Rushuai Yang

RO
h-index1
8papers
85citations
Novelty48%
AI Score56

8 Papers

21.1ROMay 18Code
From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

Zhiyuan Feng, Qixiu Li, Huizhi Liang et al.

Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.

17.4CVOct 22, 2025Code
Seeing Across Views: Benchmarking Spatial Reasoning of Vision-Language Models in Robotic Scenes

Zhiyuan Feng, Zhaolu Kang, Qijie Wang et al.

Vision-language models (VLMs) are essential to Embodied AI, enabling robots to perceive, reason, and act in complex environments. They also serve as the foundation for the recent Vision-Language-Action (VLA) models. Yet most evaluations of VLMs focus on single-view settings, leaving their ability to integrate multi-view information underexplored. At the same time, multi-camera setups are increasingly standard in robotic platforms, as they provide complementary perspectives to mitigate occlusion and depth ambiguity. Whether VLMs can effectively leverage such multi-view inputs for robotic reasoning therefore remains an open question. To bridge this gap, we introduce MV-RoboBench, a benchmark specifically designed to evaluate the multi-view spatial reasoning capabilities of VLMs in robotic manipulation. MV-RoboBench consists of 1.7k manually curated QA items across eight subtasks, divided into two primary categories: spatial understanding and robotic execution. We evaluate a diverse set of existing VLMs, including both open-source and closed-source models, along with enhanced versions incorporating CoT-inspired techniques. The results show that state-of-the-art models remain far below human performance, underscoring the substantial challenges VLMs face in multi-view robotic perception. Additionally, our analysis uncovers two key findings: (i) spatial intelligence and robotic task execution are positively correlated in multi-view robotic scenarios; and (ii) strong performance on existing general-purpose single-view spatial understanding benchmarks does not reliably translate to success in the robotic spatial tasks assessed by our benchmark. We release MV-RoboBench as an open resource to foster progress in spatially grounded VLMs and VLAs, providing not only data but also a standardized evaluation protocol for multi-view embodied reasoning.

4.0ROFeb 13
ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training

Rushuai Yang, Hecheng Wang, Chiming Liu et al.

We study how to improve large foundation vision-language-action (VLA) systems through online reinforcement learning (RL) in real-world settings. Central to this process is the value function, which provides learning signals to guide VLA learning from experience. In practice, the value function is estimated from trajectory fragments collected from different data sources, including historical policies and intermittent human interventions. Estimating the value function of current behavior quality from the mixture data is inherently an off-policy evaluation problem. However, prior work often adopts conservative on-policy estimation for stability, which avoids direct evaluation of the current high-capacity policy and limits learning effectiveness. In this paper, we propose ALOE, an action-level off-policy evaluation framework for VLA post-training. ALOE applies chunking-based temporal-difference bootstrapping to evaluate individual action sequences instead of predicting final task outcomes. This design improves effective credit assignment to critical action chunks under sparse rewards and supports stable policy improvement. We evaluate our method on three real-world manipulation tasks, including smartphone packing as a high-precision task, laundry folding as a long-horizon deformable-object task, and bimanual pick-and-place involving multi-object perception. Across all tasks, ALOE improves learning efficiency without compromising execution speed, showing that off-policy RL can be reintroduced in a reliable manner for real-world VLA post-training. Videos and additional materials are available at our project website.

30.9ROJul 31, 2025
villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models

Xiaoyu Chen, Hangxing Wei, Pushi Zhang et al.

Vision-Language-Action (VLA) models have emerged as a popular paradigm for learning robot manipulation policies that can follow language instructions and generalize to novel scenarios. Recent works have begun to explore the incorporation of latent actions, abstract representations of motion between two frames, into VLA pre-training. In this paper, we introduce villa-X, a novel Vision-Language-Latent-Action (ViLLA) framework that advances latent action modeling for learning generalizable robot manipulation policies. Our approach improves both how latent actions are learned and how they are incorporated into VLA pre-training. We demonstrate that villa-X can generate latent action plans in a zero-shot fashion, even for unseen embodiments and open-vocabulary symbolic understanding. This capability enables villa-X to achieve superior performance across diverse simulation tasks in SIMPLER and on two real-world robotic setups involving both gripper and dexterous hand manipulation. These results establish villa-X as a principled and scalable paradigm for learning generalizable robot manipulation policies. We believe it provides a strong foundation for future research.

3.2RONov 24, 2025
Discover, Learn, and Reinforce: Scaling Vision-Language-Action Pretraining with Diverse RL-Generated Trajectories

Rushuai Yang, Zhiyuan Feng, Tianxiang Zhang et al.

Scaling vision-language-action (VLA) model pre-training requires large volumes of diverse, high-quality manipulation trajectories. Most current data is obtained via human teleoperation, which is expensive and difficult to scale. Reinforcement learning (RL) methods learn useful skills through autonomous exploration, making them a viable approach for generating data. However, standard RL training collapses to a narrow execution pattern, limiting its utility for large-scale pre-training. We propose Discover, Lea rn and Reinforce (DLR), an information-theoretic pattern discovery framework that generates multiple distinct, high-success behavioral patterns for VLA pretraining. Empirically, DLR generates a markedly more diverse trajectory corpus on LIBERO. Specifically, it learns multiple distinct, high-success strategies for the same task where standard RL discovers only one, and hence it covers substantially broader regions of the state-action space. When adapted to unseen downstream task suites, VLA models pretrained on our diverse RL data surpass counterparts trained on equal-sized standard RL datasets. Moreover, DLR exhibits positive data-scaling behavior that single-pattern RL lacks. These results position multi-pattern RL as a practical, scalable data engine for embodied foundation models.

6.2CVJul 23, 2025
PIG-Nav: Key Insights for Pretrained Image Goal Navigation Models

Jiansong Wan, Chengming Zhou, Jinkua Liu et al.

Recent studies have explored pretrained (foundation) models for vision-based robotic navigation, aiming to achieve generalizable navigation and positive transfer across diverse environments while enhancing zero-shot performance in unseen settings. In this work, we introduce PIG-Nav (Pretrained Image-Goal Navigation), a new approach that further investigates pretraining strategies for vision-based navigation models and contributes in two key areas. Model-wise, we identify two critical design choices that consistently improve the performance of pretrained navigation models: (1) integrating an early-fusion network structure to combine visual observations and goal images via appropriately pretrained Vision Transformer (ViT) image encoder, and (2) introducing suitable auxiliary tasks to enhance global navigation representation learning, thus further improving navigation performance. Dataset-wise, we propose a novel data preprocessing pipeline for efficiently labeling large-scale game video datasets for navigation model training. We demonstrate that augmenting existing open navigation datasets with diverse gameplay videos improves model performance. Our model achieves an average improvement of 22.6% in zero-shot settings and a 37.5% improvement in fine-tuning settings over existing visual navigation foundation models in two complex simulated environments and one real-world environment. These results advance the state-of-the-art in pretrained image-goal navigation models. Notably, our model maintains competitive performance while requiring significantly less fine-tuning data, highlighting its potential for real-world deployment with minimal labeled supervision.

7.1LGJun 17, 2025
Unsupervised Skill Discovery through Skill Regions Differentiation

Ting Xiao, Jiakun Zheng, Rushuai Yang et al.

Unsupervised Reinforcement Learning (RL) aims to discover diverse behaviors that can accelerate the learning of downstream tasks. Previous methods typically focus on entropy-based exploration or empowerment-driven skill learning. However, entropy-based exploration struggles in large-scale state spaces (e.g., images), and empowerment-based methods with Mutual Information (MI) estimations have limitations in state exploration. To address these challenges, we propose a novel skill discovery objective that maximizes the deviation of the state density of one skill from the explored regions of other skills, encouraging inter-skill state diversity similar to the initial MI objective. For state-density estimation, we construct a novel conditional autoencoder with soft modularization for different skill policies in high-dimensional space. Meanwhile, to incentivize intra-skill exploration, we formulate an intrinsic reward based on the learned autoencoder that resembles count-based exploration in a compact latent space. Through extensive experiments in challenging state and image-based tasks, we find our method learns meaningful skills and achieves superior performance in various downstream tasks.

19.6LGMay 8, 2023Code
Behavior Contrastive Learning for Unsupervised Skill Discovery

Rushuai Yang, Chenjia Bai, Hongyi Guo et al.

In reinforcement learning, unsupervised skill discovery aims to learn diverse skills without extrinsic rewards. Previous methods discover skills by maximizing the mutual information (MI) between states and skills. However, such an MI objective tends to learn simple and static skills and may hinder exploration. In this paper, we propose a novel unsupervised skill discovery method through contrastive learning among behaviors, which makes the agent produce similar behaviors for the same skill and diverse behaviors for different skills. Under mild assumptions, our objective maximizes the MI between different behaviors based on the same skill, which serves as an upper bound of the previous MI objective. Meanwhile, our method implicitly increases the state entropy to obtain better state coverage. We evaluate our method on challenging mazes and continuous control tasks. The results show that our method generates diverse and far-reaching skills, and also obtains competitive performance in downstream tasks compared to the state-of-the-art methods.