96.5HCApr 14
JARVIS: A Just-in-Time AR Visual Instruction System for Cross-Reality Task GuidanceYusi Sun, Ying Jiang, Jiayin Lu et al.
Many everyday tasks rely on external tutorials such as manuals and videos, requiring users to constantly switch between reading instructions and performing actions, which disrupts workflow and increases cognitive load. Augmented reality (AR) enables in-situ guidance, while recent advances in large language models (LLMs) and vision-language models (VLMs) make it possible to automatically generate such guidance. However, existing AI-powered AR tutorial systems primarily focus on physical procedural tasks and provide limited support for hybrid physical and virtual workspaces. To address this gap, we conduct a formative study of cross-reality tasks and identify key requirements for state awareness and cross-reality coordination. We present JARVIS, a VLM-driven AR instruction system that generates contextual, step-by-step guidance from a single prompt, with real-time state verification and adaptive visual feedback. To inform the system design, we conducted a formative study to understand guidance needs across cross-reality tasks, which we categorize into four types, real-to-real (R2R), real-to-virtual (R2V), virtual-to-real (V2R), and virtual-to-virtual (V2V). A within-subjects study (N=14) across four domains shows JARVIS improves usability, workload, success rate, and visualization effectiveness over baselines.
CGDec 15, 2025
VoroLight: Learning Quality Volumetric Voronoi Meshes from General InputsJiayin Lu, Ying Jiang, Yin Yang et al.
We present VoroLight, a differentiable framework for 3D shape reconstruction based on Voronoi meshing. Our approach generates smooth, watertight surfaces and topologically consistent volumetric meshes directly from diverse inputs, including images, implicit shape level-set fields, point clouds and meshes. VoroLight operates in three stages: it first initializes a surface using a differentiable Voronoi formulation, then refines surface quality through a polygon-face sphere training stage, and finally reuses the differentiable Voronoi formulation for volumetric optimization with additional interior generator points. Project page: https://jiayinlu19960224.github.io/vorolight/
CVDec 1, 2025
SPARK: Sim-ready Part-level Articulated Reconstruction with VLM KnowledgeYumeng He, Ying Jiang, Jiayin Lu et al.
Articulated 3D objects are critical for embodied AI, robotics, and interactive scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert modeling of part hierarchies and motion structures. We introduce SPARK, a framework for reconstructing physically consistent, kinematic part-level articulated objects from a single RGB image. Given an input image, we first leverage VLMs to extract coarse URDF parameters and generate part-level reference images. We then integrate the part-image guidance and the inferred structure graph into a generative diffusion transformer to synthesize consistent part and complete shapes of articulated objects. To further refine the URDF parameters, we incorporate differentiable forward kinematics and differentiable rendering to optimize joint types, axes, and origins under VLM-generated open-state supervision. Extensive experiments show that SPARK produces high-quality, simulation-ready articulated assets across diverse categories, enabling downstream applications such as robotic manipulation and interaction modeling. Project page: https://heyumeng.com/SPARK/index.html.
62.7CVMar 20
SeeClear: Reliable Transparent Object Depth Estimation via Generative OpacificationXiaoying Wang, Yumeng He, Jingkai Shi et al.
Monocular depth estimation remains challenging for transparent objects, where refraction and transmission are difficult to model and break the appearance assumptions used by depth networks. As a result, state-of-the-art estimators often produce unstable or incorrect depth predictions for transparent materials. We propose SeeClear, a novel framework that converts transparent objects into generative opaque images, enabling stable monocular depth estimation for transparent objects. Given an input image, we first localize transparent regions and transform their refractive appearance into geometrically consistent opaque shapes using a diffusion-based generative opacification module. The processed image is then fed into an off-the-shelf monocular depth estimator without retraining or architectural changes. To train the opacification model, we construct SeeClear-396k, a synthetic dataset containing 396k paired transparent-opaque renderings. Experiments on both synthetic and real-world datasets show that SeeClear significantly improves depth estimation for transparent objects. Project page: https://heyumeng.com/SeeClear-web/
CVNov 17, 2025
Birth of a Painting: Differentiable Brushstroke ReconstructionYing Jiang, Jiayin Lu, Yunuo Chen et al.
Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enabled visually compelling painting synthesis, most existing methods focus solely on final image generation or patch-based process simulation, lacking explicit stroke structure and failing to produce smooth, realistic shading. In this work, we present a differentiable stroke reconstruction framework that unifies painting, stylized texturing, and smudging to faithfully reproduce the human painting-smudging loop. Given an input image, our framework first optimizes single- and dual-color Bezier strokes through a parallel differentiable paint renderer, followed by a style generation module that synthesizes geometry-conditioned textures across diverse painting styles. We further introduce a differentiable smudge operator to enable natural color blending and shading. Coupled with a coarse-to-fine optimization strategy, our method jointly optimizes stroke geometry, color, and texture under geometric and semantic guidance. Extensive experiments on oil, watercolor, ink, and digital paintings demonstrate that our approach produces realistic and expressive stroke reconstructions, smooth tonal transitions, and richly stylized appearances, offering a unified model for expressive digital painting creation. See our project page for more demos: https://yingjiang96.github.io/DiffPaintWebsite/.