Rongfeng Lu

CV
h-index16
10papers
93citations
Novelty50%
AI Score53

10 Papers

CVSep 11, 2024
ThermalGaussian: Thermal 3D Gaussian Splatting

Rongfeng Lu, Hangyu Chen, Zunjie Zhu et al.

Thermography is especially valuable for the military and other users of surveillance cameras. Some recent methods based on Neural Radiance Fields (NeRF) are proposed to reconstruct the thermal scenes in 3D from a set of thermal and RGB images. However, unlike NeRF, 3D Gaussian splatting (3DGS) prevails due to its rapid training and real-time rendering. In this work, we propose ThermalGaussian, the first thermal 3DGS approach capable of rendering high-quality images in RGB and thermal modalities. We first calibrate the RGB camera and the thermal camera to ensure that both modalities are accurately aligned. Subsequently, we use the registered images to learn the multimodal 3D Gaussians. To prevent the overfitting of any single modality, we introduce several multimodal regularization constraints. We also develop smoothing constraints tailored to the physical characteristics of the thermal modality. Besides, we contribute a real-world dataset named RGBT-Scenes, captured by a hand-hold thermal-infrared camera, facilitating future research on thermal scene reconstruction. We conduct comprehensive experiments to show that ThermalGaussian achieves photorealistic rendering of thermal images and improves the rendering quality of RGB images. With the proposed multimodal regularization constraints, we also reduced the model's storage cost by 90%. Our project page is at https://thermalgaussian.github.io/.

CVMar 7, 2024Code
SDPL: Shifting-Dense Partition Learning for UAV-View Geo-Localization

Quan Chen, Tingyu Wang, Zihao Yang et al.

Cross-view geo-localization aims to match images of the same target from different platforms, e.g., drone and satellite. It is a challenging task due to the changing appearance of targets and environmental content from different views. Most methods focus on obtaining more comprehensive information through feature map segmentation, while inevitably destroying the image structure, and are sensitive to the shifting and scale of the target in the query. To address the above issues, we introduce simple yet effective part-based representation learning, shifting-dense partition learning (SDPL). We propose a dense partition strategy (DPS), dividing the image into multiple parts to explore contextual information while explicitly maintaining the global structure. To handle scenarios with non-centered targets, we further propose the shifting-fusion strategy, which generates multiple sets of parts in parallel based on various segmentation centers, and then adaptively fuses all features to integrate their anti-offset ability. Extensive experiments show that SDPL is robust to position shifting, and performs com-petitively on two prevailing benchmarks, University-1652 and SUES-200. In addition, SDPL shows satisfactory compatibility with a variety of backbone networks (e.g., ResNet and Swin). https://github.com/C-water/SDPL release.

CVDec 11, 2025
Salient Object Detection in Complex Weather Conditions via Noise Indicators

Quan Chen, Xiaokai Yang, Tingyu Wang et al.

Salient object detection (SOD), a foundational task in computer vision, has advanced from single-modal to multi-modal paradigms to enhance generalization. However, most existing SOD methods assume low-noise visual conditions, overlooking the degradation of segmentation accuracy caused by weather-induced noise in real-world scenarios. In this paper, we propose a SOD framework tailored for diverse weather conditions, encompassing a specific encoder and a replaceable decoder. To enable handling of varying weather noises, we introduce a one-hot vector as a noise indicator to represent different weather types and design a Noise Indicator Fusion Module (NIFM). The NIFM takes both semantic features and the noise indicator as dual inputs and is inserted between consecutive stages of the encoder to embed weather-aware priors via adaptive feature modulation. Critically, the proposed specific encoder retains compatibility with mainstream SOD decoders. Extensive experiments are conducted on the WXSOD dataset under varying training data scales (100%, 50%, 30% of the full training set), three encoder and seven decoder configurations. Results show that the proposed SOD framework (particularly the NIFM-enhanced specific encoder) improves segmentation accuracy under complex weather conditions compared to a vanilla encoder.

CVJan 4Code
ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking

Xiaobao Wei, Zhangjie Ye, Yuxiang Gu et al.

Parking is a critical task for autonomous driving systems (ADS), with unique challenges in crowded parking slots and GPS-denied environments. However, existing works focus on 2D parking slot perception, mapping, and localization, 3D reconstruction remains underexplored, which is crucial for capturing complex spatial geometry in parking scenarios. Naively improving the visual quality of reconstructed parking scenes does not directly benefit autonomous parking, as the key entry point for parking is the slots perception module. To address these limitations, we curate the first benchmark named ParkRecon3D, specifically designed for parking scene reconstruction. It includes sensor data from four surround-view fisheye cameras with calibrated extrinsics and dense parking slot annotations. We then propose ParkGaussian, the first framework that integrates 3D Gaussian Splatting (3DGS) for parking scene reconstruction. To further improve the alignment between reconstruction and downstream parking slot detection, we introduce a slot-aware reconstruction strategy that leverages existing parking perception methods to enhance the synthesis quality of slot regions. Experiments on ParkRecon3D demonstrate that ParkGaussian achieves state-of-the-art reconstruction quality and better preserves perception consistency for downstream tasks. The code and dataset will be released at: https://github.com/wm-research/ParkGaussian

CVAug 17, 2025Code
WXSOD: A Benchmark for Robust Salient Object Detection in Adverse Weather Conditions

Quan Chen, Xiong Yang, Bolun Zheng et al.

Salient object detection (SOD) in complex environments remains a challenging research topic. Most existing methods perform well in natural scenes with negligible noise, and tend to leverage multi-modal information (e.g., depth and infrared) to enhance accuracy. However, few studies are concerned with the damage of weather noise on SOD performance due to the lack of dataset with pixel-wise annotations. To bridge this gap, this paper introduces a novel Weather-eXtended Salient Object Detection (WXSOD) dataset. It consists of 14,945 RGB images with diverse weather noise, along with the corresponding ground truth annotations and weather labels. To verify algorithm generalization, WXSOD contains two test sets, i.e., a synthesized test set and a real test set. The former is generated by adding weather noise to clean images, while the latter contains real-world weather noise. Based on WXSOD, we propose an efficient baseline, termed Weather-aware Feature Aggregation Network (WFANet), which adopts a fully supervised two-branch architecture. Specifically, the weather prediction branch mines weather-related deep features, while the saliency detection branch fuses semantic features extracted from the backbone with weather features for SOD. Comprehensive comparisons against 17 SOD methods shows that our WFANet achieves superior performance on WXSOD. The code and benchmark results will be made publicly available at https://github.com/C-water/WXSOD

CVDec 16, 2024
Scale-adaptive UAV Geo-localization via Height-aware Partition Learning

Quan Chen, Tingyu Wang, Rongfeng Lu et al.

UAV Geo-Localization faces significant challenges due to the drastic appearance discrepancy between dronecaptured images and satellite views. Existing methods typically assume a consistent scaling factor across views and rely on predefined partition alignment to extract viewpoint-invariant representations through part-level feature construction. However, this scaling assumption often fails in real-world scenarios, where variations in drone flight states lead to scale mismatches between cross-view images, resulting in severe performance degradation. To address this issue, we propose a scale-adaptive partition learning framework that leverages known drone flight height to predict scale factors and dynamically adjust feature extraction. Our key contribution is a height-aware adjustment strategy, which calculates the relative height ratio between drone and satellite views, dynamically adjusting partition sizes to explicitly align semantic information between partition pairs. This strategy is integrated into a Scale-adaptive Local Partition Network (SaLPN), building upon an existing square partition strategy to extract both finegrained and global features. Additionally, we propose a saliencyguided refinement strategy to enhance part-level features, further improving retrieval accuracy. Extensive experiments validate that our height-aware, scale-adaptive approach achieves stateof-the-art geo-localization accuracy in various scale-inconsistent scenarios and exhibits strong robustness against scale variations. The code will be made publicly available.

CVApr 20, 2025
VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control

Lifeng Lin, Rongfeng Lu, Quan Chen et al.

Sparse-view 3D reconstruction is a fundamental yet challenging task in practical 3D reconstruction applications. Recently, many methods based on the 3D Gaussian Splatting (3DGS) framework have been proposed to address sparse-view 3D reconstruction. Although these methods have made considerable advancements, they still show significant issues with overfitting. To reduce the overfitting, we introduce VGNC, a novel Validation-guided Gaussian Number Control (VGNC) approach based on generative novel view synthesis (NVS) models. To the best of our knowledge, this is the first attempt to alleviate the overfitting issue of sparse-view 3DGS with generative validation images. Specifically, we first introduce a validation image generation method based on a generative NVS model. We then propose a Gaussian number control strategy that utilizes generated validation images to determine the optimal Gaussian numbers, thereby reducing the issue of overfitting. We conducted detailed experiments on various sparse-view 3DGS baselines and datasets to evaluate the effectiveness of VGNC. Extensive experiments show that our approach not only reduces overfitting but also improves rendering quality on the test set while decreasing the number of Gaussian points. This reduction lowers storage demands and accelerates both training and rendering. The code will be released.

CVJul 24, 2025
DepthDark: Robust Monocular Depth Estimation for Low-Light Environments

Longjian Zeng, Zunjie Zhu, Rongfeng Lu et al.

In recent years, foundation models for monocular depth estimation have received increasing attention. Current methods mainly address typical daylight conditions, but their effectiveness notably decreases in low-light environments. There is a lack of robust foundational models for monocular depth estimation specifically designed for low-light scenarios. This largely stems from the absence of large-scale, high-quality paired depth datasets for low-light conditions and the effective parameter-efficient fine-tuning (PEFT) strategy. To address these challenges, we propose DepthDark, a robust foundation model for low-light monocular depth estimation. We first introduce a flare-simulation module and a noise-simulation module to accurately simulate the imaging process under nighttime conditions, producing high-quality paired depth datasets for low-light conditions. Additionally, we present an effective low-light PEFT strategy that utilizes illumination guidance and multiscale feature fusion to enhance the model's capability in low-light environments. Our method achieves state-of-the-art depth estimation performance on the challenging nuScenes-Night and RobotCar-Night datasets, validating its effectiveness using limited training data and computing resources.

CVOct 19, 2025
2DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splatting

Haofan Ren, Qingsong Yan, Ming Lu et al.

Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has difficulty accurately representing surfaces. In contrast, 2DGS transforms the 3D volume into a collection of 2D planar Gaussian disks. Despite advancements in geometric fidelity, rendering quality remains compromised, highlighting the challenge of achieving both high-quality rendering and precise geometric structures. This indicates that optimizing both geometric and rendering quality in a single training stage is currently unfeasible. To overcome this limitation, we present 2DGS-R, a new method that uses a hierarchical training approach to improve rendering quality while maintaining geometric accuracy. 2DGS-R first trains the original 2D Gaussians with the normal consistency regularization. Then 2DGS-R selects the 2D Gaussians with inadequate rendering quality and applies a novel in-place cloning operation to enhance the 2D Gaussians. Finally, we fine-tune the 2DGS-R model with opacity frozen. Experimental results show that compared to the original 2DGS, our method requires only 1\% more storage and minimal additional training time. Despite this negligible overhead, it achieves high-quality rendering results while preserving fine geometric structures. These findings indicate that our approach effectively balances efficiency with performance, leading to improvements in both visual fidelity and geometric reconstruction accuracy.

CVMay 26, 2025
K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers

Haofan Ren, Zunjie Zhu, Xiang Chen et al.

Neural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D Gaussians. However, few works have studied the rendering process to enhance the neural fields. In this work, we propose a plug-in method named K-Buffers that leverages multiple buffers to improve the rendering performance. Our method first renders K buffers from scene representations and constructs K pixel-wise feature maps. Then, We introduce a K-Feature Fusion Network (KFN) to merge the K pixel-wise feature maps. Finally, we adopt a feature decoder to generate the rendering image. We also introduce an acceleration strategy to improve rendering speed and quality. We apply our method to well-known radiance field baselines, including neural point fields and 3D Gaussian Splatting (3DGS). Extensive experiments demonstrate that our method effectively enhances the rendering performance of neural point fields and 3DGS.