10.7AISep 11, 2024
"My Grade is Wrong!": A Contestable AI Framework for Interactive Feedback in Evaluating Student EssaysShengxin Hong, Chang Cai, Sixuan Du et al.
Interactive feedback, where feedback flows in both directions between teacher and student, is more effective than traditional one-way feedback. However, it is often too time-consuming for widespread use in educational practice. While Large Language Models (LLMs) have potential for automating feedback, they struggle with reasoning and interaction in an interactive setting. This paper introduces CAELF, a Contestable AI Empowered LLM Framework for automating interactive feedback. CAELF allows students to query, challenge, and clarify their feedback by integrating a multi-agent system with computational argumentation. Essays are first assessed by multiple Teaching-Assistant Agents (TA Agents), and then a Teacher Agent aggregates the evaluations through formal reasoning to generate feedback and grades. Students can further engage with the feedback to refine their understanding. A case study on 500 critical thinking essays with user studies demonstrates that CAELF significantly improves interactive feedback, enhancing the reasoning and interaction capabilities of LLMs. This approach offers a promising solution to overcoming the time and resource barriers that have limited the adoption of interactive feedback in educational settings.
1.2CYMay 23, 2023
Embrace Opportunities and Face Challenges: Using ChatGPT in Undergraduate Students' Collaborative Interdisciplinary LearningGaoxia Zhu, Xiuyi Fan, Chenyu Hou et al.
ChatGPT, launched in November 2022, has gained widespread attention from students and educators globally, with an online report by Hu (2023) stating it as the fastest-growing consumer application in history. While discussions on the use of ChatGPT in higher education are abundant, empirical studies on its impact on collaborative interdisciplinary learning are rare. To investigate its potential, we conducted a quasi-experimental study with 130 undergraduate students (STEM and non-STEM) learning digital literacy with or without ChatGPT over two weeks. Weekly surveys were conducted on collaborative interdisciplinary problem-solving, physical and cognitive engagement, and individual reflections on ChatGPT use. Analysis of survey responses showed significant main effects of topics on collaborative interdisciplinary problem-solving and physical and cognitive engagement, a marginal interaction effect between disciplinary backgrounds and ChatGPT conditions for cognitive engagement, and a significant interaction effect for physical engagement. Sentiment analysis of student reflections suggested no significant difference between STEM and non-STEM students' opinions towards ChatGPT. Qualitative analysis of reflections generated eight positive themes, including efficiency, addressing knowledge gaps, and generating human-like responses, and eight negative themes, including generic responses, lack of innovation, and counterproductive to self-discipline and thinking. Our findings suggest that ChatGPT use needs to be optimized by considering the topics being taught and the disciplinary backgrounds of students rather than applying it uniformly. These findings have implications for both pedagogical research and practices.