16.0AIAug 20, 2024
Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree SearchJonathan Light, Min Cai, Weiqin Chen et al.
Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but struggle with tasks that require detailed planning and decision-making in complex action spaces. We introduce STRATEGIST, a novel approach that integrates the strengths of both methods. Our approach leverages LLMs to search and update high-level strategies (as text), which are then refined and executed by low-level Monte Carlo Tree Search (MCTS). STRATEGIST is a generalizable framework to optimize the strategy through population-based self-play simulations without the need for any training data. We demonstrate the effectiveness of STRATEGIST in learning optimal strategies for competitive, multi-turn games with partial information, including Game of Pure Strategy (GOPS) and multi-agent, hidden-identity discussion games like The Resistance: Avalon. Our results show that agents equipped with STRATEGIST outperform those trained with traditional RL methods, other LLM-based skill acquisition techniques, pre-existing LLM agents across both game environments and achieves comparable performance against human players.
11.3SEOct 22, 2024
Scattered Forest Search: Smarter Code Space Exploration with LLMsJonathan Light, Yue Wu, Yiyou Sun et al.
We frame code generation as a black-box optimization problem within the code space and demonstrate how optimization-inspired techniques can enhance inference scaling. Based on this perspective, we propose SCATTERED FOREST SEARCH (SFS), a novel approach that improves solution diversity and better exploits feedback during evolutionary search. Our theoretical analysis illustrates how these methods help avoid local optima during optimization, leading to more efficient exploration. Extensive experiments on HumanEval, MBPP, APPS, CodeContests, and Leetcode reveal significant performance gains. For instance, our method achieves a pass@1 rate of 67.1% on HumanEval+ and 87.2% on HumanEval with GPT-3.5, marking improvements of 8.6% and 4.3% over the state-of-the-art, while also halving the iterations needed to find the correct solution. Furthermore, our approach scales more efficiently than existing search techniques, including tree search, line search, and repeated sampling.
5.8AINov 24, 2024
PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision MakingJonathan Light, Sixue Xing, Yuanzhe Liu et al.
Effective extraction of the world knowledge in LLMs for complex decision-making tasks remains a challenge. We propose a framework PIANIST for decomposing the world model into seven intuitive components conducive to zero-shot LLM generation. Given only the natural language description of the game and how input observations are formatted, our method can generate a working world model for fast and efficient MCTS simulation. We show that our method works well on two different games that challenge the planning and decision making skills of the agent for both language and non-language based action taking, without any training on domain-specific training data or explicitly defined world model.