Tao Lu

CV
h-index6
5papers
147citations
Novelty54%
AI Score36

5 Papers

16.8CVMar 28, 2023Code
LinK: Linear Kernel for LiDAR-based 3D Perception

Tao Lu, Xiang Ding, Haisong Liu et al.

Extending the success of 2D Large Kernel to 3D perception is challenging due to: 1. the cubically-increasing overhead in processing 3D data; 2. the optimization difficulties from data scarcity and sparsity. Previous work has taken the first step to scale up the kernel size from 3x3x3 to 7x7x7 by introducing block-shared weights. However, to reduce the feature variations within a block, it only employs modest block size and fails to achieve larger kernels like the 21x21x21. To address this issue, we propose a new method, called LinK, to achieve a wider-range perception receptive field in a convolution-like manner with two core designs. The first is to replace the static kernel matrix with a linear kernel generator, which adaptively provides weights only for non-empty voxels. The second is to reuse the pre-computed aggregation results in the overlapped blocks to reduce computation complexity. The proposed method successfully enables each voxel to perceive context within a range of 21x21x21. Extensive experiments on two basic perception tasks, 3D object detection and 3D semantic segmentation, demonstrate the effectiveness of our method. Notably, we rank 1st on the public leaderboard of the 3D detection benchmark of nuScenes (LiDAR track), by simply incorporating a LinK-based backbone into the basic detector, CenterPoint. We also boost the strong segmentation baseline's mIoU with 2.7% in the SemanticKITTI test set. Code is available at https://github.com/MCG-NJU/LinK.

10.6CVOct 22, 2020Code
Face Hallucination via Split-Attention in Split-Attention Network

Tao Lu, Yuanzhi Wang, Yanduo Zhang et al.

Recently, convolutional neural networks (CNNs) have been widely employed to promote the face hallucination due to the ability to predict high-frequency details from a large number of samples. However, most of them fail to take into account the overall facial profile and fine texture details simultaneously, resulting in reduced naturalness and fidelity of the reconstructed face, and further impairing the performance of downstream tasks (e.g., face detection, facial recognition). To tackle this issue, we propose a novel external-internal split attention group (ESAG), which encompasses two paths responsible for facial structure information and facial texture details, respectively. By fusing the features from these two paths, the consistency of facial structure and the fidelity of facial details are strengthened at the same time. Then, we propose a split-attention in split-attention network (SISN) to reconstruct photorealistic high-resolution facial images by cascading several ESAGs. Experimental results on face hallucination and face recognition unveil that the proposed method not only significantly improves the clarity of hallucinated faces, but also encourages the subsequent face recognition performance substantially. Codes have been released at https://github.com/mdswyz/SISN-Face-Hallucination.

6.2CVApr 14, 2025
Art3D: Training-Free 3D Generation from Flat-Colored Illustration

Xiaoyan Cong, Jiayi Shen, Zekun Li et al.

Large-scale pre-trained image-to-3D generative models have exhibited remarkable capabilities in diverse shape generations. However, most of them struggle to synthesize plausible 3D assets when the reference image is flat-colored like hand drawings due to the lack of 3D illusion, which are often the most user-friendly input modalities in art content creation. To this end, we propose Art3D, a training-free method that can lift flat-colored 2D designs into 3D. By leveraging structural and semantic features with pre- trained 2D image generation models and a VLM-based realism evaluation, Art3D successfully enhances the three-dimensional illusion in reference images, thus simplifying the process of generating 3D from 2D, and proves adaptable to a wide range of painting styles. To benchmark the generalization performance of existing image-to-3D models on flat-colored images without 3D feeling, we collect a new dataset, Flat-2D, with over 100 samples. Experimental results demonstrate the performance and robustness of Art3D, exhibiting superior generalizable capacity and promising practical applicability. Our source code and dataset will be publicly available on our project page: https://joy-jy11.github.io/ .

1.4CVFeb 19, 2022
Deep Single Image Deraining using An Asymetric Cycle Generative and Adversarial Framework

Wei Liu, Rui Jiang, Cheng Chen et al.

In reality, rain and fog are often present at the same time, which can greatly reduce the clarity and quality of the scene image. However, most unsupervised single image deraining methods mainly focus on rain streak removal by disregarding the fog, which leads to low-quality deraining performance. In addition, the samples are rather homogeneous generated by these methods and lack diversity, resulting in poor results in the face of complex rain scenes. To address the above issues, we propose a novel Asymetric Cycle Generative and Adversarial framework (ACGF) for single image deraining that trains on both synthetic and real rainy images while simultaneously capturing both rain streaks and fog features. ACGF consists of a Rain-fog2Clean (R2C) transformation block and a Clean2Rain-fog (C2R) transformation block. The former consists of parallel rain removal path and rain-fog feature extraction path by the rain and derain-fog network and the attention rain-fog feature extraction network (ARFE) , while the latter only contains a synthetic rain transformation path. In rain-fog feature extraction path, to better characterize the rain-fog fusion feature, we employ an ARFE to exploit the self-similarity of global and local rain-fog information by learning the spatial feature correlations. Moreover, to improve the translational capacity of C2R and the diversity of models, we design a rain-fog feature decoupling and reorganization network (RFDR) by embedding a rainy image degradation model and a mixed discriminator to preserve richer texture details in synthetic rain conversion path. Extensive experiments on benchmark rain-fog and rain datasets show that ACGF outperforms state-of-the-art deraining methods. We also conduct defogging performance evaluation experiments to further demonstrate the effectiveness of ACGF.

1.4CVFeb 19, 2022
Unpaired Quad-Path Cycle Consistent Adversarial Networks for Single Image Defogging

Wei Liu, Cheng Chen, Rui Jiang et al.

Adversarial learning-based image defogging methods have been extensively studied in computer vision due to their remarkable performance. However, most existing methods have limited defogging capabilities for real cases because they are trained on the paired clear and synthesized foggy images of the same scenes. In addition, they have limitations in preserving vivid color and rich textual details in defogging. To address these issues, we develop a novel generative adversarial network, called quad-path cycle consistent adversarial network (QPC-Net), for single image defogging. QPC-Net consists of a Fog2Fogfree block and a Fogfree2Fog block. In each block, there are three learning-based modules, namely, fog removal, color-texture recovery, and fog synthetic, which sequentially compose dual-path that constrain each other to generate high quality images. Specifically, the color-texture recovery model is designed to exploit the self-similarity of texture and structure information by learning the holistic channel-spatial feature correlations between the foggy image with its several derived images. Moreover, in the fog synthetic module, we utilize the atmospheric scattering model to guide it to improve the generative quality by focusing on an atmospheric light optimization with a novel sky segmentation network. Extensive experiments on both synthetic and real-world datasets show that QPC-Net outperforms state-of-the-art defogging methods in terms of quantitative accuracy and subjective visual quality.