DS-Depth: Dynamic and Static Depth Estimation via a Fusion Cost VolumeXingyu Miao, Yang Bai, Haoran Duan et al.
Self-supervised monocular depth estimation methods typically rely on the reprojection error to capture geometric relationships between successive frames in static environments. However, this assumption does not hold in dynamic objects in scenarios, leading to errors during the view synthesis stage, such as feature mismatch and occlusion, which can significantly reduce the accuracy of the generated depth maps. To address this problem, we propose a novel dynamic cost volume that exploits residual optical flow to describe moving objects, improving incorrectly occluded regions in static cost volumes used in previous work. Nevertheless, the dynamic cost volume inevitably generates extra occlusions and noise, thus we alleviate this by designing a fusion module that makes static and dynamic cost volumes compensate for each other. In other words, occlusion from the static volume is refined by the dynamic volume, and incorrect information from the dynamic volume is eliminated by the static volume. Furthermore, we propose a pyramid distillation loss to reduce photometric error inaccuracy at low resolutions and an adaptive photometric error loss to alleviate the flow direction of the large gradient in the occlusion regions. We conducted extensive experiments on the KITTI and Cityscapes datasets, and the results demonstrate that our model outperforms previously published baselines for self-supervised monocular depth estimation.
6.4LGAug 23, 2024
Dynamic Label Adversarial Training for Deep Learning Robustness Against Adversarial AttacksZhenyu Liu, Haoran Duan, Huizhi Liang et al.
Adversarial training is one of the most effective methods for enhancing model robustness. Recent approaches incorporate adversarial distillation in adversarial training architectures. However, we notice two scenarios of defense methods that limit their performance: (1) Previous methods primarily use static ground truth for adversarial training, but this often causes robust overfitting; (2) The loss functions are either Mean Squared Error or KL-divergence leading to a sub-optimal performance on clean accuracy. To solve those problems, we propose a dynamic label adversarial training (DYNAT) algorithm that enables the target model to gradually and dynamically gain robustness from the guide model's decisions. Additionally, we found that a budgeted dimension of inner optimization for the target model may contribute to the trade-off between clean accuracy and robust accuracy. Therefore, we propose a novel inner optimization method to be incorporated into the adversarial training. This will enable the target model to adaptively search for adversarial examples based on dynamic labels from the guiding model, contributing to the robustness of the target model. Extensive experiments validate the superior performance of our approach.
CTNeRF: Cross-Time Transformer for Dynamic Neural Radiance Field from Monocular VideoXingyu Miao, Yang Bai, Haoran Duan et al.
The goal of our work is to generate high-quality novel views from monocular videos of complex and dynamic scenes. Prior methods, such as DynamicNeRF, have shown impressive performance by leveraging time-varying dynamic radiation fields. However, these methods have limitations when it comes to accurately modeling the motion of complex objects, which can lead to inaccurate and blurry renderings of details. To address this limitation, we propose a novel approach that builds upon a recent generalization NeRF, which aggregates nearby views onto new viewpoints. However, such methods are typically only effective for static scenes. To overcome this challenge, we introduce a module that operates in both the time and frequency domains to aggregate the features of object motion. This allows us to learn the relationship between frames and generate higher-quality images. Our experiments demonstrate significant improvements over state-of-the-art methods on dynamic scene datasets. Specifically, our approach outperforms existing methods in terms of both the accuracy and visual quality of the synthesized views. Our code is available on https://github.com/xingy038/CTNeRF.
5.2CVMay 24, 2024
Wearable-based behaviour interpolation for semi-supervised human activity recognitionHaoran Duan, Shidong Wang, Varun Ojha et al.
While traditional feature engineering for Human Activity Recognition (HAR) involves a trial-anderror process, deep learning has emerged as a preferred method for high-level representations of sensor-based human activities. However, most deep learning-based HAR requires a large amount of labelled data and extracting HAR features from unlabelled data for effective deep learning training remains challenging. We, therefore, introduce a deep semi-supervised HAR approach, MixHAR, which concurrently uses labelled and unlabelled activities. Our MixHAR employs a linear interpolation mechanism to blend labelled and unlabelled activities while addressing both inter- and intra-activity variability. A unique challenge identified is the activityintrusion problem during mixing, for which we propose a mixing calibration mechanism to mitigate it in the feature embedding space. Additionally, we rigorously explored and evaluated the five conventional/popular deep semi-supervised technologies on HAR, acting as the benchmark of deep semi-supervised HAR. Our results demonstrate that MixHAR significantly improves performance, underscoring the potential of deep semi-supervised techniques in HAR.
ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation FieldsXingyu Miao, Yang Bai, Haoran Duan et al.
Most of the existing works on arbitrary 3D NeRF style transfer required retraining on each single style condition. This work aims to achieve zero-shot controlled stylization in 3D scenes utilizing text or visual input as conditioning factors. We introduce ConRF, a novel method of zero-shot stylization. Specifically, due to the ambiguity of CLIP features, we employ a conversion process that maps the CLIP feature space to the style space of a pre-trained VGG network and then refine the CLIP multi-modal knowledge into a style transfer neural radiation field. Additionally, we use a 3D volumetric representation to perform local style transfer. By combining these operations, ConRF offers the capability to utilize either text or images as references, resulting in the generation of sequences with novel views enhanced by global or local stylization. Our experiment demonstrates that ConRF outperforms other existing methods for 3D scene and single-text stylization in terms of visual quality.