Ruobing Zheng

CV
h-index1
3papers
54citations
Novelty58%
AI Score40

3 Papers

21.2CVNov 29, 2024Code
Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis

Tianqi Li, Ruobing Zheng, Minghui Yang et al.

Recent advances in diffusion models have endowed talking head synthesis with subtle expressions and vivid head movements, but have also led to slow inference speed and insufficient control over generated results. To address these issues, we propose Ditto, a diffusion-based talking head framework that enables fine-grained controls and real-time inference. Specifically, we utilize an off-the-shelf motion extractor and devise a diffusion transformer to generate representations in a specific motion space. We optimize the model architecture and training strategy to address the issues in generating motion representations, including insufficient disentanglement between motion and identity, and large internal discrepancies within the representation. Besides, we employ diverse conditional signals while establishing a mapping between motion representation and facial semantics, enabling control over the generation process and correction of the results. Moreover, we jointly optimize the holistic framework to enable streaming processing, real-time inference, and low first-frame delay, offering functionalities crucial for interactive applications such as AI assistants. Extensive experimental results demonstrate that Ditto generates compelling talking head videos and exhibits superiority in both controllability and real-time performance.

12.8CVFeb 27, 2024Code
Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis

Zicheng Zhang, Ruobing Zheng, Ziwen Liu et al.

Recent works in implicit representations, such as Neural Radiance Fields (NeRF), have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and jitters, since the lack of explicit geometric constraints poses a fundamental challenge in accurately modeling complex facial deformations. In this paper, we introduce Dynamic Tetrahedra (DynTet), a novel hybrid representation that encodes explicit dynamic meshes by neural networks to ensure geometric consistency across various motions and viewpoints. DynTet is parameterized by the coordinate-based networks which learn signed distance, deformation, and material texture, anchoring the training data into a predefined tetrahedra grid. Leveraging Marching Tetrahedra, DynTet efficiently decodes textured meshes with a consistent topology, enabling fast rendering through a differentiable rasterizer and supervision via a pixel loss. To enhance training efficiency, we incorporate classical 3D Morphable Models to facilitate geometry learning and define a canonical space for simplifying texture learning. These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works, DynTet demonstrates significant improvements in fidelity, lip synchronization, and real-time performance according to various metrics. Beyond producing stable and visually appealing synthesis videos, our method also outputs the dynamic meshes which is promising to enable many emerging applications.

3.7CVNov 29, 2024
LokiTalk: Learning Fine-Grained and Generalizable Correspondences to Enhance NeRF-based Talking Head Synthesis

Tianqi Li, Ruobing Zheng, Bonan Li et al.

Despite significant progress in talking head synthesis since the introduction of Neural Radiance Fields (NeRF), visual artifacts and high training costs persist as major obstacles to large-scale commercial adoption. We propose that identifying and establishing fine-grained and generalizable correspondences between driving signals and generated results can simultaneously resolve both problems. Here we present LokiTalk, a novel framework designed to enhance NeRF-based talking heads with lifelike facial dynamics and improved training efficiency. To achieve fine-grained correspondences, we introduce Region-Specific Deformation Fields, which decompose the overall portrait motion into lip movements, eye blinking, head pose, and torso movements. By hierarchically modeling the driving signals and their associated regions through two cascaded deformation fields, we significantly improve dynamic accuracy and minimize synthetic artifacts. Furthermore, we propose ID-Aware Knowledge Transfer, a plug-and-play module that learns generalizable dynamic and static correspondences from multi-identity videos, while simultaneously extracting ID-specific dynamic and static features to refine the depiction of individual characters. Comprehensive evaluations demonstrate that LokiTalk delivers superior high-fidelity results and training efficiency compared to previous methods. The code will be released upon acceptance.