Jia Cheng

RO
h-index11
3papers
128citations
Novelty52%
AI Score27

3 Papers

4.9IRNov 15, 2023
Deep Group Interest Modeling of Full Lifelong User Behaviors for CTR Prediction

Qi Liu, Xuyang Hou, Haoran Jin et al.

Extracting users' interests from their lifelong behavior sequence is crucial for predicting Click-Through Rate (CTR). Most current methods employ a two-stage process for efficiency: they first select historical behaviors related to the candidate item and then deduce the user's interest from this narrowed-down behavior sub-sequence. This two-stage paradigm, though effective, leads to information loss. Solely using users' lifelong click behaviors doesn't provide a complete picture of their interests, leading to suboptimal performance. In our research, we introduce the Deep Group Interest Network (DGIN), an end-to-end method to model the user's entire behavior history. This includes all post-registration actions, such as clicks, cart additions, purchases, and more, providing a nuanced user understanding. We start by grouping the full range of behaviors using a relevant key (like item_id) to enhance efficiency. This process reduces the behavior length significantly, from O(10^4) to O(10^2). To mitigate the potential loss of information due to grouping, we incorporate two categories of group attributes. Within each group, we calculate statistical information on various heterogeneous behaviors (like behavior counts) and employ self-attention mechanisms to highlight unique behavior characteristics (like behavior type). Based on this reorganized behavior data, the user's interests are derived using the Transformer technique. Additionally, we identify a subset of behaviors that share the same item_id with the candidate item from the lifelong behavior sequence. The insights from this subset reveal the user's decision-making process related to the candidate item, improving prediction accuracy. Our comprehensive evaluation, both on industrial and public datasets, validates DGIN's efficacy and efficiency.

25.1RONov 21, 2019
Camera-to-Robot Pose Estimation from a Single Image

Timothy E. Lee, Jonathan Tremblay, Thang To et al.

We present an approach for estimating the pose of an external camera with respect to a robot using a single RGB image of the robot. The image is processed by a deep neural network to detect 2D projections of keypoints (such as joints) associated with the robot. The network is trained entirely on simulated data using domain randomization to bridge the reality gap. Perspective-n-point (PnP) is then used to recover the camera extrinsics, assuming that the camera intrinsics and joint configuration of the robot manipulator are known. Unlike classic hand-eye calibration systems, our method does not require an off-line calibration step. Rather, it is capable of computing the camera extrinsics from a single frame, thus opening the possibility of on-line calibration. We show experimental results for three different robots and camera sensors, demonstrating that our approach is able to achieve accuracy with a single frame that is comparable to that of classic off-line hand-eye calibration using multiple frames. With additional frames from a static pose, accuracy improves even further. Code, datasets, and pretrained models for three widely-used robot manipulators are made available.

10.1ROSep 4, 2019
Toward Sim-to-Real Directional Semantic Grasping

Shariq Iqbal, Jonathan Tremblay, Thang To et al.

We address the problem of directional semantic grasping, that is, grasping a specific object from a specific direction. We approach the problem using deep reinforcement learning via a double deep Q-network (DDQN) that learns to map downsampled RGB input images from a wrist-mounted camera to Q-values, which are then translated into Cartesian robot control commands via the cross-entropy method (CEM). The network is learned entirely on simulated data generated by a custom robot simulator that models both physical reality (contacts) and perceptual quality (high-quality rendering). The reality gap is bridged using domain randomization. The system is an example of end-to-end (mapping input monocular RGB images to output Cartesian motor commands) grasping of objects from multiple pre-defined object-centric orientations, such as from the side or top. We show promising results in both simulation and the real world, along with some challenges faced and the need for future research in this area.