ROJun 21, 2022
Multi-UAV Planning for Cooperative Wildfire Coverage and Tracking with Quality-of-Service GuaranteesEsmaeil Seraj, Andrew Silva, Matthew Gombolay · gatech
In recent years, teams of robot and Unmanned Aerial Vehicles (UAVs) have been commissioned by researchers to enable accurate, online wildfire coverage and tracking. While the majority of prior work focuses on the coordination and control of such multi-robot systems, to date, these UAV teams have not been given the ability to reason about a fire's track (i.e., location and propagation dynamics) to provide performance guarantee over a time horizon. Motivated by the problem of aerial wildfire monitoring, we propose a predictive framework which enables cooperation in multi-UAV teams towards collaborative field coverage and fire tracking with probabilistic performance guarantee. Our approach enables UAVs to infer the latent fire propagation dynamics for time-extended coordination in safety-critical conditions. We derive a set of novel, analytical temporal, and tracking-error bounds to enable the UAV-team to distribute their limited resources and cover the entire fire area according to the case-specific estimated states and provide a probabilistic performance guarantee. Our results are not limited to the aerial wildfire monitoring case-study and are generally applicable to problems, such as search-and-rescue, target tracking and border patrol. We evaluate our approach in simulation and provide demonstrations of the proposed framework on a physical multi-robot testbed to account for real robot dynamics and restrictions. Our quantitative evaluations validate the performance of our method accumulating 7.5x and 9.0x smaller tracking-error than state-of-the-art model-based and reinforcement learning benchmarks, respectively.
HCJun 9, 2024
Realtime Dynamic Gaze Target Tracking and Depth-Level EstimationEsmaeil Seraj, Harsh Bhate, Walter Talamonti
The integration of Transparent Displays (TD) in various applications, such as Heads-Up Displays (HUDs) in vehicles, is a burgeoning field, poised to revolutionize user experiences. However, this innovation brings forth significant challenges in realtime human-device interaction, particularly in accurately identifying and tracking a user's gaze on dynamically changing TDs. In this paper, we present a two-fold robust and efficient systematic solution for realtime gaze monitoring, comprised of: (1) a tree-based algorithm for identifying and dynamically tracking gaze targets (i.e., moving, size-changing, and overlapping 2D content) projected on a transparent display, in realtime; (2) a multi-stream self-attention architecture to estimate the depth-level of human gaze from eye tracking data, to account for the display's transparency and preventing undesired interactions with the TD. We collected a real-world eye-tracking dataset to train and test our gaze monitoring system. We present extensive results and ablation studies, including inference experiments on System on Chip (SoC) evaluation boards, demonstrating our model's scalability, precision, and realtime feasibility in both static and dynamic contexts. Our solution marks a significant stride in enhancing next-generation user-device interaction and experience, setting a new benchmark for algorithmic gaze monitoring technology in dynamic transparent displays.
CVMar 10, 2024
Towards In-Vehicle Multi-Task Facial Attribute Recognition: Investigating Synthetic Data and Vision Foundation ModelsEsmaeil Seraj, Walter Talamonti · gatech
In the burgeoning field of intelligent transportation systems, enhancing vehicle-driver interaction through facial attribute recognition, such as facial expression, eye gaze, age, etc., is of paramount importance for safety, personalization, and overall user experience. However, the scarcity of comprehensive large-scale, real-world datasets poses a significant challenge for training robust multi-task models. Existing literature often overlooks the potential of synthetic datasets and the comparative efficacy of state-of-the-art vision foundation models in such constrained settings. This paper addresses these gaps by investigating the utility of synthetic datasets for training complex multi-task models that recognize facial attributes of passengers of a vehicle, such as gaze plane, age, and facial expression. Utilizing transfer learning techniques with both pre-trained Vision Transformer (ViT) and Residual Network (ResNet) models, we explore various training and adaptation methods to optimize performance, particularly when data availability is limited. We provide extensive post-evaluation analysis, investigating the effects of synthetic data distributions on model performance in in-distribution data and out-of-distribution inference. Our study unveils counter-intuitive findings, notably the superior performance of ResNet over ViTs in our specific multi-task context, which is attributed to the mismatch in model complexity relative to task complexity. Our results highlight the challenges and opportunities for enhancing the use of synthetic data and vision foundation models in practical applications.
MAJan 20, 2022
Iterated Reasoning with Mutual Information in Cooperative and Byzantine Decentralized TeamingSachin Konan, Esmaeil Seraj, Matthew Gombolay
Information sharing is key in building team cognition and enables coordination and cooperation. High-performing human teams also benefit from acting strategically with hierarchical levels of iterated communication and rationalizability, meaning a human agent can reason about the actions of their teammates in their decision-making. Yet, the majority of prior work in Multi-Agent Reinforcement Learning (MARL) does not support iterated rationalizability and only encourage inter-agent communication, resulting in a suboptimal equilibrium cooperation strategy. In this work, we show that reformulating an agent's policy to be conditional on the policies of its neighboring teammates inherently maximizes Mutual Information (MI) lower-bound when optimizing under Policy Gradient (PG). Building on the idea of decision-making under bounded rationality and cognitive hierarchy theory, we show that our modified PG approach not only maximizes local agent rewards but also implicitly reasons about MI between agents without the need for any explicit ad-hoc regularization terms. Our approach, InfoPG, outperforms baselines in learning emergent collaborative behaviors and sets the state-of-the-art in decentralized cooperative MARL tasks. Our experiments validate the utility of InfoPG by achieving higher sample efficiency and significantly larger cumulative reward in several complex cooperative multi-agent domains.
ROOct 31, 2020
FireCommander: An Interactive, Probabilistic Multi-agent Environment for Heterogeneous Robot TeamsEsmaeil Seraj, Xiyang Wu, Matthew Gombolay
The purpose of this tutorial is to help individuals use the \underline{FireCommander} game environment for research applications. The FireCommander is an interactive, probabilistic joint perception-action reconnaissance environment in which a composite team of agents (e.g., robots) cooperate to fight dynamic, propagating firespots (e.g., targets). In FireCommander game, a team of agents must be tasked to optimally deal with a wildfire situation in an environment with propagating fire areas and some facilities such as houses, hospitals, power stations, etc. The team of agents can accomplish their mission by first sensing (e.g., estimating fire states), communicating the sensed fire-information among each other and then taking action to put the firespots out based on the sensed information (e.g., dropping water on estimated fire locations). The FireCommander environment can be useful for research topics spanning a wide range of applications from Reinforcement Learning (RL) and Learning from Demonstration (LfD), to Coordination, Psychology, Human-Robot Interaction (HRI) and Teaming. There are four important facets of the FireCommander environment that overall, create a non-trivial game: (1) Complex Objectives: Multi-objective Stochastic Environment, (2)Probabilistic Environment: Agents' actions result in probabilistic performance, (3) Hidden Targets: Partially Observable Environment and, (4) Uni-task Robots: Perception-only and Action-only agents. The FireCommander environment is first-of-its-kind in terms of including Perception-only and Action-only agents for coordination. It is a general multi-purpose game that can be useful in a variety of combinatorial optimization problems and stochastic games, such as applications of Reinforcement Learning (RL), Learning from Demonstration (LfD) and Inverse RL (iRL).
SYJun 14, 2020
Coordinated Control of UAVs for Human-Centered Active Sensing of WildfiresEsmaeil Seraj, Matthew Gombolay
Fighting wildfires is a precarious task, imperiling the lives of engaging firefighters and those who reside in the fire's path. Firefighters need online and dynamic observation of the firefront to anticipate a wildfire's unknown characteristics, such as size, scale, and propagation velocity, and to plan accordingly. In this paper, we propose a distributed control framework to coordinate a team of unmanned aerial vehicles (UAVs) for a human-centered active sensing of wildfires. We develop a dual-criterion objective function based on Kalman uncertainty residual propagation and weighted multi-agent consensus protocol, which enables the UAVs to actively infer the wildfire dynamics and parameters, track and monitor the fire transition, and safely manage human firefighters on the ground using acquired information. We evaluate our approach relative to prior work, showing significant improvements by reducing the environment's cumulative uncertainty residual by more than $ 10^2 $ and $ 10^5 $ times in firefront coverage performance to support human-robot teaming for firefighting. We also demonstrate our method on physical robots in a mock firefighting exercise.
ROMar 16, 2019
Safe Coordination of Human-Robot Firefighting TeamsEsmaeil Seraj, Andrew Silva, Matthew Gombolay
Wildfires are destructive and inflict massive, irreversible harm to victims' lives and natural resources. Researchers have proposed commissioning unmanned aerial vehicles (UAVs) to provide firefighters with real-time tracking information; yet, these UAVs are not able to reason about a fire's track, including current location, measurement, and uncertainty, as well as propagation. We propose a model-predictive, probabilistically safe distributed control algorithm for human-robot collaboration in wildfire fighting. The proposed algorithm overcomes the limitations of prior work by explicitly estimating the latent fire propagation dynamics to enable intelligent, time-extended coordination of the UAVs in support of on-the-ground human firefighters. We derive a novel, analytical bound that enables UAVs to distribute their resources and provides a probabilistic guarantee of the humans' safety while preserving the UAVs' ability to cover an entire fire.
NCOct 7, 2016
Cerebral Signal Instantaneous Parameters Estimation MATLAB Toolbox - User Guide Version 2.3Esmaeil Seraj
This document is meant to help individuals use the Cerebral Signal Phase Analysis toolbox which implements different methods for estimating the instantaneous phase and frequency of a signal and calculating some related popular quantities.The toolbox -- which is distributed under the terms of the GNU GENERAL PUBLIC LICENSE as a set of MATLAB routines -- can be downloaded at the address http://oset.ir/category.php?dir=Tools.The purpose of this toolbox is to calculate the instantaneous phase and frequency sequences of cerebral signals (EEG, MEG, etc.) and some related popular features and quantities in brain studies and Neuroscience such as Phase Shift, Phase Resetting, Phase Locking Value (PLV), Phase Difference and more, to help researchers in these fields.