Theodore Kim

CE
h-index9
3papers
437citations
Novelty53%
AI Score44

3 Papers

73.1CYMay 14
The Racial Character of Computer Graphics Research

Theodore Kim, Alexa Schor, Julian Posada et al.

Computer graphics algorithms for generating photorealistic imagery are widely perceived to be universal, and capable of conjuring anything that a filmmaker or game designer can imagine. However, recent works have suggested that 3D algorithms for depicting synthetic humans are far from generic, and instead favor historically hegemonic characteristics. We present the first systematic review of human depiction in the top computer graphics conference and the journal of record (SIGGRAPH and ACM Transactions on Graphics) that confirms previous hypotheses. Algorithms that claim to be generically rendering "human skin'' are in fact imagined and formulated for translucent, "high albedo" materials such as white skin. Algorithms claiming to apply generically to "human hair" are formulated for "rods", "wires" and "threads" which are analogous to straight hair. Our analysis reveals conceptual binarization, where algorithms for white skin are treated as computational substrate for "all" skin, imposing a hierarchical assumption that all skin descends from the math and physics of white skin. Hair algorithms follow a similar historical pattern, with the first examples of computer-generated Type 4 hair only appearing after the murder of George Floyd in 2020. We offer a new conceptual label, McDaniels Methods, for characterizing and critiquing computer graphics algorithms that reinforce racial hierarchy under a false cover of diversity. We also offer an inverse label, Durald Methods, for algorithms that were closely co-designed with the people being depicted. Our analysis points the way towards several neglected avenues for future research.

CEMar 8, 2024
Robust automated calcification meshing for biomechanical cardiac digital twins

Daniel H. Pak, Minliang Liu, Theodore Kim et al.

Calcification has significant influence over cardiovascular diseases and interventions. Detailed characterization of calcification is thus desired for predictive modeling, but calcified heart meshes for physics-driven simulations are still often reconstructed using manual operations. This poses a major bottleneck for large-scale adoption of computational simulations for research or clinical use. To address this, we propose an end-to-end automated meshing algorithm that enables robust incorporation of patient-specific calcification onto a given heart mesh. The algorithm provides a substantial speed-up from several hours of manual meshing to $\sim$1 minute of automated computation, and it solves an important problem that cannot be addressed with recent template registration-based heart meshing techniques. We validated our final calcified heart meshes with extensive simulations, demonstrating our ability to accurately model patient-specific aortic stenosis and Transcatheter Aortic Valve Replacement. Our method may serve as an important tool for accelerating the development and usage of physics-driven simulations for cardiac digital twins.

LGJun 6, 2018
Deep Fluids: A Generative Network for Parameterized Fluid Simulations

Byungsoo Kim, Vinicius C. Azevedo, Nils Thuerey et al.

This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to the capability of deep learning architectures to learn representative features of the data, our generative model is able to accurately approximate the training data set, while providing plausible interpolated in-betweens. The proposed generative model is optimized for fluids by a novel loss function that guarantees divergence-free velocity fields at all times. In addition, we demonstrate that we can handle complex parameterizations in reduced spaces, and advance simulations in time by integrating in the latent space with a second network. Our method models a wide variety of fluid behaviors, thus enabling applications such as fast construction of simulations, interpolation of fluids with different parameters, time re-sampling, latent space simulations, and compression of fluid simulation data. Reconstructed velocity fields are generated up to 700x faster than re-simulating the data with the underlying CPU solver, while achieving compression rates of up to 1300x.