AIAug 7, 2023Code
Intelligence-Endogenous Management Platform for Computing and Network ConvergenceZicong Hong, Xiaoyu Qiu, Jian Lin et al.
Massive emerging applications are driving demand for the ubiquitous deployment of computing power today. This trend not only spurs the recent popularity of the \emph{Computing and Network Convergence} (CNC), but also introduces an urgent need for the intelligentization of a management platform to coordinate changing resources and tasks in the CNC. Therefore, in this article, we present the concept of an intelligence-endogenous management platform for CNCs called \emph{CNC brain} based on artificial intelligence technologies. It aims at efficiently and automatically matching the supply and demand with high heterogeneity in a CNC via four key building blocks, i.e., perception, scheduling, adaptation, and governance, throughout the CNC's life cycle. Their functionalities, goals, and challenges are presented. To examine the effectiveness of the proposed concept and framework, we also implement a prototype for the CNC brain based on a deep reinforcement learning technology. Also, it is evaluated on a CNC testbed that integrates two open-source and popular frameworks (OpenFaas and Kubernetes) and a real-world business dataset provided by Microsoft Azure. The evaluation results prove the proposed method's effectiveness in terms of resource utilization and performance. Finally, we highlight the future research directions of the CNC brain.
DCJun 1
TwinQuant: Learnable Subspace Decomposition for 4-Bit LLM QuantizationHaodong Wang, Junjie Liu, Zicong Hong et al.
4-bit quantization reduces the memory footprint and latency of large language model inference, but its aggressive precision reduction can severely degrade accuracy. Prior methods address this by decomposing each weight matrix into two components (e.g., via singular value decomposition) and quantizing them separately, assigning the bulk of values to a low-precision residual component while handling outliers with a high-precision low-rank component. However, such decompositions are designed to minimize the real-valued energy of the residual, rather than the post-quantization error of the residual and low-rank components. We propose TwinQuant, a 4-bit quantization framework that learns quantization-friendly decomposed subspaces and jointly reshapes both the low-rank and residual components. TwinQuant learns component-specific transformations via a joint optimization over the Stiefel and general linear manifolds, flattening their distributions and reducing dynamic-range imbalance. To enable efficient end-to-end execution, we further design a fused dual-component kernel that pipelines the two-stage low-rank computation on-chip and merges both components with a single epilogue, avoiding intermediate global-memory traffic. Across LLaMA3 and Qwen3 models, TwinQuant preserves near-FP16 accuracy and delivers up to $1.8\times$ end-to-end speedup over an FP16 baseline.
ROAug 16, 2023
Autoencoding a Soft Touch to Learn Grasping from On-land to UnderwaterNing Guo, Xudong Han, Xiaobo Liu et al.
Robots play a critical role as the physical agent of human operators in exploring the ocean. However, it remains challenging to grasp objects reliably while fully submerging under a highly pressurized aquatic environment with little visible light, mainly due to the fluidic interference on the tactile mechanics between the finger and object surfaces. This study investigates the transferability of grasping knowledge from on-land to underwater via a vision-based soft robotic finger that learns 6D forces and torques (FT) using a Supervised Variational Autoencoder (SVAE). A high-framerate camera captures the whole-body deformations while a soft robotic finger interacts with physical objects on-land and underwater. Results show that the trained SVAE model learned a series of latent representations of the soft mechanics transferrable from land to water, presenting a superior adaptation to the changing environments against commercial FT sensors. Soft, delicate, and reactive grasping enabled by tactile intelligence enhances the gripper's underwater interaction with improved reliability and robustness at a much-reduced cost, paving the path for learning-based intelligent grasping to support fundamental scientific discoveries in environmental and ocean research.
CRDec 7, 2022
Artificial Intelligence Security Competition (AISC)Yinpeng Dong, Peng Chen, Senyou Deng et al.
The security of artificial intelligence (AI) is an important research area towards safe, reliable, and trustworthy AI systems. To accelerate the research on AI security, the Artificial Intelligence Security Competition (AISC) was organized by the Zhongguancun Laboratory, China Industrial Control Systems Cyber Emergency Response Team, Institute for Artificial Intelligence, Tsinghua University, and RealAI as part of the Zhongguancun International Frontier Technology Innovation Competition (https://www.zgc-aisc.com/en). The competition consists of three tracks, including Deepfake Security Competition, Autonomous Driving Security Competition, and Face Recognition Security Competition. This report will introduce the competition rules of these three tracks and the solutions of top-ranking teams in each track.
CVSep 1, 2024
Uncertainty-oriented Order Learning for Facial Beauty PredictionXuefeng Liang, Zhenyou Liu, Jian Lin et al.
Previous Facial Beauty Prediction (FBP) methods generally model FB feature of an image as a point on the latent space, and learn a mapping from the point to a precise score. Although existing regression methods perform well on a single dataset, they are inclined to be sensitive to test data and have weak generalization ability. We think they underestimate two inconsistencies existing in the FBP problem: 1. inconsistency of FB standards among multiple datasets, and 2. inconsistency of human cognition on FB of an image. To address these issues, we propose a new Uncertainty-oriented Order Learning (UOL), where the order learning addresses the inconsistency of FB standards by learning the FB order relations among face images rather than a mapping, and the uncertainty modeling represents the inconsistency in human cognition. The key contribution of UOL is a designed distribution comparison module, which enables conventional order learning to learn the order of uncertain data. Extensive experiments on five datasets show that UOL outperforms the state-of-the-art methods on both accuracy and generalization ability.
CLMay 18
KVDrive: A Holistic Multi-Tier KV Cache Management System for Long-Context LLM InferenceJian Lin, Jiazhi Mi, Zicong Hong et al.
Supporting long-context LLMs is challenging due to the substantial memory demands of the key-value (KV) cache. Existing offloading systems store the full cache in host memory and selectively fetch critical entries during decoding, but this strategy quickly hits a ceiling: sparsity cannot be pushed further without degrading accuracy. As a result, when context length and batch size grow, the volume of KV transfers rises sharply and becomes the dominant source of decoding latency. We present KVDrive, a holistic multi-tier KV cache management system spanning GPU memory, host DRAM, and SSD. Unlike prior work that pursues greater sparsity through algorithmic refinements, KVDrive tackles the problem from a systems perspective - jointly orchestrating cache placement, pipeline scheduling, and cross-tier coordination to sustain high-throughput inference under tight GPU budgets. KVDrive advances three fundamental capabilities: it adapts cache management to attention behavior to maximize reuse and minimize redundant data movement; it restructures the decoding pipeline to overlap I/O- and CPU/GPU compute-bound stages, eliminating stalls across heterogeneous resources; and it harmonizes data movement across memory tiers to unlock scalable long-context inference far beyond GPU and DRAM limits. We have implemented a fully functional prototype of KVDrive and evaluated it on long-context benchmarks with popular LLMs. The system achieves up to 1.74x higher throughput compared to state-of-the-art works while preserving accuracy.
CLMay 18
PPAI: Enabling Personalized LLM Agent Interoperability for Collaborative Edge IntelligenceZile Wang, Qianli Liu, Kaibin Guo et al.
Deploying large language model (LLM) on edge device enables personalized LLM agents for various users. The growing availability of diverse personalized agents presents a unique opportunity for peer-to-peer (P2P) collaboration, wherein each user can delegate tasks beyond the local agent's expertise to remote agents more suited for the specific query. This paper introduces PPAI, the first personalized LLM agent interoperability system, which enables users to collaborate with each other based on agent specialization. However, the ever-changing pool of agents and their interchangeable capacity introduce new challenges when it comes to matching queries to agents and balancing loads, compared with existing P2P systems. Therefore, we propose a scalable query-agent pair scoring mechanism based on prototypes to identify suitable agents within a P2P network with churn. Moreover, we propose a multi-agent interoperability Bayesian game to balance local demand and global efficiency, when changes in remote agent load occur too quickly to be observed. Finally, we implement a prototype of PPAI and demonstrate that it substantially broadens the range of tasks that could be carried out while maintaining load balance. On average, it achieves an accuracy improvement of up to 7.96% across multiple tasks, while reducing latency by 16.34% compared to the baseline.
CVFeb 3
See-through: Single-image Layer Decomposition for Anime CharactersJian Lin, Chengze Li, Haoyun Qin et al.
We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded regions to enable motion. Our approach overcomes this by decomposing a single image into fully inpainted, semantically distinct layers with inferred drawing orders. To address the scarcity of training data, we introduce a scalable engine that bootstraps high-quality supervision from commercial Live2D models, capturing pixel-perfect semantics and hidden geometry. Our methodology couples a diffusion-based Body Part Consistency Module, which enforces global geometric coherence, with a pixel-level pseudo-depth inference mechanism. This combination resolves the intricate stratification of anime characters, e.g., interleaving hair strands, allowing for dynamic layer reconstruction. We demonstrate that our approach yields high-fidelity, manipulatable models suitable for professional, real-time animation applications.
CVAug 18, 2024
Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic DrawingHaoyun Qin, Jian Lin, Hanyuan Liu et al.
Assistive drawing aims to facilitate the creative process by providing intelligent guidance to artists. Existing solutions often fail to effectively model intricate stroke details or adequately address the temporal aspects of drawing. We introduce hyperstroke, a novel stroke representation designed to capture precise fine stroke details, including RGB appearance and alpha-channel opacity. Using a Vector Quantization approach, hyperstroke learns compact tokenized representations of strokes from real-life drawing videos of artistic drawing. With hyperstroke, we propose to model assistive drawing via a transformer-based architecture, to enable intuitive and user-friendly drawing applications, which are experimented in our exploratory evaluation.
CVApr 30
Residual Gaussian Splatting for Ultra Sparse-View CBCT ReconstructionJian Lin, Jiancheng Fang, Shaoyu Wang et al.
While 3D Gaussian splatting (3DGS) offers explicit and efficient scene representations for cone-beam computed tomography reconstruction, conventional photometric optimization inherently suffers from spectral bias under ultra sparse-view conditions, leading to over-smoothing and a loss of high-frequency anatomical details. Since wavelet transforms provide rich high-frequency information and have been widely utilized to enhance sparse reconstruction, this work integrates wavelet multi-resolution analysis with 3DGS. To circumvent the mathematical mismatch between the strict non-negativity of physical X-ray attenuation and the bipolar nature of high-frequency wavelet coefficients, we propose Residual Gaussian Splatting (RGS). Methodologically, we introduce a spectrally-decoupled Gaussian representation that stratifies the volumetric field into a geometric base component and a residual detail component. This decomposition systematically transforms explicit high-frequency fitting into a physically consistent, implicit residual compensation task. Furthermore, we devise a spectral-spatial collaborative optimization strategy to coordinate the interplay between geometric anchoring and texture refinement, effectively preventing spectral crosstalk. Extensive experiments on clinical datasets demonstrate that RGS enables the reconstructed images to capture highly refined geometric textures. It successfully resolves the trade-off between artifact suppression and detail preservation, yielding superior visual fidelity in complex trabecular and vascular structures compared to existing neural rendering baselines.
CVMar 13, 2024
Sketch2Manga: Shaded Manga Screening from Sketch with Diffusion ModelsJian Lin, Xueting Liu, Chengze Li et al.
While manga is a popular entertainment form, creating manga is tedious, especially adding screentones to the created sketch, namely manga screening. Unfortunately, there is no existing method that tailors for automatic manga screening, probably due to the difficulty of generating high-quality shaded high-frequency screentones. The classic manga screening approaches generally require user input to provide screentone exemplars or a reference manga image. The recent deep learning models enables the automatic generation by learning from a large-scale dataset. However, the state-of-the-art models still fail to generate high-quality shaded screentones due to the lack of a tailored model and high-quality manga training data. In this paper, we propose a novel sketch-to-manga framework that first generates a color illustration from the sketch and then generates a screentoned manga based on the intensity guidance. Our method significantly outperforms existing methods in generating high-quality manga with shaded high-frequency screentones.
CVDec 4, 2023
Instance-guided Cartoon Editing with a Large-scale DatasetJian Lin, Chengze Li, Xueting Liu et al.
Cartoon editing, appreciated by both professional illustrators and hobbyists, allows extensive creative freedom and the development of original narratives within the cartoon domain. However, the existing literature on cartoon editing is complex and leans heavily on manual operations, owing to the challenge of automatic identification of individual character instances. Therefore, an automated segmentation of these elements becomes imperative to facilitate a variety of cartoon editing applications such as visual style editing, motion decomposition and transfer, and the computation of stereoscopic depths for an enriched visual experience. Unfortunately, most current segmentation methods are designed for natural photographs, failing to recognize from the intricate aesthetics of cartoon subjects, thus lowering segmentation quality. The major challenge stems from two key shortcomings: the rarity of high-quality cartoon dedicated datasets and the absence of competent models for high-resolution instance extraction on cartoons. To address this, we introduce a high-quality dataset of over 100k paired high-resolution cartoon images and their instance labeling masks. We also present an instance-aware image segmentation model that can generate accurate, high-resolution segmentation masks for characters in cartoon images. We present that the proposed approach enables a range of segmentation-dependent cartoon editing applications like 3D Ken Burns parallax effects, text-guided cartoon style editing, and puppet animation from illustrations and manga.
QUANT-PHOct 10, 2021
Hard instance learning for quantum adiabatic prime factorizationJian Lin, Zhengfeng Zhang, Junping Zhang et al.
Prime factorization is a difficult problem with classical computing, whose exponential hardness is the foundation of Rivest-Shamir-Adleman (RSA) cryptography. With programmable quantum devices, adiabatic quantum computing has been proposed as a plausible approach to solve prime factorization, having promising advantage over classical computing. Here, we find there are certain hard instances that are consistently intractable for both classical simulated annealing and un-configured adiabatic quantum computing (AQC). Aiming at an automated architecture for optimal configuration of quantum adiabatic factorization, we apply a deep reinforcement learning (RL) method to configure the AQC algorithm. By setting the success probability of the worst-case problem instances as the reward to RL, we show the AQC performance on the hard instances is dramatically improved by RL configuration. The success probability also becomes more evenly distributed over different problem instances, meaning the configured AQC is more stable as compared to the un-configured case. Through a technique of transfer learning, we find prominent evidence that the framework of AQC configuration is scalable -- the configured AQC as trained on five qubits remains working efficiently on nine qubits with a minimal amount of additional training cost.
QUANT-PHDec 27, 2018
Quantum Adiabatic Algorithm Design using Reinforcement LearningJian Lin, Zhong Yuan Lai, Xiaopeng Li
Quantum algorithm design plays a crucial role in exploiting the computational advantage of quantum devices. Here we develop a deep-reinforcement-learning based approach for quantum adiabatic algorithm design. Our approach is generically applicable to a class of problems with solution hard-to-find but easy-to-verify, e.g., searching and NP-complete problems. We benchmark this approach in Grover-search and 3-SAT problems, and find that the adiabatic-algorithm obtained by our RL approach leads to significant improvement in the resultant success probability. In application to Grover search, our RL-design automatically produces an adiabatic quantum algorithm that has the quadratic speedup. We find for all our studied cases that quantitatively the RL-designed algorithm has a better performance compared to the analytically constructed non-linear Hamiltonian path when the encoding Hamiltonian is solvable, and that this RL-design approach remains applicable even when the non-linear Hamiltonian path is not analytically available. In 3-SAT, we find RL-design has fascinating transferability---the adiabatic algorithm obtained by training on a specific choice of clause number leads to better performance consistently over the linear algorithm on different clause numbers. These findings suggest the applicability of reinforcement learning for automated quantum adiabatic algorithm design. Further considering the established complexity-equivalence of circuit and adiabatic quantum algorithms, we expect the RL-designed adiabatic algorithm to inspire novel circuit algorithms as well. Our approach is potentially applicable to different quantum hardwares from trapped-ions and optical-lattices to superconducting-qubit devices.