STAR Loss: Reducing Semantic Ambiguity in Facial Landmark DetectionZhenglin Zhou, Huaxia Li, Hong Liu et al. · tencent-ai
Recently, deep learning-based facial landmark detection has achieved significant improvement. However, the semantic ambiguity problem degrades detection performance. Specifically, the semantic ambiguity causes inconsistent annotation and negatively affects the model's convergence, leading to worse accuracy and instability prediction. To solve this problem, we propose a Self-adapTive Ambiguity Reduction (STAR) loss by exploiting the properties of semantic ambiguity. We find that semantic ambiguity results in the anisotropic predicted distribution, which inspires us to use predicted distribution to represent semantic ambiguity. Based on this, we design the STAR loss that measures the anisotropism of the predicted distribution. Compared with the standard regression loss, STAR loss is encouraged to be small when the predicted distribution is anisotropic and thus adaptively mitigates the impact of semantic ambiguity. Moreover, we propose two kinds of eigenvalue restriction methods that could avoid both distribution's abnormal change and the model's premature convergence. Finally, the comprehensive experiments demonstrate that STAR loss outperforms the state-of-the-art methods on three benchmarks, i.e., COFW, 300W, and WFLW, with negligible computation overhead. Code is at https://github.com/ZhenglinZhou/STAR.
HeadStudio: Text to Animatable Head Avatars with 3D Gaussian SplattingZhenglin Zhou, Fan Ma, Hehe Fan et al.
Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars efficiently. Previous animatable head models like FLAME have difficulty in accurately representing detailed texture and geometry. Additionally, high-quality 3D static representations face challenges in semantically driving with dynamic priors. In this paper, we introduce \textbf{HeadStudio}, a novel framework that utilizes 3D Gaussian splatting to generate realistic and animatable avatars from text prompts. Firstly, we associate 3D Gaussians with animatable head prior model, facilitating semantic animation on high-quality 3D representations. To ensure consistent animation, we further enhance the optimization from initialization, distillation, and regularization to jointly learn the shape, texture, and animation. Extensive experiments demonstrate the efficacy of HeadStudio in generating animatable avatars from textual prompts, exhibiting appealing appearances. The avatars are capable of rendering high-quality real-time ($\geq 40$ fps) novel views at a resolution of 1024. Moreover, These avatars can be smoothly driven by real-world speech and video. We hope that HeadStudio can enhance digital avatar creation and gain popularity in the community. Code is at: https://github.com/ZhenglinZhou/HeadStudio.
23.8CLFeb 5, 2025Code
DreamDPO: Aligning Text-to-3D Generation with Human Preferences via Direct Preference OptimizationZhenglin Zhou, Xiaobo Xia, Fan Ma et al.
Text-to-3D generation automates 3D content creation from textual descriptions, which offers transformative potential across various fields. However, existing methods often struggle to align generated content with human preferences, limiting their applicability and flexibility. To address these limitations, in this paper, we propose DreamDPO, an optimization-based framework that integrates human preferences into the 3D generation process, through direct preference optimization. Practically, DreamDPO first constructs pairwise examples, then compare their alignment with human preferences using reward or large multimodal models, and lastly optimizes the 3D representation with a preference-driven loss function. By leveraging pairwise comparison to reflect preferences, DreamDPO reduces reliance on precise pointwise quality evaluations while enabling fine-grained controllability through preference-guided optimization. Experiments demonstrate that DreamDPO achieves competitive results, and provides higher-quality and more controllable 3D content compared to existing methods. The code and models will be open-sourced.
ITS3D: Inference-Time Scaling for Text-Guided 3D Diffusion ModelsZhenglin Zhou, Fan Ma, Xiaobo Xia et al.
We explore inference-time scaling in text-guided 3D diffusion models to enhance generative quality without additional training. To this end, we introduce ITS3D, a framework that formulates the task as an optimization problem to identify the most effective Gaussian noise input. The framework is driven by a verifier-guided search algorithm, where the search algorithm iteratively refines noise candidates based on verifier feedback. To address the inherent challenges of 3D generation, we introduce three techniques for improved stability, efficiency, and exploration capability. 1) Gaussian normalization is applied to stabilize the search process. It corrects distribution shifts when noise candidates deviate from a standard Gaussian distribution during iterative updates. 2) The high-dimensional nature of the 3D search space increases computational complexity. To mitigate this, a singular value decomposition-based compression technique is employed to reduce dimensionality while preserving effective search directions. 3) To further prevent convergence to suboptimal local minima, a singular space reset mechanism dynamically updates the search space based on diversity measures. Extensive experiments demonstrate that ITS3D enhances text-to-3D generation quality, which shows the potential of computationally efficient search methods in generative processes. The source code is available at https://github.com/ZhenglinZhou/ITS3D.
AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned FlowsZhenglin Zhou, Fan Ma, Chengzhuo Gui et al.
Training-free 3D editing aims to modify 3D shapes based on human instructions without model finetuning. It plays a crucial role in 3D content creation. However, existing approaches often struggle to produce strong or geometrically stable edits, largely due to inconsistent latent anchors introduced by timestep-dependent noise during diffusion sampling. To address these limitations, we introduce AnchorFlow, which is built upon the principle of latent anchor consistency. Specifically, AnchorFlow establishes a global latent anchor shared between the source and target trajectories, and enforces coherence using a relaxed anchor-alignment loss together with an anchor-aligned update rule. This design ensures that transformations remain stable and semantically faithful throughout the editing process. By stabilizing the latent reference space, AnchorFlow enables more pronounced semantic modifications. Moreover, AnchorFlow is mask-free. Without mask supervision, it effectively preserves geometric fidelity. Experiments on the Eval3DEdit benchmark show that AnchorFlow consistently delivers semantically aligned and structurally robust edits across diverse editing types. Code is at https://github.com/ZhenglinZhou/AnchorFlow.