Linfei Li

CV
h-index80
5papers
35citations
Novelty52%
AI Score56

5 Papers

CVMar 29Code
GS3LAM: Gaussian Semantic Splatting SLAM

Linfei Li, Lin Zhang, Zhong Wang et al.

Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in dense Simultaneous Localization and Mapping (SLAM). However, a prerequisite for generating consistent semantic maps is the availability of dense, efficient, and scalable scene representations. Existing semantic SLAM systems based on explicit representations are often limited by resolution and an inability to predict unknown areas. Conversely, implicit representations typically rely on time-consuming ray tracing, failing to meet real-time requirements. Fortunately, 3D Gaussian Splatting (3DGS) has emerged as a promising representation that combines the efficiency of point-based methods with the continuity of geometric structures. To this end, we propose GS3LAM, a Gaussian Semantic Splatting SLAM framework that processes multimodal data to render consistent, dense semantic maps in real-time. GS3LAM models the scene as a Semantic Gaussian Field (SG-Field) and jointly optimizes camera poses and the field via multimodal error constraints. Furthermore, a Depth-adaptive Scale Regularization (DSR) scheme is introduced to resolve misalignments between scale-invariant Gaussians and geometric surfaces. To mitigate catastrophic forgetting, we propose a Random Sampling-based Keyframe Mapping (RSKM) strategy, which demonstrates superior performance over common local covisibility optimization methods. Extensive experiments on benchmark datasets show that GS3LAM achieves increased tracking robustness, superior rendering quality, and enhanced semantic precision compared to state-of-the-art methods. Source code is available at https://github.com/lif314/GS3LAM.

CVDec 23, 2025Code
SmartSplat: Feature-Smart Gaussians for Scalable Compression of Ultra-High-Resolution Images

Linfei Li, Lin Zhang, Zhong Wang et al.

Recent advances in generative AI have accelerated the production of ultra-high-resolution visual content, posing significant challenges for efficient compression and real-time decoding on end-user devices. Inspired by 3D Gaussian Splatting, recent 2D Gaussian image models improve representation efficiency, yet existing methods struggle to balance compression ratio and reconstruction fidelity in ultra-high-resolution scenarios. To address this issue, we propose SmartSplat, a highly adaptive and feature-aware GS-based image compression framework that supports arbitrary image resolutions and compression ratios. SmartSplat leverages image-aware features such as gradients and color variances, introducing a Gradient-Color Guided Variational Sampling strategy together with an Exclusion-based Uniform Sampling scheme to improve the non-overlapping coverage of Gaussian primitives in pixel space. In addition, we propose a Scale-Adaptive Gaussian Color Sampling method to enhance color initialization across scales. Through joint optimization of spatial layout, scale, and color initialization, SmartSplat efficiently captures both local structures and global textures using a limited number of Gaussians, achieving high reconstruction quality under strong compression. Extensive experiments on DIV8K and a newly constructed 16K dataset demonstrate that SmartSplat consistently outperforms state-of-the-art methods at comparable compression ratios and exceeds their compression limits, showing strong scalability and practical applicability. The code is publicly available at https://github.com/lif314/SmartSplat.

CVMar 16Code
RealVLG-R1: A Large-Scale Real-World Visual-Language Grounding Benchmark for Robotic Perception and Manipulation

Linfei Li, Lin Zhang, Ying Shen

Visual-language grounding aims to establish semantic correspondences between natural language and visual entities, enabling models to accurately identify and localize target objects based on textual instructions. Existing VLG approaches focus on coarse-grained, object-level localization, while traditional robotic grasping methods rely predominantly on geometric cues and lack language guidance, which limits their applicability in language-driven manipulation scenarios. To address these limitations, we propose the RealVLG framework, which integrates the RealVLG-11B dataset and the RealVLG-R1 model to unify real-world visual-language grounding and grasping tasks. RealVLG-11B dataset provides multi-granularity annotations including bounding boxes, segmentation masks, grasp poses, contact points, and human-verified fine-grained language descriptions, covering approximately 165,000 images, over 800 object instances, 1.3 million segmentation, detection, and language annotations, and roughly 11 billion grasping examples. Building on this dataset, RealVLG-R1 employs Reinforcement Fine-tuning on pretrained large-scale vision-language models to predict bounding boxes, segmentation masks, grasp poses, and contact points in a unified manner given natural language instructions. Experimental results demonstrate that RealVLG supports zero-shot perception and manipulation in real-world unseen environments, establishing a unified semantic-visual multimodal benchmark that provides a comprehensive data and evaluation platform for language-driven robotic perception and grasping policy learning. All data and code are publicly available at https://github.com/lif314/RealVLG-R1.

LGOct 11, 2025Code
INR-Bench: A Unified Benchmark for Implicit Neural Representations in Multi-Domain Regression and Reconstruction

Linfei Li, Fengyi Zhang, Zhong Wang et al.

Implicit Neural Representations (INRs) have gained success in various signal processing tasks due to their advantages of continuity and infinite resolution. However, the factors influencing their effectiveness and limitations remain underexplored. To better understand these factors, we leverage insights from Neural Tangent Kernel (NTK) theory to analyze how model architectures (classic MLP and emerging KAN), positional encoding, and nonlinear primitives affect the response to signals of varying frequencies. Building on this analysis, we introduce INR-Bench, the first comprehensive benchmark specifically designed for multimodal INR tasks. It includes 56 variants of Coordinate-MLP models (featuring 4 types of positional encoding and 14 activation functions) and 22 Coordinate-KAN models with distinct basis functions, evaluated across 9 implicit multimodal tasks. These tasks cover both forward and inverse problems, offering a robust platform to highlight the strengths and limitations of different neural models, thereby establishing a solid foundation for future research. The code and dataset are available at https://github.com/lif314/INR-Bench.

CVApr 18, 2025
ProgRoCC: A Progressive Approach to Rough Crowd Counting

Shengqin Jiang, Linfei Li, Haokui Zhang et al.

As the number of individuals in a crowd grows, enumeration-based techniques become increasingly infeasible and their estimates increasingly unreliable. We propose instead an estimation-based version of the problem: we label Rough Crowd Counting that delivers better accuracy on the basis of training data that is easier to acquire. Rough crowd counting requires only rough annotations of the number of targets in an image, instead of the more traditional, and far more expensive, per-target annotations. We propose an approach to the rough crowd counting problem based on CLIP, termed ProgRoCC. Specifically, we introduce a progressive estimation learning strategy that determines the object count through a coarse-to-fine approach. This approach delivers answers quickly, outperforms the state-of-the-art in semi- and weakly-supervised crowd counting. In addition, we design a vision-language matching adapter that optimizes key-value pairs by mining effective matches of two modalities to refine the visual features, thereby improving the final performance. Extensive experimental results on three widely adopted crowd counting datasets demonstrate the effectiveness of our method.