77.8ROMar 17
System Design of the Ultra Mobility Vehicle: A Driving, Balancing, and Jumping Bicycle RobotBenjamin Bokser, Daniel Gonzalez, Aaron Preston et al. · mit
Trials cyclists and mountain bike riders can hop, jump, balance, and drive on one or both wheels. This versatility allows them to achieve speed and energy-efficiency on smooth terrain and agility over rough terrain. Inspired by these athletes, we present the design and control of a robotic platform, Ultra Mobility Vehicle (UMV), which combines a bicycle and a reaction mass to move dynamically with minimal actuated degrees of freedom. We employ a simulation-driven design optimization process to synthesize a spatial linkage topology with a focus on vertical jump height and momentum-based balancing on a single wheel contact. Using a constrained Reinforcement Learning (RL) framework, we demonstrate zero-shot transfer of diverse athletic behaviors, including track-stands, jumps, wheelies, rear wheel hopping, and front flips. This 23.5 kg robot is capable of high speeds (8 m/s) and jumping on and over large obstacles (1 m tall, or 130% of the robot's nominal height).
ROMar 6, 2023
A System for Generalized 3D Multi-Object SearchKaiyu Zheng, Anirudha Paul, Stefanie Tellex
Searching for objects is a fundamental skill for robots. As such, we expect object search to eventually become an off-the-shelf capability for robots, similar to e.g., object detection and SLAM. In contrast, however, no system for 3D object search exists that generalizes across real robots and environments. In this paper, building upon a recent theoretical framework that exploited the octree structure for representing belief in 3D, we present GenMOS (Generalized Multi-Object Search), the first general-purpose system for multi-object search (MOS) in a 3D region that is robot-independent and environment-agnostic. GenMOS takes as input point cloud observations of the local region, object detection results, and localization of the robot's view pose, and outputs a 6D viewpoint to move to through online planning. In particular, GenMOS uses point cloud observations in three ways: (1) to simulate occlusion; (2) to inform occupancy and initialize octree belief; and (3) to sample a belief-dependent graph of view positions that avoid obstacles. We evaluate our system both in simulation and on two real robot platforms. Our system enables, for example, a Boston Dynamics Spot robot to find a toy cat hidden underneath a couch in under one minute. We further integrate 3D local search with 2D global search to handle larger areas, demonstrating the resulting system in a 25m$^2$ lobby area.
ROMar 20, 2022
Hierarchical Reinforcement Learning of Locomotion Policies in Response to Approaching Objects: A Preliminary StudyShangqun Yu, Sreehari Rammohan, Kaiyu Zheng et al.
Animals such as rabbits and birds can instantly generate locomotion behavior in reaction to a dynamic, approaching object, such as a person or a rock, despite having possibly never seen the object before and having limited perception of the object's properties. Recently, deep reinforcement learning has enabled complex kinematic systems such as humanoid robots to successfully move from point A to point B. Inspired by the observation of the innate reactive behavior of animals in nature, we hope to extend this progress in robot locomotion to settings where external, dynamic objects are involved whose properties are partially observable to the robot. As a first step toward this goal, we build a simulation environment in MuJoCo where a legged robot must avoid getting hit by a ball moving toward it. We explore whether prior locomotion experiences that animals typically possess benefit the learning of a reactive control policy under a proposed hierarchical reinforcement learning framework. Preliminary results support the claim that the learning becomes more efficient using this hierarchical reinforcement learning method, even when partial observability (radius-based object visibility) is taken into account.
ROJan 24, 2023
Generalized Object SearchKaiyu Zheng
Future collaborative robots must be capable of finding objects. As such a fundamental skill, we expect object search to eventually become an off-the-shelf capability for any robot, similar to e.g., object detection, SLAM, and motion planning. However, existing approaches either make unrealistic compromises (e.g., reduce the problem from 3D to 2D), resort to ad-hoc, greedy search strategies, or attempt to learn end-to-end policies in simulation that are yet to generalize across real robots and environments. This thesis argues that through using Partially Observable Markov Decision Processes (POMDPs) to model object search while exploiting structures in the human world (e.g., octrees, correlations) and in human-robot interaction (e.g., spatial language), a practical and effective system for generalized object search can be achieved. In support of this argument, I develop methods and systems for (multi-)object search in 3D environments under uncertainty due to limited field of view, occlusion, noisy, unreliable detectors, spatial correlations between objects, and possibly ambiguous spatial language (e.g., "The red car is behind Chase Bank"). Besides evaluation in simulators such as PyGame, AirSim, and AI2-THOR, I design and implement a robot-independent, environment-agnostic system for generalized object search in 3D and deploy it on the Boston Dynamics Spot robot, the Kinova MOVO robot, and the Universal Robots UR5e robotic arm, to perform object search in different environments. The system enables, for example, a Spot robot to find a toy cat hidden underneath a couch in a kitchen area in under one minute. This thesis also broadly surveys the object search literature, proposing taxonomies in object search problem settings, methods and systems.
14.5CVMar 30
Octree-based Learned Point Cloud Geometry Compression: A Lossy PerspectiveKaiyu Zheng, Wei Gao, Huiming Zheng
Octree-based context learning has recently become a leading method in point cloud compression. However, its potential on lossy compression remains undiscovered. The traditional lossy compression paradigm using lossless octree representation with quantization step adjustment may result in severe distortions due to massive missing points in quantization. Therefore, we analyze data characteristics of different point clouds and propose lossy approaches specifically. For object point clouds that suffer from quantization step adjustment, we propose a new leaf nodes lossy compression method, which achieves lossy compression by performing bit-wise coding and binary prediction on leaf nodes. For LiDAR point clouds, we explore variable rate approaches and propose a simple but effective rate control method. Experimental results demonstrate that the proposed leaf nodes lossy compression method significantly outperforms the previous octree-based method on object point clouds, and the proposed rate control method achieves about 1% bit error without finetuning on LiDAR point clouds.
CLMar 14, 2024
Dial-insight: Fine-tuning Large Language Models with High-Quality Domain-Specific Data Preventing Capability CollapseJianwei Sun, Chaoyang Mei, Linlin Wei et al.
The efficacy of large language models (LLMs) is heavily dependent on the quality of the underlying data, particularly within specialized domains. A common challenge when fine-tuning LLMs for domain-specific applications is the potential degradation of the model's generalization capabilities. To address these issues, we propose a two-stage approach for the construction of production prompts designed to yield high-quality data. This method involves the generation of a diverse array of prompts that encompass a broad spectrum of tasks and exhibit a rich variety of expressions. Furthermore, we introduce a cost-effective, multi-dimensional quality assessment framework to ensure the integrity of the generated labeling data. Utilizing a dataset comprised of service provider and customer interactions from the real estate sector, we demonstrate a positive correlation between data quality and model performance. Notably, our findings indicate that the domain-specific proficiency of general LLMs can be enhanced through fine-tuning with data produced via our proposed method, without compromising their overall generalization abilities, even when exclusively domain-specific data is employed for fine-tuning.
ROOct 19, 2021
Towards Optimal Correlational Object SearchKaiyu Zheng, Rohan Chitnis, Yoonchang Sung et al.
In realistic applications of object search, robots will need to locate target objects in complex environments while coping with unreliable sensors, especially for small or hard-to-detect objects. In such settings, correlational information can be valuable for planning efficiently. Previous approaches that consider correlational information typically resort to ad-hoc, greedy search strategies. We introduce the Correlational Object Search POMDP (COS-POMDP), which models correlations while preserving optimal solutions with a reduced state space. We propose a hierarchical planning algorithm to scale up COS-POMDPs for practical domains. Our evaluation, conducted with the AI2-THOR household simulator and the YOLOv5 object detector, shows that our method finds objects more successfully and efficiently compared to baselines,particularly for hard-to-detect objects such as srub brush and remote control.
ROJul 22, 2021
Dialogue Object SearchMonica Roy, Kaiyu Zheng, Jason Liu et al.
We envision robots that can collaborate and communicate seamlessly with humans. It is necessary for such robots to decide both what to say and how to act, while interacting with humans. To this end, we introduce a new task, dialogue object search: A robot is tasked to search for a target object (e.g. fork) in a human environment (e.g., kitchen), while engaging in a "video call" with a remote human who has additional but inexact knowledge about the target's location. That is, the robot conducts speech-based dialogue with the human, while sharing the image from its mounted camera. This task is challenging at multiple levels, from data collection, algorithm and system development,to evaluation. Despite these challenges, we believe such a task blocks the path towards more intelligent and collaborative robots. In this extended abstract, we motivate and introduce the dialogue object search task and analyze examples collected from a pilot study. We then discuss our next steps and conclude with several challenges on which we hope to receive feedback.
RODec 4, 2020
Spatial Language Understanding for Object Search in Partially Observed City-scale EnvironmentsKaiyu Zheng, Deniz Bayazit, Rebecca Mathew et al.
Humans use spatial language to naturally describe object locations and their relations. Interpreting spatial language not only adds a perceptual modality for robots, but also reduces the barrier of interfacing with humans. Previous work primarily considers spatial language as goal specification for instruction following tasks in fully observable domains, often paired with reference paths for reward-based learning. However, spatial language is inherently subjective and potentially ambiguous or misleading. Hence, in this paper, we consider spatial language as a form of stochastic observation. We propose SLOOP (Spatial Language Object-Oriented POMDP), a new framework for partially observable decision making with a probabilistic observation model for spatial language. We apply SLOOP to object search in city-scale environments. To interpret ambiguous, context-dependent prepositions (e.g. front), we design a simple convolutional neural network that predicts the language provider's latent frame of reference (FoR) given the environment context. Search strategies are computed via an online POMDP planner based on Monte Carlo Tree Search. Evaluation based on crowdsourced language data, collected over areas of five cities in OpenStreetMap, shows that our approach achieves faster search and higher success rate compared to baselines, with a wider margin as the spatial language becomes more complex. Finally, we demonstrate the proposed method in AirSim, a realistic simulator where a drone is tasked to find cars in a neighborhood environment.
ROMay 6, 2020
Multi-Resolution POMDP Planning for Multi-Object Search in 3DKaiyu Zheng, Yoonchang Sung, George Konidaris et al.
Robots operating in households must find objects on shelves, under tables, and in cupboards. In such environments, it is crucial to search efficiently at 3D scale while coping with limited field of view and the complexity of searching for multiple objects. Principled approaches to object search frequently use Partially Observable Markov Decision Process (POMDP) as the underlying framework for computing search strategies, but constrain the search space in 2D. In this paper, we present a POMDP formulation for multi-object search in a 3D region with a frustum-shaped field-of-view. To efficiently solve this POMDP, we propose a multi-resolution planning algorithm based on online Monte-Carlo tree search. In this approach, we design a novel octree-based belief representation to capture uncertainty of the target objects at different resolution levels, then derive abstract POMDPs at lower resolutions with dramatically smaller state and observation spaces. Evaluation in a simulated 3D domain shows that our approach finds objects more efficiently and successfully compared to a set of baselines without resolution hierarchy in larger instances under the same computational requirement. We demonstrate our approach on a mobile robot to find objects placed at different heights in two 10m$^2 \times 2$m regions by moving its base and actuating its torso.
AIApr 21, 2020
pomdp_py: A Framework to Build and Solve POMDP ProblemsKaiyu Zheng, Stefanie Tellex
In this paper, we present pomdp_py, a general purpose Partially Observable Markov Decision Process (POMDP) library written in Python and Cython. Existing POMDP libraries often hinder accessibility and efficient prototyping due to the underlying programming language or interfaces, and require extra complexity in software toolchain to integrate with robotics systems. pomdp_py features simple and comprehensive interfaces capable of describing large discrete or continuous (PO)MDP problems. Here, we summarize the design principles and describe in detail the programming model and interfaces in pomdp_py. We also describe intuitive integration of this library with ROS (Robot Operating System), which enabled our torso-actuated robot to perform object search in 3D. Finally, we note directions to improve and extend this library for POMDP planning and beyond.
RODec 31, 2018
From Pixels to Buildings: End-to-end Probabilistic Deep Networks for Large-scale Semantic MappingKaiyu Zheng, Andrzej Pronobis
We introduce TopoNets, end-to-end probabilistic deep networks for modeling semantic maps with structure reflecting the topology of large-scale environments. TopoNets build a unified deep network spanning multiple levels of abstraction and spatial scales, from pixels representing geometry of local places to high-level descriptions of semantics of buildings. To this end, TopoNets leverage complex spatial relations expressed in terms of arbitrary, dynamic graphs. We demonstrate how TopoNets can be used to perform end-to-end semantic mapping from partial sensory observations and noisy topological relations discovered by a robot exploring large-scale office spaces. Thanks to their probabilistic nature and generative properties, TopoNets extend the problem of semantic mapping beyond classification. We show that TopoNets successfully perform uncertain reasoning about yet unexplored space and detect novel and incongruent environment configurations unknown to the robot. Our implementation of TopoNets achieves real-time, tractable and exact inference, which makes these new deep models a promising, practical solution to mobile robot spatial understanding at scale.
LGSep 24, 2017
Learning Graph-Structured Sum-Product Networks for Probabilistic Semantic MapsKaiyu Zheng, Andrzej Pronobis, Rajesh P. N. Rao
We introduce Graph-Structured Sum-Product Networks (GraphSPNs), a probabilistic approach to structured prediction for problems where dependencies between latent variables are expressed in terms of arbitrary, dynamic graphs. While many approaches to structured prediction place strict constraints on the interactions between inferred variables, many real-world problems can be only characterized using complex graph structures of varying size, often contaminated with noise when obtained from real data. Here, we focus on one such problem in the domain of robotics. We demonstrate how GraphSPNs can be used to bolster inference about semantic, conceptual place descriptions using noisy topological relations discovered by a robot exploring large-scale office spaces. Through experiments, we show that GraphSPNs consistently outperform the traditional approach based on undirected graphical models, successfully disambiguating information in global semantic maps built from uncertain, noisy local evidence. We further exploit the probabilistic nature of the model to infer marginal distributions over semantic descriptions of as yet unexplored places and detect spatial environment configurations that are novel and incongruent with the known evidence.
ROJun 27, 2017
ROS Navigation Tuning GuideKaiyu Zheng
The ROS navigation stack is powerful for mobile robots to move from place to place reliably. The job of navigation stack is to produce a safe path for the robot to execute, by processing data from odometry, sensors and environment map. Maximizing the performance of this navigation stack requires some fine tuning of parameters, and this is not as simple as it looks. One who is sophomoric about the concepts and reasoning may try things randomly, and wastes a lot of time. This article intends to guide the reader through the process of fine tuning navigation parameters. It is the reference when someone need to know the "how" and "why" when setting the value of key parameters. This guide assumes that the reader has already set up the navigation stack and ready to optimize it. This is also a summary of my work with the ROS navigation stack.
ROJun 11, 2017
Learning Large-Scale Topological Maps Using Sum-Product NetworksKaiyu Zheng
In order to perform complex actions in human environments, an autonomous robot needs the ability to understand the environment, that is, to gather and maintain spatial knowledge. Topological map is commonly used for representing large scale, global maps such as floor plans. Although much work has been done in topological map extraction, we have found little previous work on the problem of learning the topological map using a probabilistic model. Learning a topological map means learning the structure of the large-scale space and dependency between places, for example, how the evidence of a group of places influence the attributes of other places. This is an important step towards planning complex actions in the environment. In this thesis, we consider the problem of using probabilistic deep learning model to learn the topological map, which is essentially a sparse undirected graph where nodes represent places annotated with their semantic attributes (e.g. place category). We propose to use a novel probabilistic deep model, Sum-Product Networks (SPNs), due to their unique properties. We present two methods for learning topological maps using SPNs: the place grid method and the template-based method. We contribute an algorithm that builds SPNs for graphs using template models. Our experiments evaluate the ability of our models to enable robots to infer semantic attributes and detect maps with novel semantic attribute arrangements. Our results demonstrate their understanding of the topological map structure and spatial relations between places.