metalens. Code and pre-trained models are available at https://benhenryl.github.io/Metalens-Transformer.
GRJun 2, 2024
End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave ModelXinge Yang, Matheus Souza, Kunyi Wang et al.
Hybrid refractive-diffractive lenses combine the light efficiency of refractive lenses with the information encoding power of diffractive optical elements (DOE), showing great potential as the next generation of imaging systems. However, accurately simulating such hybrid designs is generally difficult, and in particular, there are no existing differentiable image formation models for hybrid lenses with sufficient accuracy. In this work, we propose a new hybrid ray-tracing and wave-propagation (ray-wave) model for accurate simulation of both optical aberrations and diffractive phase modulation, where the DOE is placed between the last refractive surface and the image sensor, i.e. away from the Fourier plane that is often used as a DOE position. The proposed ray-wave model is fully differentiable, enabling gradient back-propagation for end-to-end co-design of refractive-diffractive lens optimization and the image reconstruction network. We validate the accuracy of the proposed model by comparing the simulated point spread functions (PSFs) with theoretical results, as well as simulation experiments that show our model to be more accurate than solutions implemented in commercial software packages like Zemax. We demonstrate the effectiveness of the proposed model through real-world experiments and show significant improvements in both aberration correction and extended depth-of-field (EDoF) imaging. We believe the proposed model will motivate further investigation into a wide range of applications in computational imaging, computational photography, and advanced optical design. Code will be released upon publication.
IVSep 16, 2021
Neural Étendue Expander for Ultra-Wide-Angle High-Fidelity Holographic DisplayEthan Tseng, Grace Kuo, Seung-Hwan Baek et al.
Holographic displays can generate light fields by dynamically modulating the wavefront of a coherent beam of light using a spatial light modulator, promising rich virtual and augmented reality applications. However, the limited spatial resolution of existing dynamic spatial light modulators imposes a tight bound on the diffraction angle. As a result, modern holographic displays possess low étendue, which is the product of the display area and the maximum solid angle of diffracted light. The low étendue forces a sacrifice of either the field-of-view (FOV) or the display size. In this work, we lift this limitation by presenting neural étendue expanders. This new breed of optical elements, which is learned from a natural image dataset, enables higher diffraction angles for ultra-wide FOV while maintaining both a compact form factor and the fidelity of displayed contents to human viewers. With neural étendue expanders, we experimentally achieve 64$\times$ étendue expansion of natural images in full color, expanding the FOV by an order of magnitude horizontally and vertically, with high-fidelity reconstruction quality (measured in PSNR) over 29 dB on retinal-resolution images.
HCAug 10, 2021
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic DisplaysPraneeth Chakravarthula, Zhan Zhang, Okan Tursun et al.
Computer-generated holographic (CGH) displays show great potential and are emerging as the next-generation displays for augmented and virtual reality, and automotive heads-up displays. One of the critical problems harming the wide adoption of such displays is the presence of speckle noise inherent to holography, that compromises its quality by introducing perceptible artifacts. Although speckle noise suppression has been an active research area, the previous works have not considered the perceptual characteristics of the Human Visual System (HVS), which receives the final displayed imagery. However, it is well studied that the sensitivity of the HVS is not uniform across the visual field, which has led to gaze-contingent rendering schemes for maximizing the perceptual quality in various computer-generated imagery. Inspired by this, we present the first method that reduces the "perceived speckle noise" by integrating foveal and peripheral vision characteristics of the HVS, along with the retinal point spread function, into the phase hologram computation. Specifically, we introduce the anatomical and statistical retinal receptor distribution into our computational hologram optimization, which places a higher priority on reducing the perceived foveal speckle noise while being adaptable to any individual's optical aberration on the retina. Our method demonstrates superior perceptual quality on our emulated holographic display. Our evaluations with objective measurements and subjective studies demonstrate a significant reduction of the human perceived noise.
GRMar 30, 2021
FoV-NeRF: Foveated Neural Radiance Fields for Virtual RealityNianchen Deng, Zhenyi He, Jiannan Ye et al.
Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in neural rendering showed promise of unlocking new possibilities in 3D computer graphics via image-based representations of virtual or physical environments. Specifically, the neural radiance fields (NeRF) demonstrated that photo-realistic quality and continuous view changes of 3D scenes can be achieved without loss of view-dependent effects. While NeRF can significantly benefit rendering for VR applications, it faces unique challenges posed by high field-of-view, high resolution, and stereoscopic/egocentric viewing, typically causing low quality and high latency of the rendered images. In VR, this not only harms the interaction experience but may also cause sickness. To tackle these problems toward six-degrees-of-freedom, egocentric, and stereo NeRF in VR, we present the first gaze-contingent 3D neural representation and view synthesis method. We incorporate the human psychophysics of visual- and stereo-acuity into an egocentric neural representation of 3D scenery. We then jointly optimize the latency/performance and visual quality while mutually bridging human perception and neural scene synthesis to achieve perceptually high-quality immersive interaction. We conducted both objective analysis and subjective studies to evaluate the effectiveness of our approach. We find that our method significantly reduces latency (up to 99% time reduction compared with NeRF) without loss of high-fidelity rendering (perceptually identical to full-resolution ground truth). The presented approach may serve as the first step toward future VR/AR systems that capture, teleport, and visualize remote environments in real-time.