ROMay 29
DRL-Based Pose Control for Double-Ackermann Robots Under Actuation UncertaintiesOussama Zaim, Mélodie Daniel, Aly Magassouba et al.
Robust deployment of deep reinforcement learning (DRL) policies on real robots remains challenging due to discrepancies between simulation and real-world dynamics. We address this issue in the context of maneuvering with double-Ackermann-steering mobile robots, which introduce additional constraints due to their non-holonomic nature. Building upon the DRL framework ManeuverNet, we extend its objective from position control to full pose control, resulting in a more challenging task. We further investigate the impact of actuation-related uncertainties on policy transfer. The use of simplified actuation models during training of the extended policy can lead to poor generalization, shown by a success rate drop from 100% in PyBullet to 25% in Gazebo under stricter evaluation conditions. To address this limitation, we adopt a sim-to-sim-to-real approach, where actuation effects observed in Gazebo are incorporated into the PyBullet training environment. Using multi-environment DRL with SAC and CrossQ, we learn policies that remain robust despite modeling inaccuracies. This approach can significantly reduce the performance gap across simulators, achieving up to 92% success rate in Gazebo and maintaining 69% under stricter thresholds, with successful transfer to a real robot without additional tuning.
ROFeb 16
ManeuverNet: A Soft Actor-Critic Framework for Precise Maneuvering of Double-Ackermann-Steering Robots with Optimized Reward FunctionsKohio Deflesselle, Mélodie Daniel, Aly Magassouba et al.
Autonomous control of double-Ackermann-steering robots is essential in agricultural applications, where robots must execute precise and complex maneuvers within a limited space. Classical methods, such as the Timed Elastic Band (TEB) planner, can address this problem, but they rely on parameter tuning, making them highly sensitive to changes in robot configuration or environment and impractical to deploy without constant recalibration. At the same time, end-to-end deep reinforcement learning (DRL) methods often fail due to unsuitable reward functions for non-holonomic constraints, resulting in sub-optimal policies and poor generalization. To address these challenges, this paper presents ManeuverNet, a DRL framework tailored for double-Ackermann systems, combining Soft Actor-Critic with CrossQ. Furthermore, ManeuverNet introduces four specifically designed reward functions to support maneuver learning. Unlike prior work, ManeuverNet does not depend on expert data or handcrafted guidance. We extensively evaluate ManeuverNet against both state-of-the-art DRL baselines and the TEB planner. Experimental results demonstrate that our framework substantially improves maneuverability and success rates, achieving more than a 40% gain over DRL baselines. Moreover, ManeuverNet effectively mitigates the strong parameter sensitivity observed in the TEB planner. In real-world trials, ManeuverNet achieved up to a 90% increase in maneuvering trajectory efficiency, highlighting its robustness and practical applicability.
ROOct 11, 2025
Towards Safe Maneuvering of Double-Ackermann-Steering Robots with a Soft Actor-Critic FrameworkKohio Deflesselle, Mélodie Daniel, Aly Magassouba et al.
We present a deep reinforcement learning framework based on Soft Actor-Critic (SAC) for safe and precise maneuvering of double-Ackermann-steering mobile robots (DASMRs). Unlike holonomic or simpler non-holonomic robots such as differential-drive robots, DASMRs face strong kinematic constraints that make classical planners brittle in cluttered environments. Our framework leverages the Hindsight Experience Replay (HER) and the CrossQ overlay to encourage maneuvering efficiency while avoiding obstacles. Simulation results with a heavy four-wheel-steering rover show that the learned policy can robustly reach up to 97% of target positions while avoiding obstacles. Our framework does not rely on handcrafted trajectories or expert demonstrations.
ROMar 19, 2024
FootstepNet: an Efficient Actor-Critic Method for Fast On-line Bipedal Footstep Planning and ForecastingClément Gaspard, Grégoire Passault, Mélodie Daniel et al.
Designing a humanoid locomotion controller is challenging and classically split up in sub-problems. Footstep planning is one of those, where the sequence of footsteps is defined. Even in simpler environments, finding a minimal sequence, or even a feasible sequence, yields a complex optimization problem. In the literature, this problem is usually addressed by search-based algorithms (e.g. variants of A*). However, such approaches are either computationally expensive or rely on hand-crafted tuning of several parameters. In this work, at first, we propose an efficient footstep planning method to navigate in local environments with obstacles, based on state-of-the art Deep Reinforcement Learning (DRL) techniques, with very low computational requirements for on-line inference. Our approach is heuristic-free and relies on a continuous set of actions to generate feasible footsteps. In contrast, other methods necessitate the selection of a relevant discrete set of actions. Second, we propose a forecasting method, allowing to quickly estimate the number of footsteps required to reach different candidates of local targets. This approach relies on inherent computations made by the actor-critic DRL architecture. We demonstrate the validity of our approach with simulation results, and by a deployment on a kid-size humanoid robot during the RoboCup 2023 competition.
ROOct 25, 2019
Rhoban Football Club: RoboCup Humanoid KidSize 2019 Champion Team PaperLoic Gondry, Ludovic Hofer, Patxi Laborde-Zubieta et al.
In 2019, Rhoban Football Club reached the first place of the KidSize soccer competition for the fourth time and performed the first in-game throw-in in the history of the Humanoid league. Building on our existing code-base, we improved some specific functionalities, introduced new behaviors and experimented with original methods for labeling videos. This paper presents and reviews our latest changes to both software and hardware, highlighting the lessons learned during RoboCup.