16.5CLJul 7
Omni-RRM: Advancing Omni Reward Modeling via Automatic Rubric-Grounded Preference SynthesisZicheng Kong, Dehua Ma, Zhenbo Xu et al.
Multimodal large language models (MLLMs) struggle with alignment due to the limitations of existing reward models (RMs), which are predominantly vision-centric, dependent on costly human labels, and provide opaque scalar scores that fail to capture nuanced reasoning, leading to brittle alignment. We present Omni-RRM, an \textbf{Omni}-modal \textbf{R}ubric-grounded \textbf{R}eward \textbf{M}odel that generates multi-dimensional reward signals across text, image, video, and audio. To overcome the high cost and inherent inconsistency of human-centric evaluation in multi-dimensional reasoning, we introduce \textbf{Omni-Preference}, a high-quality dataset constructed via automatic rubric-grounded preference synthesis. In this pipeline, teacher models reconcile raw preferences into explicit justifications, ensuring that the synthesized supervision is both high-fidelity and interpretable. Omni-RRM is trained using a progressive SFT + GRPO regimen, specifically optimized to sharpen reward discrimination on low-margin, hard preference pairs. It achieves state-of-the-art accuracy on video (80.2\% on ShareGPT-Video) and audio benchmarks (66.8\% on Audio-HH-RLHF and 65.0\% on TA2T), yielding a five-benchmark Overall accuracy of 70.4\% and a +17.0\% relative gain over its backbone. Furthermore, Omni-RRM effectively guides Best-of-$N$ selection and exhibits robust transfer to text-only alignment. All resources, including the dataset, training and inference code, and model checkpoints are available at https://tmfk418.github.io/Omni-RRM.
Simulation-Free PSRO: Removing Game Simulation from Policy Space Response OraclesYingzhuo Liu, Shuodi Liu, Weijun Luo et al.
Policy Space Response Oracles (PSRO) combines game-theoretic equilibrium computation with learning and is effective in approximating Nash Equilibrium in zero-sum games. However, the computational cost of PSRO has become a significant limitation to its practical application. Our analysis shows that game simulation is the primary bottleneck in PSRO's runtime. To address this issue, we conclude the concept of Simulation-Free PSRO and summarize existing methods that instantiate this concept. Additionally, we propose a novel Dynamic Window-based Simulation-Free PSRO, which introduces the concept of a strategy window to replace the original strategy set maintained in PSRO. The number of strategies in the strategy window is limited, thereby simplifying opponent strategy selection and improving the robustness of the best response. Moreover, we use Nash Clustering to select the strategy to be eliminated, ensuring that the number of strategies within the strategy window is effectively limited. Our experiments across various environments demonstrate that the Dynamic Window mechanism significantly reduces exploitability compared to existing methods, while also exhibiting excellent compatibility. Our code is available at https://github.com/enochliu98/SF-PSRO.
20.5LGSep 28, 2025Code
Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data CurationPengxiang Li, Zechen Hu, Zirui Shang et al.
Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.