Wentse Chen

LG
h-index1
6papers
21citations
Novelty51%
AI Score47

6 Papers

15.0LGOct 15, 2024Code
Bayes Adaptive Monte Carlo Tree Search for Offline Model-based Reinforcement Learning

Jiayu Chen, Le Xu, Wentse Chen et al.

Offline RL is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based RL (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further propose a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our ``RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art offline RL methods on twelve D4RL MuJoCo tasks and three target tracking tasks in a challenging, stochastic tokamak control simulator. The codebase is available at: https://github.com/LucasCJYSDL/Offline-RL-Kit.

2.7LGJan 30
Continual Policy Distillation from Distributed Reinforcement Learning Teachers

Yuxuan Li, Qijun He, Mingqi Yuan et al.

Continual Reinforcement Learning (CRL) aims to develop lifelong learning agents to continuously acquire knowledge across diverse tasks while mitigating catastrophic forgetting. This requires efficiently managing the stability-plasticity dilemma and leveraging prior experience to rapidly generalize to novel tasks. While various enhancement strategies for both aspects have been proposed, achieving scalable performance by directly applying RL to sequential task streams remains challenging. In this paper, we propose a novel teacher-student framework that decouples CRL into two independent processes: training single-task teacher models through distributed RL and continually distilling them into a central generalist model. This design is motivated by the observation that RL excels at solving single tasks, while policy distillation -- a relatively stable supervised learning process -- is well aligned with large foundation models and multi-task learning. Moreover, a mixture-of-experts (MoE) architecture and a replay-based approach are employed to enhance the plasticity and stability of the continual policy distillation process. Extensive experiments on the Meta-World benchmark demonstrate that our framework enables efficient continual RL, recovering over 85% of teacher performance while constraining task-wise forgetting to within 10%.

6.6LGDec 20, 2023Code
OpenRL: A Unified Reinforcement Learning Framework

Shiyu Huang, Wentse Chen, Yiwen Sun et al.

We present OpenRL, an advanced reinforcement learning (RL) framework designed to accommodate a diverse array of tasks, from single-agent challenges to complex multi-agent systems. OpenRL's robust support for self-play training empowers agents to develop advanced strategies in competitive settings. Notably, OpenRL integrates Natural Language Processing (NLP) with RL, enabling researchers to address a combination of RL training and language-centric tasks effectively. Leveraging PyTorch's robust capabilities, OpenRL exemplifies modularity and a user-centric approach. It offers a universal interface that simplifies the user experience for beginners while maintaining the flexibility experts require for innovation and algorithm development. This equilibrium enhances the framework's practicality, adaptability, and scalability, establishing a new standard in RL research. To delve into OpenRL's features, we invite researchers and enthusiasts to explore our GitHub repository at https://github.com/OpenRL-Lab/openrl and access our comprehensive documentation at https://openrl-docs.readthedocs.io.

5.8LGFeb 19
Retrospective In-Context Learning for Temporal Credit Assignment with Large Language Models

Wen-Tse Chen, Jiayu Chen, Fahim Tajwar et al.

Learning from self-sampled data and sparse environmental feedback remains a fundamental challenge in training self-evolving agents. Temporal credit assignment mitigates this issue by transforming sparse feedback into dense supervision signals. However, previous approaches typically depend on learning task-specific value functions for credit assignment, which suffer from poor sample efficiency and limited generalization. In this work, we propose to leverage pretrained knowledge from large language models (LLMs) to transform sparse rewards into dense training signals (i.e., the advantage function) through retrospective in-context learning (RICL). We further propose an online learning framework, RICOL, which iteratively refines the policy based on the credit assignment results from RICL. We empirically demonstrate that RICL can accurately estimate the advantage function with limited samples and effectively identify critical states in the environment for temporal credit assignment. Extended evaluation on four BabyAI scenarios show that RICOL achieves comparable convergent performance with traditional online RL algorithms with significantly higher sample efficiency. Our findings highlight the potential of leveraging LLMs for temporal credit assignment, paving the way for more sample-efficient and generalizable RL paradigms.

7.1LGJan 22, 2025
State Combinatorial Generalization In Decision Making With Conditional Diffusion Models

Xintong Duan, Yutong He, Fahim Tajwar et al.

Many real-world decision-making problems are combinatorial in nature, where states (e.g., surrounding traffic of a self-driving car) can be seen as a combination of basic elements (e.g., pedestrians, trees, and other cars). Due to combinatorial complexity, observing all combinations of basic elements in the training set is infeasible, which leads to an essential yet understudied problem of zero-shot generalization to states that are unseen combinations of previously seen elements. In this work, we first formalize this problem and then demonstrate how existing value-based reinforcement learning (RL) algorithms struggle due to unreliable value predictions in unseen states. We argue that this problem cannot be addressed with exploration alone, but requires more expressive and generalizable models. We demonstrate that behavior cloning with a conditioned diffusion model trained on expert trajectory generalizes better to states formed by new combinations of seen elements than traditional RL methods. Through experiments in maze, driving, and multiagent environments, we show that conditioned diffusion models outperform traditional RL techniques and highlight the broad applicability of our problem formulation.

2.6LGJun 20, 2024Code
ME-IGM: Individual-Global-Max in Maximum Entropy Multi-Agent Reinforcement Learning

Wen-Tse Chen, Yuxuan Li, Shiyu Huang et al.

Multi-agent credit assignment is a fundamental challenge for cooperative multi-agent reinforcement learning (MARL), where a team of agents learn from shared reward signals. The Individual-Global-Max (IGM) condition is a widely used principle for multi-agent credit assignment, requiring that the joint action determined by individual Q-functions maximizes the global Q-value. Meanwhile, the principle of maximum entropy has been leveraged to enhance exploration in MARL. However, we identify a critical limitation in existing maximum entropy MARL methods: a misalignment arises between local policies and the joint policy that maximizes the global Q-value, leading to violations of the IGM condition. To address this misalignment, we propose an order-preserving transformation. Building on it, we introduce ME-IGM, a novel maximum entropy MARL algorithm compatible with any credit assignment mechanism that satisfies the IGM condition while enjoying the benefits of maximum entropy exploration. We empirically evaluate two variants of ME-IGM: ME-QMIX and ME-QPLEX, in non-monotonic matrix games, and demonstrate their state-of-the-art performance across 17 scenarios in SMAC-v2 and Overcooked.