Yuxiang Yang

CV
h-index19
14papers
392citations
Novelty49%
AI Score52

14 Papers

22.7CVJun 12, 2022Code
APT-36K: A Large-scale Benchmark for Animal Pose Estimation and Tracking

Yuxiang Yang, Junjie Yang, Yufei Xu et al.

Animal pose estimation and tracking (APT) is a fundamental task for detecting and tracking animal keypoints from a sequence of video frames. Previous animal-related datasets focus either on animal tracking or single-frame animal pose estimation, and never on both aspects. The lack of APT datasets hinders the development and evaluation of video-based animal pose estimation and tracking methods, limiting real-world applications, e.g., understanding animal behavior in wildlife conservation. To fill this gap, we make the first step and propose APT-36K, i.e., the first large-scale benchmark for animal pose estimation and tracking. Specifically, APT-36K consists of 2,400 video clips collected and filtered from 30 animal species with 15 frames for each video, resulting in 36,000 frames in total. After manual annotation and careful double-check, high-quality keypoint and tracking annotations are provided for all the animal instances. Based on APT-36K, we benchmark several representative models on the following three tracks: (1) supervised animal pose estimation on a single frame under intra- and inter-domain transfer learning settings, (2) inter-species domain generalization test for unseen animals, and (3) animal pose estimation with animal tracking. Based on the experimental results, we gain some empirical insights and show that APT-36K provides a valuable animal pose estimation and tracking benchmark, offering new challenges and opportunities for future research. The code and dataset will be made publicly available at https://github.com/pandorgan/APT-36K.

15.3CVNov 20, 2022Code
GLT-T: Global-Local Transformer Voting for 3D Single Object Tracking in Point Clouds

Jiahao Nie, Zhiwei He, Yuxiang Yang et al.

Current 3D single object tracking methods are typically based on VoteNet, a 3D region proposal network. Despite the success, using a single seed point feature as the cue for offset learning in VoteNet prevents high-quality 3D proposals from being generated. Moreover, seed points with different importance are treated equally in the voting process, aggravating this defect. To address these issues, we propose a novel global-local transformer voting scheme to provide more informative cues and guide the model pay more attention on potential seed points, promoting the generation of high-quality 3D proposals. Technically, a global-local transformer (GLT) module is employed to integrate object- and patch-aware prior into seed point features to effectively form strong feature representation for geometric positions of the seed points, thus providing more robust and accurate cues for offset learning. Subsequently, a simple yet effective training strategy is designed to train the GLT module. We develop an importance prediction branch to learn the potential importance of the seed points and treat the output weights vector as a training constraint term. By incorporating the above components together, we exhibit a superior tracking method GLT-T. Extensive experiments on challenging KITTI and NuScenes benchmarks demonstrate that GLT-T achieves state-of-the-art performance in the 3D single object tracking task. Besides, further ablation studies show the advantages of the proposed global-local transformer voting scheme over the original VoteNet. Code and models will be available at https://github.com/haooozi/GLT-T.

12.1CVApr 23, 2023Code
OSP2B: One-Stage Point-to-Box Network for 3D Siamese Tracking

Jiahao Nie, Zhiwei He, Yuxiang Yang et al.

Two-stage point-to-box network acts as a critical role in the recent popular 3D Siamese tracking paradigm, which first generates proposals and then predicts corresponding proposal-wise scores. However, such a network suffers from tedious hyper-parameter tuning and task misalignment, limiting the tracking performance. Towards these concerns, we propose a simple yet effective one-stage point-to-box network for point cloud-based 3D single object tracking. It synchronizes 3D proposal generation and center-ness score prediction by a parallel predictor without tedious hyper-parameters. To guide a task-aligned score ranking of proposals, a center-aware focal loss is proposed to supervise the training of the center-ness branch, which enhances the network's discriminative ability to distinguish proposals of different quality. Besides, we design a binary target classifier to identify target-relevant points. By integrating the derived classification scores with the center-ness scores, the resulting network can effectively suppress interference proposals and further mitigate task misalignment. Finally, we present a novel one-stage Siamese tracker OSP2B equipped with the designed network. Extensive experiments on challenging benchmarks including KITTI and Waymo SOT Dataset show that our OSP2B achieves leading performance with a considerable real-time speed.Code will be available at https://github.com/haooozi/OSP2B.

7.6CVApr 1, 2023Code
GLT-T++: Global-Local Transformer for 3D Siamese Tracking with Ranking Loss

Jiahao Nie, Zhiwei He, Yuxiang Yang et al.

Siamese trackers based on 3D region proposal network (RPN) have shown remarkable success with deep Hough voting. However, using a single seed point feature as the cue for voting fails to produce high-quality 3D proposals. Additionally, the equal treatment of seed points in the voting process, regardless of their significance, exacerbates this limitation. To address these challenges, we propose a novel transformer-based voting scheme to generate better proposals. Specifically, a global-local transformer (GLT) module is devised to integrate object- and patch-aware geometric priors into seed point features, resulting in robust and accurate cues for offset learning of seed points. To train the GLT module, we introduce an importance prediction branch that learns the potential importance weights of seed points as a training constraint. Incorporating this transformer-based voting scheme into 3D RPN, a novel Siamese method dubbed GLT-T is developed for 3D single object tracking on point clouds. Moreover, we identify that the highest-scored proposal in the Siamese paradigm may not be the most accurate proposal, which limits tracking performance. Towards this concern, we approach the binary score prediction task as a ranking problem, and design a target-aware ranking loss and a localization-aware ranking loss to produce accurate ranking of proposals. With the ranking losses, we further present GLT-T++, an enhanced version of GLT-T. Extensive experiments on multiple benchmarks demonstrate that our GLT-T and GLT-T++ outperform state-of-the-art methods in terms of tracking accuracy while maintaining a real-time inference speed. The source code will be made available at https://github.com/haooozi/GLT-T.

5.0CVSep 5, 2023Code
BEVTrack: A Simple and Strong Baseline for 3D Single Object Tracking in Bird's-Eye View

Yuxiang Yang, Yingqi Deng, Mian Pan et al.

3D Single Object Tracking (SOT) is a fundamental task in computer vision and plays a critical role in applications like autonomous driving. However, existing algorithms often involve complex designs and multiple loss functions, making model training and deployment challenging. Furthermore, their reliance on fixed probability distribution assumptions (e.g., Laplacian or Gaussian) hinders their ability to adapt to diverse target characteristics such as varying sizes and motion patterns, ultimately affecting tracking precision and robustness. To address these issues, we propose BEVTrack, a simple yet effective motion-based tracking method. BEVTrack directly estimates object motion in Bird's-Eye View (BEV) using a single regression loss. To enhance accuracy for targets with diverse attributes, it learns adaptive likelihood functions tailored to individual targets, avoiding the limitations of fixed distribution assumptions in previous methods. This approach provides valuable priors for tracking and significantly boosts performance. Comprehensive experiments on KITTI, NuScenes, and Waymo Open Dataset demonstrate that BEVTrack achieves state-of-the-art results while operating at 200 FPS, enabling real-time applicability. The code will be released at https://github.com/xmm-prio/BEVTrack.

11.1ROApr 17, 2023
Continuous Versatile Jumping Using Learned Action Residuals

Yuxiang Yang, Xiangyun Meng, Wenhao Yu et al.

Jumping is essential for legged robots to traverse through difficult terrains. In this work, we propose a hierarchical framework that combines optimal control and reinforcement learning to learn continuous jumping motions for quadrupedal robots. The core of our framework is a stance controller, which combines a manually designed acceleration controller with a learned residual policy. As the acceleration controller warm starts policy for efficient training, the trained policy overcomes the limitation of the acceleration controller and improves the jumping stability. In addition, a low-level whole-body controller converts the body pose command from the stance controller to motor commands. After training in simulation, our framework can be deployed directly to the real robot, and perform versatile, continuous jumping motions, including omni-directional jumps at up to 50cm high, 60cm forward, and jump-turning at up to 90 degrees. Please visit our website for more results: https://sites.google.com/view/learning-to-jump.

11.1ROJun 27, 2022
Learning Semantics-Aware Locomotion Skills from Human Demonstration

Yuxiang Yang, Xiangyun Meng, Wenhao Yu et al.

The semantics of the environment, such as the terrain type and property, reveals important information for legged robots to adjust their behaviors. In this work, we present a framework that learns semantics-aware locomotion skills from perception for quadrupedal robots, such that the robot can traverse through complex offroad terrains with appropriate speeds and gaits using perception information. Due to the lack of high-fidelity outdoor simulation, our framework needs to be trained directly in the real world, which brings unique challenges in data efficiency and safety. To ensure sample efficiency, we pre-train the perception model with an off-road driving dataset. To avoid the risks of real-world policy exploration, we leverage human demonstration to train a speed policy that selects a desired forward speed from camera image. For maximum traversability, we pair the speed policy with a gait selector, which selects a robust locomotion gait for each forward speed. Using only 40 minutes of human demonstration data, our framework learns to adjust the speed and gait of the robot based on perceived terrain semantics, and enables the robot to walk over 6km without failure at close-to-optimal speed.

8.8CVApr 29, 2022
Learning Localization-aware Target Confidence for Siamese Visual Tracking

Jiahao Nie, Han Wu, Zhiwei He et al.

Siamese tracking paradigm has achieved great success, providing effective appearance discrimination and size estimation by the classification and regression. While such a paradigm typically optimizes the classification and regression independently, leading to task misalignment (accurate prediction boxes have no high target confidence scores). In this paper, to alleviate this misalignment, we propose a novel tracking paradigm, called SiamLA. Within this paradigm, a series of simple, yet effective localization-aware components are introduced, to generate localization-aware target confidence scores. Specifically, with the proposed localization-aware dynamic label (LADL) loss and localization-aware label smoothing (LALS) strategy, collaborative optimization between the classification and regression is achieved, enabling classification scores to be aware of location state, not just appearance similarity. Besides, we propose a separate localization branch, centered on a localization-aware feature aggregation (LAFA) module, to produce location quality scores to further modify the classification scores. Consequently, the resulting target confidence scores, are more discriminative for the location state, allowing accurate prediction boxes tend to be predicted as high scores. Extensive experiments are conducted on six challenging benchmarks, including GOT-10k, TrackingNet, LaSOT, TNL2K, OTB100 and VOT2018. Our SiamLA achieves state-of-the-art performance in terms of both accuracy and efficiency. Furthermore, a stability analysis reveals that our tracking paradigm is relatively stable, implying the paradigm is potential to real-world applications.

9.4ROFeb 8, 2023Code
Learning Graph-Enhanced Commander-Executor for Multi-Agent Navigation

Xinyi Yang, Shiyu Huang, Yiwen Sun et al.

This paper investigates the multi-agent navigation problem, which requires multiple agents to reach the target goals in a limited time. Multi-agent reinforcement learning (MARL) has shown promising results for solving this issue. However, it is inefficient for MARL to directly explore the (nearly) optimal policy in the large search space, which is exacerbated as the agent number increases (e.g., 10+ agents) or the environment is more complex (e.g., 3D simulator). Goal-conditioned hierarchical reinforcement learning (HRL) provides a promising direction to tackle this challenge by introducing a hierarchical structure to decompose the search space, where the low-level policy predicts primitive actions in the guidance of the goals derived from the high-level policy. In this paper, we propose Multi-Agent Graph-Enhanced Commander-Executor (MAGE-X), a graph-based goal-conditioned hierarchical method for multi-agent navigation tasks. MAGE-X comprises a high-level Goal Commander and a low-level Action Executor. The Goal Commander predicts the probability distribution of goals and leverages them to assign each agent the most appropriate final target. The Action Executor utilizes graph neural networks (GNN) to construct a subgraph for each agent that only contains crucial partners to improve cooperation. Additionally, the Goal Encoder in the Action Executor captures the relationship between the agent and the designated goal to encourage the agent to reach the final target. The results show that MAGE-X outperforms the state-of-the-art MARL baselines with a 100% success rate with only 3 million training steps in multi-agent particle environments (MPE) with 50 agents, and at least a 12% higher success rate and 2x higher data efficiency in a more complicated quadrotor 3D navigation task.

1.5CVFeb 4Code
JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction

Zihan Lou, Jinlong Fan, Sihan Ma et al.

Reconstructing high-fidelity animatable 3D human avatars from monocular RGB videos remains challenging, particularly in unconstrained in-the-wild scenarios where camera parameters and human poses from off-the-shelf methods (e.g., COLMAP, HMR2.0) are often inaccurate. Splatting (3DGS) advances demonstrate impressive rendering quality and real-time performance, they critically depend on precise camera calibration and pose annotations, limiting their applicability in real-world settings. We present JOintGS, a unified framework that jointly optimizes camera extrinsics, human poses, and 3D Gaussian representations from coarse initialization through a synergistic refinement mechanism. Our key insight is that explicit foreground-background disentanglement enables mutual reinforcement: static background Gaussians anchor camera estimation via multi-view consistency; refined cameras improve human body alignment through accurate temporal correspondence; optimized human poses enhance scene reconstruction by removing dynamic artifacts from static constraints. We further introduce a temporal dynamics module to capture fine-grained pose-dependent deformations and a residual color field to model illumination variations. Extensive experiments on NeuMan and EMDB datasets demonstrate that JOintGS achieves superior reconstruction quality, with 2.1~dB PSNR improvement over state-of-the-art methods on NeuMan dataset, while maintaining real-time rendering. Notably, our method shows significantly enhanced robustness to noisy initialization compared to the baseline.Our source code is available at https://github.com/MiliLab/JOintGS.

34.4CLJul 22, 2025Code
Step-Audio 2 Technical Report

Boyong Wu, Chao Yan, Chen Hu et al.

This paper presents Step-Audio 2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.

5.9CVDec 25, 2023Code
APTv2: Benchmarking Animal Pose Estimation and Tracking with a Large-scale Dataset and Beyond

Yuxiang Yang, Yingqi Deng, Yufei Xu et al.

Animal Pose Estimation and Tracking (APT) is a critical task in detecting and monitoring the keypoints of animals across a series of video frames, which is essential for understanding animal behavior. Past works relating to animals have primarily focused on either animal tracking or single-frame animal pose estimation only, neglecting the integration of both aspects. The absence of comprehensive APT datasets inhibits the progression and evaluation of animal pose estimation and tracking methods based on videos, thereby constraining their real-world applications. To fill this gap, we introduce APTv2, the pioneering large-scale benchmark for animal pose estimation and tracking. APTv2 comprises 2,749 video clips filtered and collected from 30 distinct animal species. Each video clip includes 15 frames, culminating in a total of 41,235 frames. Following meticulous manual annotation and stringent verification, we provide high-quality keypoint and tracking annotations for a total of 84,611 animal instances, split into easy and hard subsets based on the number of instances that exists in the frame. With APTv2 as the foundation, we establish a simple baseline method named \posetrackmethodname and provide benchmarks for representative models across three tracks: (1) single-frame animal pose estimation track to evaluate both intra- and inter-domain transfer learning performance, (2) low-data transfer and generalization track to evaluate the inter-species domain generalization performance, and (3) animal pose tracking track. Our experimental results deliver key empirical insights, demonstrating that APTv2 serves as a valuable benchmark for animal pose estimation and tracking. It also presents new challenges and opportunities for future research. The code and dataset are released at \href{https://github.com/ViTAE-Transformer/APTv2}{https://github.com/ViTAE-Transformer/APTv2}.

1.5CVJan 5
InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting

Jinlong Fan, Shanshan Zhao, Liang Zheng et al.

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with incomplete observations, often producing corrupted geometry and temporal inconsistencies. We present InpaintHuman, a novel method for generating high-fidelity, complete, and animatable avatars from occluded monocular videos. Our approach introduces two key innovations: (i) a multi-scale UV-parameterized representation with hierarchical coarse-to-fine feature interpolation, enabling robust reconstruction of occluded regions while preserving geometric details; and (ii) an identity-preserving diffusion inpainting module that integrates textual inversion with semantic-conditioned guidance for subject-specific, temporally coherent completion. Unlike SDS-based methods, our approach employs direct pixel-level supervision to ensure identity fidelity. Experiments on synthetic benchmarks (PeopleSnapshot, ZJU-MoCap) and real-world scenarios (OcMotion) demonstrate competitive performance with consistent improvements in reconstruction quality across diverse poses and viewpoints.

18.7SDJun 10, 2025Code
Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model

Ailin Huang, Bingxin Li, Bruce Wang et al.

Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.