Watch Closely: Mitigating Object Hallucinations in Large Vision-Language Models with Disentangled DecodingRuiqi Ma, Yu Yan, Chunhong Zhang et al.
Large Vision-Language Models (LVLMs) bridge the gap between visual and linguistic modalities, demonstrating strong potential across a variety of domains. However, despite significant progress, LVLMs still suffer from severe hallucination issues in object recognition tasks. These models often fail to accurately identify certain objects, leading to text generation that appears fluent but does not correspond to the visual content, which can have serious consequences in real-world applications. Recently, several methods have been proposed to alleviate LVLM hallucinations, but most focus solely on reducing hallucinations in the language modality. To mitigate hallucinations in both the language and visual modalities, we introduce Hallucination Disentangled Decoding (HDD) method that requires no training. HDD enhances the original image by segmenting it and selecting images that augment the original, while also utilizing a blank image to eliminate language prior hallucinations in both the original and segmented images. This design not only reduces the model's dependence on language priors but also enhances its visual performance. (Code: https://github.com/rickeyhhh/Hallucination-Disentangled-Decoding)
8.5CVJan 8
VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric ControlSixiao Zheng, Minghao Yin, Wenbo Hu et al.
Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently operate dynamics in the projected 2D image plane. To bridge this gap, we introduce VerseCrafter, a 4D-aware video world model that enables explicit and coherent control over both camera and object dynamics within a unified 4D geometric world state. Our approach is centered on a novel 4D Geometric Control representation, which encodes the world state through a static background point cloud and per-object 3D Gaussian trajectories. This representation captures not only an object's path but also its probabilistic 3D occupancy over time, offering a flexible, category-agnostic alternative to rigid bounding boxes or parametric models. These 4D controls are rendered into conditioning signals for a pretrained video diffusion model, enabling the generation of high-fidelity, view-consistent videos that precisely adhere to the specified dynamics. Unfortunately, another major challenge lies in the scarcity of large-scale training data with explicit 4D annotations. We address this by developing an automatic data engine that extracts the required 4D controls from in-the-wild videos, allowing us to train our model on a massive and diverse dataset.
13.1CVAug 11, 2025
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content CreationMinghao Yin, Yukang Cao, Songyou Peng et al.
Generating high-quality 4D content from monocular videos for applications such as digital humans and AR/VR poses challenges in ensuring temporal and spatial consistency, preserving intricate details, and incorporating user guidance effectively. To overcome these challenges, we introduce Splat4D, a novel framework enabling high-fidelity 4D content generation from a monocular video. Splat4D achieves superior performance while maintaining faithful spatial-temporal coherence by leveraging multi-view rendering, inconsistency identification, a video diffusion model, and an asymmetric U-Net for refinement. Through extensive evaluations on public benchmarks, Splat4D consistently demonstrates state-of-the-art performance across various metrics, underscoring the efficacy of our approach. Additionally, the versatility of Splat4D is validated in various applications such as text/image conditioned 4D generation, 4D human generation, and text-guided content editing, producing coherent outcomes following user instructions.